
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
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About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
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Reviews
Themes across 478 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will caveat this heavily by saying I think the game is fun enough for long enough to justify the price. But having gone and completed the game and gotten all the achievements, you can see almost everything this game has to offer before the first prestige. The various prestige upgrade mostly just let you do the same thing all over again a bit faster and a bit easier. And for advice to the Developer: QoL things that were incredibly painful not to have: Ability to reserve Material Cases so they will only store a specific upgrade material. Such a pain having to go through and micro-manage which resources are in which container. Also a common source of deadlocking when left on auto-explore / auto-craft. Some kind of warehouse to store old/upgraded components which I've put a lot of rare resources into so don't want to just trash/recycle them), but I also don't have space in my inventory for right now. Ability to Save/Restore a Ship Layout. Or even just store an image of it. I love experimenting with layouts. But it's very easy to experiment with a new setup, decide it doesn't quite work, but then struggle to recreate what you already had setup before. And oh my god upgrading. So much clicking. Select an object. Select an upgrade amount. Upgrade to a multiple of 5. Select a new upgrade amount. Upgrade some more. Deselect the object. Repeat 30 times for different components. The upgrades screen makes this slightly better but not by much. There really needs to be an "upgrade all components of this type to [level]" button. And then on the gameplay: There really needs to be more progression. "Same thing but slightly faster/easier" gets old very quickly. Exponential upgrade costs for linear power boosts also feels very limiting. The rewards from exploring very quickly tail off. After your first battlefield you've probably found every piece of equipment there is to find (and the few things left in labs, the crafter, the traders etc) aren't massively game-changing. I love this kind of game, and I had an alright-enough time with it. But it could be so much better. And I hope it will be.
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Languages: English
Hours played at review time, across 478 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its puzzle because of inventory management Its idler because of how grinding and upgrades are implemented Its automation game because of how production chains works Its kinda open-world. Traders and POIs are mostly the same things with varying numbers and items, and its a place to grow Its desktop companion of some kind. I'm just leaving it running aside and this little robot is moving around, repairing stuff, farming, producing and so on. I find it engaging when I'm rebuilding machine for a different purpose. It might not be for everyone, but it has it's own charm. Indie, simplistic, but deep enough already. Worth this price. Give it a chance.
I really enjoy it. It's a fun concept, executed well. I wouldn't mind if there was a bit more build diversity to some of the items, or even alternate uses for some of them. The meta progression through ascension is 'ok' it doesn't quite go as far as I'd like, but not every incremental game needs to go on forever, which is understandable. Overall for $5 or less, it's a solid incremental experience.
Not going to lie, I don't find it very idle :p more like a resource/inventory management borrowing the looks of an idle game. But don't get me wrong, it's good. For the people who find the game boring when you unlock movement, do notice that waypoints contain obscene amounts of biomass and metal compared to just scavenging.
After some time the game became unplayable, there is a memory leak which can only be fixed by closing the game and restarting steam.
Le jeu n'est pas une copie de cookie clicker. La gestion de l'énergie et de comment la produire est super intéressante. Le côté gestion rajoute vraiment du neuf. Pour le moment je n'est pas beaucoup de reset , mais les promesses d'automatisation du farm me hype fortement. Un peu comme dans Antimater Dimension. Avoir si ça vas aussi loin
tl;dr: not very well balanced... which is par for the course for many incrementals, and would otherwise be fine *if* this wasn't ~10x longer than most other incrementals. an incremental that overstays its welcome :/ the resets are *fine*ish but earlygame is always a slog, and this is with certain 'tricks' with [spoiler]boosters that are multiplicative with each other[/spoiler] also if you don't unlock tasks, you miss out on a huge source of augment points, but even then after you unlock them... the first few tasks are fine maybe, but after 100+ of them it feels like endless fetch quests but tbh those alone do't *really* merit a negative review. the most egregious part: the distance traveled achievements take *almost 31 hours to get, at max speed no less*. by that time chances are you will have already finished the game (i.e. enough resets for all four terminals). so if you want to 100% this game you'd have to leave it running for an extra day maybe just for the distance achievements (edit: it seems like you can theoretically use idle time to cover the distance traveled achievement. but it's a little weird and/or unintuitive considering that e.g. fusers don't (or didn't?) work when offline iirc, so you would come back to 0 rare metal. not sure. either way i'm not 100% happy with the distance traveled achievement specifically since it *is* just a waiting game either way) (edit 2: nope. for 19,200 seconds of offline time, so 5 hours 20 minutes, i got... 500km of distance. or 18 and a half minutes' worth of distance)
Если у вас есть болезнь по idle'ам - вполне себе вариант. Симпатичный арт, не душная, короткая.
没有中文也可以玩的很开心 界面简单易懂 很有趣
Lenghty idle game with the vibe of [b]Iron Lung[/b], it's pretty cool. I recommend.
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