
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
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About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
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Reviews
Themes across 479 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would be nice if the background was moving when you are moving, something like in dustland delivery.
Quite addictive, a lot of content for an otherwise simple looking game. There's things I'd ofc want to change, but overall, for an idle game, it's high quality.
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Languages: English
Hours played at review time, across 479 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Game that somewhat satisfied the itch that was left by the OG Reactor Idle, even thou we have to pretext that this here is more of an Incremental Game than an Idle Game, while it does eventually can be ran as such, it needs quite a bit of Setup to do so, especially in the first run/s. Apart from that it's a decently balanced Incremental/Inventory Tetris Game, and the ONE Dev is hard at work listening to feedback and patching the Game, hope to see more of them in the Future :)
за 120 часов игра была пройдена. отличная новость ... единственная духота это надо ждать реактор 6 часов - остальное - активности. Можно ли её пройти на автопилоте ? определенно нет. возможно в будущем автоматику путешествие + копание починят, но у меня она не работала .... я не разобрался как качается энергоэффективность 290% выглядели обидно в конце игры. с первой попытки вы игру не пройдете, а вот с прокачанной Метой довольно нормально . эндгейм несколько душноват, но терпимо
Absolutely fantastic and unique idle / incremental progress game. Great music and a really cool way to interact with the world. The beginning requires a few hours of focus until you can get to a point where you can automate moving and then it has larger gaps in time where it can manage itself. It was a really fun experience learning how to optimize the robot as you get upgrades and new tools. The prestige system is more slow burn than other games in this genre and some upgrades are much more useful early on so read them all. There will be periods of focus and periods of farming that change in length depending on your upgrades. Personally I enjoy that, but I think that's why a number of people don't like this game.
Je ne peux pas recommander ce jeu. J'aimais beaucoup la direction qu'il prenait, mais il manque à ce jour cruellement de contenu et de profondeur. Je ne sais absolument pas comment certaines personnes ont atteint les 70+ heures de jeu, j'ai vu tout ce que le jeu avait à proposer ou presque en 5h, et c'est en comptant des moments à juste attendre que des constructions se terminent ou que des ressources se récoltent.
The premise has some neat ideas in it with building systems and design, but there's no real purpose or plot to the game nor any real logic behind the resets. There's some kind of world building going on but it doesnt really do anything.
Not idle at all. Finishing an area feels like punishment instead of progression. An upgrade window that is completely useless as you still have to open every single item one at a time to upgrade them, then manually close them as well. There are so many QOL issues similar to this that it makes me curious if this dev made the game as a joke to see how much stupidity people will tolerate. 0/5 - Patching the QOL issues would make this game a lot better, even without it being idle.
A very good and atmospheric game inside a very boring and repetitive idle-with-rebirth shell with almost no meaningful progression. I played this game for 3-4 hours and REALLY enjoyed it, but now it forces me to wait 1h for actions and restart multiple times without any real gameplay changes. I feel like this could be an Overwhelmingly Positive 5-hour game, but for what it is now - a very unpleasant experience designed to make you spend dozens of hours without enough content to justify it.
Deserves more attention. Possibly the best in the genre
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