Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−50% | 209reviews | 77% | — | $19.8K |
| $4.99 | 1.3Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ass
Favorite game
This game is so good with friends ♥♥♥♥♥♥♥♥♥. Please support the dev, apparently a new one is coming out and Imma be the first person to buy it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В игре можно посетить станцию в якутске... или Z это про зомби?
Крутая и прикольная игра про которую не кто не знает и не играет
this game is very fun its hard to pick up but easy to master
Un gran juego, lo he seguido desde la 3DS y ya lo tengo en la switch, pero con la versión de PC esta realmente mejor. Tanto en solitario como en multijugador es un gran juego. 10 de 10
Ice Station Z, developed and published by Wobbly Tooth, is an open-world survival game that places players in a bleak, frozen landscape where resourcefulness and caution are the keys to staying alive. Set on a snow-covered island ravaged by a mysterious viral outbreak, the game drops you into an unforgiving environment with little explanation and even less assistance. From the first moments of gameplay, it becomes clear that survival here is not guaranteed. Hunger, thirst, cold, and roaming infected threats are constant pressures, creating a steady undercurrent of tension that defines the experience. The island itself is both expansive and desolate. Abandoned buildings, scattered vehicles, and icy plains stretch across the map, inviting exploration while simultaneously reminding you of the collapse that has occurred. There is no scripted narrative pushing you forward; instead, the story emerges organically through the environment. Each boarded-up house or deserted outpost hints at lives disrupted by the outbreak. The open-world design encourages curiosity, but venturing too far without preparation can quickly lead to disaster. Core gameplay revolves around scavenging and managing vital needs. Food, water, clothing, fuel, weapons, and medical supplies are all essential. Unlike more forgiving survival titles, Ice Station Z requires careful planning. Supplies are limited, and inventory space is finite, forcing you to prioritize what to carry. The need to balance immediate survival requirements against long-term preparedness adds strategic depth. Even something as simple as choosing whether to search one more building before nightfall can become a meaningful risk calculation. Combat encounters with infected enemies provide moments of heightened tension. Zombies roam certain areas, and while they can be avoided with stealth, direct confrontations are often inevitable. Weapons and ammunition are scarce enough that firefights feel consequential rather than routine. The mechanics emphasize practicality over flashiness, aligning with the game’s grounded survival tone. Success often comes from caution and positioning rather than aggressive action. Multiplayer functionality significantly shapes the experience. Ice Station Z supports both cooperative and player-versus-player interactions, allowing players to form alliances or compete for limited resources. Encounters with other survivors can be unpredictable and memorable. Trust becomes a rare commodity in such a harsh setting, and deciding whether to collaborate or defend yourself can lead to emergent stories unique to each session. For many players, this social unpredictability is where the game truly shines. Visually, Ice Station Z adopts a straightforward 3D presentation. While it does not aim for high-end graphical fidelity, the stark white landscapes and muted color palette effectively convey isolation. The simplicity of the visuals allows the focus to remain on survival mechanics rather than spectacle. Sound design reinforces the atmosphere, with environmental cues like wind, distant footsteps, or growls heightening immersion. The game’s design philosophy leans heavily toward player autonomy. There are no extensive tutorials or rigid mission objectives guiding your path. For some players, this freedom enhances immersion and realism. For others, the lack of direction can feel overwhelming. The pacing depends largely on personal initiative—whether you choose to explore methodically, fortify a temporary base, or seek out other survivors online. Reception has generally reflected this duality. Many appreciate the sandbox nature and the potential for emergent storytelling, particularly in multiplayer scenarios. Others note that the experience can feel sparse or repetitive when played solo. The game does not radically reinvent the survival genre, but it offers a focused, accessible interpretation of it, emphasizing atmosphere and player-driven progression. Ultimately, Ice Station Z stands as a survival sandbox defined by its setting and unpredictability. It thrives not on scripted drama but on the small, personal victories that come from enduring another cold night or escaping a dangerous encounter. For players who enjoy open-ended survival experiences where tension arises from scarcity and uncertainty, it provides a chilling yet engaging journey across a frozen, virus-stricken world. Rating: 7/10
ICE STATION Z 2 IS REAL RAAAHHHHHHHHHHHHHHH!
very cool game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2K | 121 | 25% | $10.99 | |
| $1.5K | 20 | 20% | $3.99 | |
| $208 | 2 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.8K | 700 | 77% | $1.49 | |
| $19.8K | 141 | 61% | $7.99 | |
| $19.8K | 637 | 73% | $2.99 | |
| $19.8K | 228 | 84% | $4.99 | |
| $19.8K | 621 | 53% | $1.99 | |
| $19.8K | 61 | 87% | $19.99 |