
A dark-fantasy incremental game about confronting a rising cult. Seek out worshipers who turned to darker gods and smite them back to the light. Harness their devotion to grow stronger and purge the land of evil - one click at a time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Idle Chapel is a dark-fantasy incremental game about confronting a rising cult.
Use your cross to confront cultists and turn them into worshipers:
Worshipers pray and produce devotion, which you can spend on upgrades and new areas:
Reset your run to unlock powerful penance upgrades:
Place ornaments and choose chapel colors to make it your own:
Atmospheric idle/clicker gameplay (3-4h to complete)
12 areas to explore and purify
Dark-fantasy pixel art aesthetic
Penance upgrades for long-term progression
A light narrative thread uncovering what happened
Lo-fi synth soundtrack for a moody vibe
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Desde fuera el juego se ve bastante simple, pero debo decir que lo encontré muy adictivo y divertido, completamente recomendado
Recomendo na promoção. Apesar de bem feito, progressão ok, as vezes você fica sem onde gastar os pontos. Deveria ter mais coisas. Fácil de platinar também.
When you start it seems like the same template you may have seen from a dozen different games. But, There's so much more. Well worth the price i finished in about 10 hours
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Spain
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прекрасная игра мне понравилось в нее играть она затягивает сразу жалко тока что очен короткая но в целом я рад что смог пойграть в эту игру 9/10 бал снял иза того что мало)
ステージごとに異なるギミックが用意されていて、限られた手数でどこを探索するか考えるゲーム性が面白かったです。後半はアクション要素も強く、最後までステージを解放する度に新しい仕掛けが登場するのも良かったです。 一方で、永続強化や転生などの育成要素はやや物足りなく、一部のギミックはインクリメンタルとしては少し面倒にも感じました。 全体としては最後まで楽しめました。
A small really nice game.
I like the vibes, I liked the potential. It certainly is an incremental game. But the gameplay is quite boring and not engaging at all.
Dear Developer, if you're going to make a game with no way to make the font bigger, don't choose such a terrible font. Secondly... you have to play this game with the sound off, because whenever the NPC talks, they make this utterly abysmal sound. Why would you do this? It sounds like a piano being smashed to bits then pushed down a flight of stairs. The levels are all very bland and boring. There was one filled with water, you had to find two levers that were in almost the same position every time... And then the next one has two fire crystals, in almost the same position... every time... Sensing a pattern here? Then you have to find fiery goblets. Which aren't in the same places and it's three things this time, but it's still find things before clicking on the things. So it's quite frankly just boring as ♥♥♥♥ still. Next, you have a level with mirrors, which actually has our first cool feature... but unfortunately poorly implemented. It will be pointing in a direction, showing a chest or an enemy in the reflection, and the thing you're looking for is invisible on any of the paths in front of that mirror. It's not particularly challenging, but with such a limited game, there's probably not a lot of options for challenge. As always, reveal the map and then just click everywhere in front of the mirror for zero cost to your moves and you will find the thing eventually. All it really does is waste your time. The gameplay is Digseum or Click and Conquer. There's a few games like this. I've played a lot of them, this one does it worse so far. I'm not just saying that because I dislike this game. It's incredibly grindy and boring. Digseum wasn't too grindy, Click and Conquer didn't feel grindy at all. This one feels artificially made longer to stop you refunding it before 2 hours if you want all the achievements. But for the few people out there like myself who care about achievements. There's far more people who will refund the game because it sucks. And it does at that. Sometimes things that deal damage to you (Take away moves) will go off instantly. Leaving you no time to get out of the way. Rather than an annoying feature, this feels more like a bug. For the last level, there's an attempt at a boss fight, which would almost be cool, if not for the fact the entire game was a massive slog to get here, and you're only barely powerful enough to beat the bloody thing, you can't one shot it's weak points, you still take huge damage and you barely have enough moves to get past. For the achievement, take no damage. Which makes the whole things doing their damage instantly sometimes thing, really bloody awful. Quite frankly, if you want to play this game.... punch yourself in the stomach. You know that feeling in the pit of the stomach you get when something is really outstaying it's welcome, you're sick to death of looking at it, you just want it to ♥♥♥♥♥♥♥ end already.... Well... That's this game. You can save money and time by just punching yourself in the stomach. Disclaimer: I don't actually recommend hurting yourself, just play something fun instead. Thank you for reading, or skipping to the end. I'm going to play something fun instead... I hope. I did at least get every achievement in this game, so I can file it under actual trash and never play it again. Viva la statistics. Another perfect game.... Yeah, perfect in achievements only, the game was far from that. Whether or not you agree with my review, I hope you have a lovely day. <3
Small quick idle game. Good music, decent pixel art. I would catch it on a sale for sure.
Fun! A satisfying little puzzle-idler thing.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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