
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
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About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 478 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great demo, but the full game was not worth it. Different items do different things. It became a grind and was not satisfying. Travel was boring, and to enlarge my space became difficult although metals were easily acquired traveling to different planets, but energy became impossible to upgrade at a certain point. Some parts just weren't upgradeable even with a fully stocked inventory and excessive amounts of metal. The demo was fair and balanced, but the full game was a grind and boring. The main issue is that the "game" became a chore and nothing very interesting happened. You'll need certain items to get the autoclicker working, but the game doesn't have any real rewarding parts, just a monotonous grind.
Le jeu n'est pas une copie de cookie clicker. La gestion de l'énergie et de comment la produire est super intéressante. Le côté gestion rajoute vraiment du neuf. Pour le moment je n'est pas beaucoup de reset , mais les promesses d'automatisation du farm me hype fortement. Un peu comme dans Antimater Dimension. Avoir si ça vas aussi loin
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Languages: English
Hours played at review time, across 478 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will caveat this heavily by saying I think the game is fun enough for long enough to justify the price. But having gone and completed the game and gotten all the achievements, you can see almost everything this game has to offer before the first prestige. The various prestige upgrade mostly just let you do the same thing all over again a bit faster and a bit easier. And for advice to the Developer: QoL things that were incredibly painful not to have: Ability to reserve Material Cases so they will only store a specific upgrade material. Such a pain having to go through and micro-manage which resources are in which container. Also a common source of deadlocking when left on auto-explore / auto-craft. Some kind of warehouse to store old/upgraded components which I've put a lot of rare resources into so don't want to just trash/recycle them), but I also don't have space in my inventory for right now. Ability to Save/Restore a Ship Layout. Or even just store an image of it. I love experimenting with layouts. But it's very easy to experiment with a new setup, decide it doesn't quite work, but then struggle to recreate what you already had setup before. And oh my god upgrading. So much clicking. Select an object. Select an upgrade amount. Upgrade to a multiple of 5. Select a new upgrade amount. Upgrade some more. Deselect the object. Repeat 30 times for different components. The upgrades screen makes this slightly better but not by much. There really needs to be an "upgrade all components of this type to [level]" button. And then on the gameplay: There really needs to be more progression. "Same thing but slightly faster/easier" gets old very quickly. Exponential upgrade costs for linear power boosts also feels very limiting. The rewards from exploring very quickly tail off. After your first battlefield you've probably found every piece of equipment there is to find (and the few things left in labs, the crafter, the traders etc) aren't massively game-changing. I love this kind of game, and I had an alright-enough time with it. But it could be so much better. And I hope it will be.
Not going to lie. This is the best incremental game I've played in a long time. It might not look amazing at first but it is an exploration game where you are a robot trying to follow the directive to repair terminals. Explore locations get more and more power, metal and resources. You are the factory and the factory must grow exponentially.
This may genuinely be the best idle/incremental of the year. Astoundingly good.
It feels like an idle game slam game. Everything interesting unlocks within an hour. Then you run around grinding resources for a prestige mechanic to automate the same processes. Theres nothing to strive for, no carrot and stick.
After some time the game became unplayable, there is a memory leak which can only be fixed by closing the game and restarting steam.
Interesting at first, but after the first reset, nothing meaningful is added to improve, expand, or change the gameplay. The progression quickly starts to feel pointless.
This is a great game. Lot's of play time for those of you that want to play a game that is longer than a few hours. Really scratches that idle itch.
I really enjoy it. It's a fun concept, executed well. I wouldn't mind if there was a bit more build diversity to some of the items, or even alternate uses for some of them. The meta progression through ascension is 'ok' it doesn't quite go as far as I'd like, but not every incremental game needs to go on forever, which is understandable. Overall for $5 or less, it's a solid incremental experience.
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