
Make the balls jump, upgrade and change the world! Drop the balls to generate energy with each bounce. Upgrade available balls and buy new ones to generate even more energy. Sell your balls empire to get meta-energy to change the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
the game operates on a prestige system. but what it gets wrong is that progress effectively slows more and more with each prestige. it tries to get you to pay loads in microtransactions to actually make decent progress. the first few hours are actually pretty fun, but dont expect to be able to "finish" the game without spending your life savings
Decent game but to be honest, not that fun prestige mechanic. Seems like popping balls are what gives you the most resources, to a kinda crazy extent the further I got. Fun for a lil while but the progress slows down more and more the higher you get for some reason. Usually new mechanics etc keeps you interested and makes the game feel refreshing to continue playing, but there does not seem to be any for this game. Unlucky
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
逐个UI实在太简陋了,有种运行了什么免费工具软件的感觉
Cool game, addictive, does get repetative pretty quickly but that’s cool if you just want to mindlessly "play" something and not focus much. Plus it's free.
not actually idle
Boing
The game is very boring, there is no normal music, visual style or normal upgrades, progress is very drawn out and the game is a donation garbage; without donations, this game is literally impossible
Ever go to sleep and have your balls idle bounce?
нет
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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