
An incremental arcade survival game combining classic retro space combat with deep permanent progression. Survive intense rounds to gather resources, buy weapon upgrades, and transform your basic fighter into a fully automated, idle asteroid-mining dreadnought.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome to Idle Asteroids, an explosive upgrade on the arcade classic. Watch your spaceship, face endless waves of escalating cosmic threats, and destroy them!
Whether you want to actively dodge and weave through a bullet hell of space rocks, or build an automated dreadnought that destroys everything in its path, Idle Asteroids delivers that satisfying "numbers go up" while I watch things blow up feeling all while wrapped in comfy arcade nostalgia.
Start simple and evolve into a asteroid-clearing war machine.
Weapons: Upgrade your cannon, launch homing missiles, deploy explosive mines and more to vaporize enemies getting too close.
Special Abilities: Overwhelmed? Drop a Singularity black hole to suck in nearby asteroids, or when all else fails why not launch a Nuclear Warhead, it's the only way to be sure.
Tactical Defense: Upgrade your Hull, recharge your Shields, and master the Warp Dash!
The universe doesn't want you here, and it will throw increasingly complex dangers your way:
Asteroids: We have an endless supply of space rocks that just need to be turned into cosmic dust.
Flying Saucers: The eternal foe. We don't remember why, we just shoot on sight.
And more devious enemies as you progress through the rounds and levels.
With over 50 upgrades across multiple categories, every run matters.
Active vs. Idle Play: Tap or click anywhere to manually deal damage to the nearest enemy, or invest heavily in Mining Drones that autonomously harvest asteroids for passive income.
Infinite Scaling: Push your Best Round to increase your Universal Player Bonus, a global multiplier that makes every future upgrade even more powerful.
AFK: Level up your automation enough, and you can comfortably idle through earlier rounds while your drones and auto-turrets do the work.
Dive into nostalgia with crisp, color-coded vector graphics. Idle Asteroids embraces its roots with a classic feel of the arcade original.
Features at a Glance:
Seamless blend of classic arcade survival and modern idle/incremental progression.
Persistent save system, your upgrades and stats are always permanent.
Global Leaderboards to compete for the highest Level and Round.
Steam Achievements to track your ultimate milestones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Vietnamese
Reviews
A fun little idle battler - it does what it says on the tin. When in idle mode, ship does a pretty convincing job of dodging and attacking, impressed with the coding, given how chaotic the screen can become with asteriods careening all over the place! Costs about the same as a cup of coffee, so can't really go too wrong here. Disclaimer: I am friends with the developer, but tried not to let this influence my review
Idle & Incremental Lovers recommends Vibe Idler : [i] Pretty mesmerizing to watch this arcade classic survival auto-played with near perfection. Arsenal upgrades are fun, but the prestige mechanic is underwhelming and the "ending" is anti-climatic. [/i] + Nostalgia. It's faithful to the original in many ways. + The addition of enjoyable arsenal upgrades (weapons, defense, pilot and score) is a great incremental take on the original. + I love that the game is an idler but you can still choose to play it manually. Spoiler: the auto-play is 1000 times better than you are! (But it's really fun to watch.) - When I finally got to level 2 after 15 hours and 50 rounds of play, I was back to round 1 an lost all my upgrades, without any message or sense of victory. I was idling and thought it was a (loose all your progress) bug when I came back from eating. Thanks to a new sort of red asteroid (and one of the last achievements for shooting it), I finally understood that I was in level 2, which is basically the same game at a harder difficulty. I know it's an endless score-attack game (faithful to the arcade spirit of the original Asteroids), but this was a pretty anti-climatic way to "beat" the game (at least in my mind, since you can go endless if you want). And the fact that you beat a level is only indicated by a "L" in the top left corner (L2 Round 1). TLDR I nearly ragequit where I should have been insanely happy for my accomplishment. - The prestige mechanic (1.05 multiplier after 15 hours of play when I clicked the button) is really underwhelming and not worth it unless you're chasing monthd-long progress towards being on top of the leaderboard. *Why was Jupiter banned from competing in the planetary boxing match? He took asteroids.* Found this review helpful? Give it a thumb up and follow my curator page for more Idle & Incremental games recommendations : [url=https://store.steampowered.com/curator/46077092-Idle-Incremental-Lovers/]Idle & Incremental Lovers Curator page[/url]
It's ok for what it is.
Im 80% sure this is a vibe coded game. There are seemingly design choices and features that just dont seen to track fo rme as a human. For example, "End Run" exists as a button in a game that doesn't really have... runs? It quits you to the main menu. Some upgrades like "Ai Targeting" vs "Rotation" are similar on paper and have unclear impact in game. The ship seems to move at the same speed at level 1 vs max level afterburners. Obviously poorly designed mechanics like an abysmal / glitchy prestige system I simply refuse to believe were actually designed or tested by a human developer. On its own, I dont inherently mind the idea of a vibecoded app if its fun. This is on paper the kind of game Im always chasing, part idle and part active. I just wish the entire package was more appealing and better thought out. The shining part here is that the dev is updating the game VERY often. I would have had more lenience if the game had been released into early access. In the week its been out we've seen many systems rehauled. If the pace continues, this could be a really sharp game in a few months.
真好玩!
Impressive prog&dev skills You should work with the NASA
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Candy Crush Saga | $2.3B | 38.9M | 93% | Free |
| My Talking Tom | $1.3B | 17.4M | 86% | Free |
| My Talking Tom 2: Pet Game | $1.1B | 6.7M | 86% | Free |
| My Talking Angela | $1.1B | 14M | 83% | Free |
| My Talking Tom Friends | $824.4M | 4.1M | 86% | Free |
| Talking Tom Cat | $647.3M | 2.9M | 81% | Free |
Related
| Games and Girls | $414.7 | 67 | 87% | $0.99 |
| SEARCH ALL - BIRDS | $421 | 51 | 86% | $2.99 |
| Space Candy | $422.3 | 62 | 66% | $0.49 |
| Bounce | $423.6 | 57 | 61% | $0.49 |
| 4 Seasons Girls | $425.1 | 62 | 77% | $0.99 |
| Lovely Warriors | $408.6 | 66 | 89% | $0.99 |