
a cozy text-based idle mmo with lofi vibes. gather, craft, battle, and trade in a world shared with other players. train 15 skills, grow your cottage garden, and find your guild. a little adventure, every day.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | Free | |
| approximately $0 | 29.9K | 77% | Free | |
| approximately $0 | 2.4K | 49% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 1.7K | 75% | Free |