
Idle Champions of the Forgotten Realms is a Dungeons & Dragons strategy management game uniting Champions from throughout the D&D multiverse into a grand adventure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Recruit legendary Champions for the ultimate endless adventure!
Idle Champions of the Forgotten Realms is a strategy management game that unites iconic Champions from D&D TRPG campaigns, video games, novels, actual plays, comic books, and shows into a grand adventure.
Optimize formations using over 140 Champions, each with unique abilities, to defeat countless monsters across hundreds of adventures. Mastery requires pushing formations further with every adventure – only the most powerful formations will complete the greatest challenges Idle Champions has to offer.

COLLECT ICONIC CHAMPIONS
Unlock unique Champions from across the Dungeons & Dragons multiverse, each with their own formation abilities and ultimate powers. Fan favorites include Drizzt Do'Urden and the Companions of the Hall, Minsc & Boo, Astarion and Karlach from Baldur's Gate 3, …and many, many more!

EASY TO LEARN, HARD TO MASTER
Manage multiple adventuring parties to test your Champions' mettle and earn even greater rewards. Your Champions automatically fight enemies until defeated, even if you close the game. Your Familiars automate basic gameplay like leveling Champions and picking up gold so YOU can focus on optimizing your formation strategy. Build powerful synergies and unleash the full power of your Champions to complete the most difficult adventures!

TRAVEL THE D&D MULTIVERSE
Adventure throughout the Sword Coast and beyond. Visit legendary cities like Baldur's Gate, Waterdeep, and Sigil, the City of Doors. Explore the mists of Barovia, brave the endless Blood War of Avernus, and sail the Astral Sea.

REGULAR CONTENT UPDATES
There are multiple content updates every month. Since launching in 2017, Idle Champions has introduced 140+ Champions, over 200+ adventures, 8 campaigns based on official TRPG releases, and introduced dozens of new features and systems to the game. The next big update is never far away!
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Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No support for account syncing between Steam and other platforms (which i already have an account in). Too bad, i guess i have to keep playing on the other platforms or start from scratch.
Free to play, but at minimum you need a few familiars to enjoy the game. You can farm a few of them for in-game currency and the rest will cost you money. If you are patient you can pick them up on sale. This game is a nearly never ending marathon. You do not need to be a whale to do hard content, but you need to be realistic as to what content to approach. For every mission you can't complete there can easily be 20-100+ you can. Reading champion cards is absolutely vital. I currently have over 120 champions unlocked (haven't count recently) and can get at least 50 more. I read them frequently as I was away 3 years and many have changed. You will not be able to always use your best teams, so adaptation to mission conditions will be the difference in having steady progress and frustration. This game requires a lot of thinking at times until you start amass power. Almost every action adds to a never ending power scale. I personally play mostly offline. I have 3 teams, but I can expand to 5. You can play over the course of years and not do everything. I don't want to do everything and you don't technically need to. Notice most bad reviews barely have any time in the game. Honestly, until you have multiple parties, leveled up modron cores, unlocked patron mission variants, and kicked Tiamat off a mountain, you haven't reached the full experience the game offers. There is a wealth of depth to this game for those who value a journey over a dopamine hit.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
/yawn ... Good game go put you to sleep I guess....
I have played D&D since 1978. Yeah, I'm old. But I still play and the memories of fantastic adventures keep me coming back through all editions. That being said, WHO THOUGHT RESETING PROGRESSION WAS THE WAY TO GO?!?!?!?!? D&D is about starting an adventure as a wide-eyed rookie. The sense of accomplishment that comes from leveling up and deciding how to develop your character is central to the game. This not D&D, this is a PtW gacha that forces you to go through each adventure starting at 1st level and alone and not carrying your party over to the next adventure. I like idlers, but this isn't D&D. If you're okay with that, it's a decent enough idler, just REALLY ticks me off about the one-shot nature of it. And then you start over. 10 out of 100. This is NOT D&D. Uninstalled and removed from account.
Kudos to the devs. Asked them to wipe my account so I can start over to relearn the game after years of not playing and they did it.
I don't recommend this game because of the limitted resolution support. I run my pc through a tv and no matter what I did, it cut the bottom off the screen making it unplayable. I can't level my champions cause I cannot access the level up button.
This game has it's good points. But it is notoriously buggy and the framerates at times can be abysmal. You can pop expensive consumables and then the server will go down negating your investments. It's fun from a F2P perspective, but spending money should be met with caution.
Поставлю минус только за исключительную жадность разработчиков, а также за обилие багов, которые руинят игру на корню. Играть без доната - некомфортно совершенно. Приготовьтесь платить минимум 5-10 баксов на каждый новый ивент. Иначе как и я, застрянете в районе 240-250 уровня. Можно конечно дико фармить изумруды, но это вообще не вариант...
в России не поиграть
[h1] 最最最最纯正的DND背景 [/h1] 本作中文名为《遗忘国度:放置勇士》,有着完整的威世智版权背书,在dnd中茁壮成长出的任何果实都可直接奉行拿来主义,因此相较《博德之门》《冰风谷》这类聚焦一域的DND奇幻史诗,本作的故事背景几乎囊括了dnd发展过程中出现过的所有著名副本,包括但不限于《剑湾之旅》《湮灭之墓》《深水城:龙金之劫》《博德之门:坠入阿弗纳斯》《冰风谷:冰霜少女的白霜》《女巫之光的荒野之旅》《萨雷西斯之光》《命运之轮转转》以及《维克纳:毁灭前夕》,主角团队从费伦启程一路直抵寰宇星界,乃至深入诸神的伟大领域,视野可谓广博浩大。 而除了用以上著名副本作为主线背景外,游戏还与时俱进推出以某个角色个人经历为背景的“勇士传说”,其中就有我们所熟知的《博德之门3》中的重要角色埃莱泽尔、影心等。而在《博德之门3》大火出圈后,其中出现的主角、配角如邪念、卡拉克等也几乎全部加入了本作,成为了可用人物之一。 [h1] 赛道冷门小众,入坑门槛高耸入云 [/h1] 游戏在简中社区实在过于小众以至于常见的游戏论坛如贴吧、黑盒等都难觅大量玩家身影,询问有关游戏机制的问题更是十问九空,仅剩不多的些许游戏理解很可能也早已落后版本,我也是几经周转才在QQ中搜索到了一个有着大量磕神肝帝万时巨佬组成的游戏群聊,在进行一定时间的学习后,顿时发现曾经在论坛中得到的99%的回答都是过时乃至完全错误的。 而游戏本身的引导相比社区中的野生回答更加难以信任,大量隐秘而复杂的游戏机制被制作组疯狂堆砌而不设任何详尽的注解,可正确的玩法与闭门造车的玩法相差的效率何止百倍十倍,甚至于说闭门造车的游玩2000h,可能还没有按部就班的游玩50h资源多、进度快。 游戏本身并不严打加速类CE修改,只要不直接修改物品数量(尤其是氪金道具),几乎不会招致制作组队铁拳,我所熟识的万时大佬几乎也都是百倍速挂宝石的忠实拥趸。在我一千多小时的绿玩生涯中我深切感受到了,游戏本身设置的体量和难度几乎抹杀了纯粹绿玩的生存空间,我资源的贫瘠、进度的缓慢哪怕是适当氪金也不能有所缓解,我绝望的发现,似乎CE加速才是这款游戏的主流玩法,[u] 拒绝这份力量的人只会被游戏不断迭代的版本和疯狂膨胀的数值碾碎。 [/u] [h1] 内容体量独断万古,游玩时间恐以年计 [/h1] 游戏的惊人体量从steam成就就可见一斑:这游戏截止到我测评为止,有[strike] 821 [/strike]852个steam成就,每个成就都至少对应一个平均百场战斗的游戏关卡本体和包含无数限制条件的四种赞助者难度的变体,且制作组仍在以每年数次的频率增添新成就,哪怕在不久的将来推出新的赞助者变体,令关卡总数再次翻倍我也不意外。 由上可知,完成全成就已是难如登天,但从游戏玩法上来说,全成就又成为了一件不值一提的小事、一个随手就能踏破的门槛,追求游戏图鉴100%、极限人物装等、全人物稀有装等的玩家大有人在,群内文档仅仅是与版本同步更新的入坑攻略就有洋洋洒洒数百页,我身处高玩大佬群中,就像是蛤蟆在佛堂听经,只见满堂高僧嘴唇翕动、微言大义,却奈何一个字也听不懂。 [h1] 挂机为皮,网游作骨;非兼好者,实难享用 [/h1] 这款游戏究竟是什么?明明只是个挂机游戏,为什么会设有这么高的门槛、这么复杂的机制?反馈的循环断在哪里,我又是为什么如此痛苦……?这些问题我想了很久,也没法给出一个准确的答案,即使在退坑数月、提笔写下这篇文章时,我的头脑仍是迷蒙混沌的。 我只能给出一个大致的判断:[u] 《遗忘国度》这款游戏,看似是挂机品类,实则是网游属性占比更甚,就像是我曾热衷的二次元抽卡手游。 [/u]这些游戏都不外乎一个相似的框架:主线剧情是树干,活动剧情是枝桠,人物角色是果实。入坑者会在入坑几周后迅速过完主线,随后便开始漫长的“长草期”,这段时间玩家没有事情做,百无聊赖,每天只是上限做做日活、草草了事,等待下一个活动的到来。这一过程看似无聊,实则给予着玩家重要的安全感和掌控感。 [b] 而《遗忘国度》的腐败毒瘤正位于此处: [/b]他的“长草期”太短了。甚至说根本就没有让玩家放松心情、昏昏欲睡的“长草期”,这游戏活动与活动之间的间隔仅有不到一周,且每次活动必有一个新角色推出、一个旧角色重做,过于频繁、密集的新活动像是催命的丧钟,让我疲于奔命,但又不打不行,因为这游戏的新角色是数值膨胀的代名词,不拿到手就要担心被版本无情抛弃。直到最后,身心俱疲的我实在是吃不动了,这疯狂的一切令我无福消受,往日的噩梦再度涌上心头。 [b] 活动太快还不是《遗忘国度》唯一的问题,它的毒点是彻头彻尾的“双料特工”。 [/b]在活动如此频繁让玩家疲累欲死的前提下,代表着“树干”的主线剧情,体量却大的难以想象,算上赞助者变体足有数千关有余,且越到后期越是兼具长度与难度,单独一个关卡就足有上千场战斗+无数种限制条件,我不知道要花费多少年才能在活动的间隙中推尽主线,迎来所谓的“长草期”,感受内心真正的安宁,这个时间也许是十年,也许是二十年,也许是野生狗奶。我不知道,我不清楚。抽卡二游和挂机游戏的游玩经验,在这里都行不通。 我彻底绝望了,我在开荒的道路上狂奔了一千年却看不到路的终点,游戏疯狂堆砌产出的关卡内容本质还是换皮的挂机空壳,有量而无质。这游戏走的就是彻彻底底的网游路子,像是个内容臃肿、尾大不掉的巨型肉瘤,偏偏又打着挂机游戏的幌子,名正言顺产出着一个又一个敷衍换皮的空洞挂机牢笼。我用我的亲身经历告诫所有路过此地的挂机游戏爱好者:[u] 入坑是陷阱,通关无尽头,快跑,快跑!! [/u]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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