
A dark-fantasy incremental game about confronting a rising cult. Seek out worshipers who turned to darker gods and smite them back to the light. Harness their devotion to grow stronger and purge the land of evil - one click at a time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Idle Chapel is a dark-fantasy incremental game about confronting a rising cult.
Use your cross to confront cultists and turn them into worshipers:
Worshipers pray and produce devotion, which you can spend on upgrades and new areas:
Reset your run to unlock powerful penance upgrades:
Place ornaments and choose chapel colors to make it your own:
Atmospheric idle/clicker gameplay (3-4h to complete)
12 areas to explore and purify
Dark-fantasy pixel art aesthetic
Penance upgrades for long-term progression
A light narrative thread uncovering what happened
Lo-fi synth soundtrack for a moody vibe
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed playing it. but its a little bit short
O jogo é bem curto, mas é legal.
自動で信仰心が貯まる状態でゲーム中断、再開しても中断している間の時間はまったく信仰心が貯まっていない。 放置ゲーにも関わらず、この仕様はダメすぎる。 最近、中断している間は何も貯まらない仕様のゲーム多いが、開発者は本気で貯めたいなら無駄にゲームを立ち上げておけと思っているのか? ゲーム自体はパズルっぽい感じで進むが、途中からネタが尽きたのかリアルタイムに回避が必要なパズルになってしまって非常に残念。 出だしのアイデアは良かったが、それが最後までのクオリティにつながってない感じがした。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Spain
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
点的手疼
I really like the idea but the missions are so RNG on where the Sinners are placed that it's a coin flip if you'll find them before you run out of moves.
gzl
Sympa mais il y a mieux... Bonjour, Jeu incrémental sympa, mais je trouve qu'il y a mieux dans le genre... La da est sympa, les différents niveaux avec chacun sa particularité aussi, la difficulté bien dosé et le jeu ne s'étire pas pour rien ...
Игрушка хорошая, но на уровне с зеркалами мой мозг отключился, и я только на последнем забеге понял механику их работы, вот уж где дуриком себя почувствовал.
Look, there's nothing wrong with your typical browser-style idle games, but Idle Chapel is just way too barebones. You can literally beat the whole thing in like 3 hours. There are barely any upgrades and the content just feels super lacking. Honestly, it feels rushed—like it was thrown together over a weekend without any real effort to flesh it out. It definitely had the potential to be expanded into something much bigger, but as it is right now? Meh *Played on Lenovo Legion Go 2 without Internet so the stats are not updated. Game finished in +/- 3 h
there's been a wave of incremental games that are this sort of...how to describe it, minesweeper-y? You click through an obscured field to find resources and increase your ability to clear it (more clicks, stronger clicks, revealing more tiles, etc). this is another one of those. Short, but also cheap and decently put together.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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