
Rise from serf to sovereign in this medieval idle RPG. Level fifteen skills, raise a Holding stone by stone, slay drakes and leviathans, command workers, and grind your way to the throne. 100 achievements, 39 leaderboards, no energy bars, no waiting.
Modeled estimate, not a reported figure. How we estimate →
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About
You begin with calluses, not a crown.
Idle Crown is a medieval idle RPG with no energy bars, no premium currency,
and no real-world clock between you and the next level. Just fifteen
skills, a Holding you raise stone by stone, and an XP curve built for the
long haul.
Chop pine to heartwood, mine tin to runite, forge bronze swords through sovereign-tier blades.
Fish minnows to leviathans, hunt rabbits to drakes, cook simple meals into royal feasts.
Combat, Piety, and Stewardship round out the lord's craft, each with passives that bend every other skill.
Early levels move quick. The endgame is measured in days. Past 99, Mastery
branches (Yield, Pace, Fortune) open for every skill,
fully respec-able.
Twelve buildings on a 20×20 plot, each granting permanent speed bonuses.
Upgrade tiers climb from pine planks to voidstone. A maxed Holding is
months of work. A centerpiece you can point at when someone asks what
you've been doing all winter.
Climb the rank ladder (Serf → Freeman → Yeoman → King) to unlock
workers who run skills beside you. At high ranks they outpace the lord
himself.
Sink coin into yield, speed, XP, crit, coin gain, minion slots, forge
efficiency, sell prices, boss cooldowns, and more. Each ranks up the
deeper you invest. Push the offline cap from 12 hours to 36. Slot a fifth
minion. A treasury that always has a reason to grow.
Every achievement is named and written in voice, with no dry "kill 100 X"
copy. Hidden achievements stay hidden until earned. Each ships with a
hand-rendered gold-on-parchment icon.
20 leaderboards: speedrun, per-skill XP, Mastery, lifetime XP, longest streak
Friend Rich Presence so your liege can see what skill you're grinding
Offline catchup up to 36 hours, so a workday doesn't wipe a play-day
Serf to Sovereign. Take your time. The throne is patient.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yes, it is cheap, but still, free games can be more complex. Basic game loop is nice but over time you realize, you are just crafting "stuff" which only purpose is being sold. And selling it is actually not really reasonable because A) money are mostly useless, B) over time, selling price goes up if you pick proper perks. All in all, you are just leveling is a goal and a journey. In late game you can just keep the game closed, visit once every 12 hours (or whatever you max offline time is) and repeat. Not to mention, plenty of things and bonuses make zero sense. F.e. i can increase pet drop rate like 30 times, which i cannot afford yet. Problem? I have all pets already! No way maxing out these uprgades is viable. For anyone. Plenty of perks like that... sadly.
겜 구조가 단순하고 시간만 들이면 되는 게임이라 저는 좋았는데 리뷰는 별로 안 좋군요. 게임은 막 폭발적으로 성장하는 건 없고 천천히, 나중 갈수록 더욱 느리기에 단순하게 오래 할만한 게임을 찾는 분들에게 좋을 것 같아요. 밑에는 간단 공략을 써놓을테니 보기 싫은 신 분들은 넘기세요. 초반은 그냥 골고루 올리면서 버프 키시고 60렙 정도부터는 재봉으로 갑옷 만들고 팔아서 그걸로 명성 사세요. 무기 만들어서 파는 게 더 비싸긴 한데 인원 효율이 잘 안 나오는 것 같아서 재봉이 좋은 것 같습니다.
The "worker" system makes this idle game a bit more interesting than a Melvor clone, and the renown shop really spices things up. Super cheap price for a pretty solid idle game.
No começo a ideia do jogo parece legal... mas depois enjoa... upar uma skill depois a outra e pronto.
不推荐玩,但11块而已,也没有给差评的意义。 一眼望得到头,纯来蹭你电费的磨时间游戏。 50级前可以随便体验一下,50级后经验需求暴涨,60级后单工人操作一个类目甚至一天只能升一两级,后面我真不敢想 没有太多意思,但不吃内存,就随便挂挂,哪天忘记打开了,估计就没了。
Awesome incremental, great fun and reasonably well designed. As the creator claims, it does take it's time, so be sure to let the game follow it's course. You'll surely keep coming back to it (I did).
As someone with a lot of (completed) idle games under the belt I can say that this is a decent game, especially for the price. I like the UI & artstyle the most. Can recommend the game if you like playing idle games on the second screen.
Guter Günstiger Idler für immer mal rein gucken, kurz was machen und schließen. Zieht zwar aber ab lvl 60, aber Soll so sein. Sonst alles Tip top.
In terms of idle game, this is just AFK sim. Not much gameplay, not much at all. 15 skills set where you can reach the soft cap in 3-5 days. Afterwards it's just AFK as the exp exponential curve is omega steep. Most skills are just 1-1 else 2-1 (Get this, do that). I understand it's priced relatively cheap compared to other idles but, it would be underwhelming even for a free game.
Read "AI," was cautious but it's actually pretty good. Love the Worker system. It's bad you need to restart the game to refresh daily quests.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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