
A dark-fantasy incremental game about confronting a rising cult. Seek out worshipers who turned to darker gods and smite them back to the light. Harness their devotion to grow stronger and purge the land of evil - one click at a time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Idle Chapel is a dark-fantasy incremental game about confronting a rising cult.
Use your cross to confront cultists and turn them into worshipers:
Worshipers pray and produce devotion, which you can spend on upgrades and new areas:
Reset your run to unlock powerful penance upgrades:
Place ornaments and choose chapel colors to make it your own:
Atmospheric idle/clicker gameplay (3-4h to complete)
12 areas to explore and purify
Dark-fantasy pixel art aesthetic
Penance upgrades for long-term progression
A light narrative thread uncovering what happened
Lo-fi synth soundtrack for a moody vibe
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel like rewiews for this are unfair, and perhaps this is because it is presented as an idle game. It's more like a puzzle game realy, with incremental progression and some idle elements. Because you almost never idle, and your actions reward you beyond what you get by just waiting. Very good and very well designed game. The gameplay is unique and interesting, it genuinely amazed me with how it introduces new mechanics to the same gameplay loop every level. Every time i thought i've seen every possible way to interact with the board, it would throw something new. Presentation is good, music and sounddesign especialy. I enjoyed it very much, and i don't even like puzzle games.
A fun, short incremental game where you get to whack people upside the head with a cross to an interesting and chilling soundtrack. If I had a complaint it's that it's too dark and I couldn't see correctly half the time. It could also be $2 USD cheaper. Definitely get it in a bundle. That said, I'll definitely keep watch out for the solo dev's future endeavors.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Spain
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, like the theme. Can be 100% done in about 5 hour tho, so keep that in mind
I really liked this game, but I feel like it's really bare bones. I don't know why "Resource Management" is a tag, cause there's none of that. I feel like this game would be a lot better if there wasn't a prestige system. It just pads the time of the game, which is dumb and I don't like. The better system would be is, once you get to level 5 and can prestige, you just get the points, and keep going. I HATE HATE [b] H A T E [/b] prestige systems that add NOTHING to the game and this is one of them. I had fun...for about an hour. I just left the game on to get the achievements. I wish there was more to the game and the prestige system being done away with. For 7 bucks, it's not the worst thing ever, but it's just boring. Honestly, if there wasn't the prestige system, I'd be rating this positively, but it just ruins the game and makes it a slog. Also the Hall of Mirrors level was the dumbest ♥♥♥♥ ever. There was no way to find out accurately where to click, you just click, click, click until you get it. TL:DR: So many of the systems in this game are pointless. If not the whole game is pointless.
A great incremental with a rich atmosphere.
імбіще 10/10
I play it while I work - it's the right balance of idle and gameplay for that. The atmosphere is great, much better than many other idle games. I like the pixel art and the music,
Fun! A satisfying little puzzle-idler thing.
Game that does most with its mechanics the art style is charming gameplay is fun achivements are slighlty grindy but it can be 100% pretty fast
Ma foy, j’ai suivi les cours de catéchisme, comme tout bon chrétien de mon temps… mais durant ceste aventure, une question me tourmente ! Mais où sont les bébés ?! On nous parle de chapelles, de prières et de bondieuseries, mais point de marmaille à l’horizon ! Que trépasse si je faiblis ! Mais où sont donc les bébés ?! Je ne sortirai point du gouffre de l’Enfer avant d’avoir sauvé les bébés ! Par ma foy, je les retrouverai, dussé-je parcourir les sept cercles des enfers !
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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