
It is your job to save the planet from its decay. Only you can prevent an extraterrestrial species from taking over all of humankind. How? By shooting them back to where they belong - into the depths of hell of course!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Описание:[/h1] Хардкорная аркада... Мы находимся в космосе на небольшой арене и управляем коcмическим кораблем. Со всех сторон нападают космические захватчики и мы собственно говоря занимаемся их истреблением. Чем больше проходит времени, тем опаснее появляются пришельцы. В конце приходит злой босс убив которого открывается более сложный режим, где опасностей еще больше. [h1]Плюсы:[/h1] ¥ Наличие сюжетной истории (правда подается она небольшим текстом в меню, но все равно есть). [h1]Минусы:[/h1] ¥ Хардкор. Один выстрел по нам - смерть. Бывает хардкор в тему, а бывает не очень и тут как раз второй вариант. В такой треш наяривать долго не хочется. ¥ Очень нудные ачивки. Увидев одну из них перехотел наяривать на остальные. Убить 20000 противников... Да идите вы в .... ¥ Убогая графика. ¥ Унылый саундтрек с всего одной зацикленной композицией. ¥ Очень чувствительное и неудобное управление. [h1]Итог:[/h1] Полчасика пострелять можно, а так треш как треш... Не рекомендую... [h1]Оценка: 3/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
Generally, it's not that bad. Pros: - nice music - fine animations - smooth ship control Cons, though: - terrible shooting controls (one click - one shot? in a game like this? seriously?) - bad SFX (it sounds like it's from some free pack) - not good difficulty raise (it gets from a park walk to the nightmarish hell in a blink of an eye) - it generally lacks some style and looks like student's project for a half-year. 4/10 - worth trying, if you get it for free.
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Un petit jeu de tir pas très cher mais pas très sophistiqué non plus, une seule musique en boucle qui devient vite lassante, pas d'upgrades pour le vaisseau mais quelques rares bonus (bouclier, tirs plus importants...) mais surtout des contrôles clavier/souris uniquement (wasd pour bouger, shift pour activer ou désactiver le tir infini et le curseur de la souris pour viser), ceux ci ne sont pas très fluides et au bout de 5 minutes on a vite mal aux doigts même en passant le clavier en azerty. Le problème vient de notre façon d'appuyer sur les touches pour bouger, un trop long et fort appuie nous fait avancer trop rapidement et on se retrouve vite en collision avec l'ennemi, et si l'on n'appuie pas assez fortement on bouge lentement et c'est du pareil au même collision inévitable. De ce fait on meure bien trop souvent et cela devient vite frustrant. La visée à la souris n'est pas tip top non plus. La difficulté semble en hard uniquement, donc il n'est même pas possible de progresser tranquillement en normal ou facile histoire de se faire la main avec ce jeu. Les succès sont très difficiles à obtenir, et le scoring difficile à augmenter vu que l'on meure bien trop vite et bien trop souvent. Graphiquement on a à faire à un jeu rétro qui fait penser à ceux sur atari, mais franchement à l'époque ils étaient bien plus amusants et fluides même si tout aussi difficiles. Galaga est de loin bien plus fun que ce jeu. [code]Si vous avez apprécié cette évaluation et souhaitez découvrir d'autres jeux venez suivre ma [url=https://steamcommunity.com/groups/indepgames/curation]page de curation[/url].[/code]
Just remembered me old atari times.Nothing new to game scene, but still funny :D 7/10
IACTURA is a basic "template" flip, a 2D top down twin stick shooter made from copying a template in ClickTeam Fusion. It's not a real game, just a copy of a demo/template, with no real value or merit as a real game for gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. IACTURA has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for playing for any reasonable amount of time, trivial to achieve, but less than 2 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 2 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother to played the game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. IACTURA is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Do you like killing bald eagle Do You Like Shooting Tazer Do You Like TO Stop SUPER THORWING STARS OF DEATH THAT ARE NEON BLOOD RED This GaMe Is For YOU PS.ITS SUPER 80S
Excelente juego, muy entretenido.
play this thing if you have nothing ,, i mean nothing, litterally nothing, i'll play this again if i cannot fap myself to sleep anymore
https://youtu.be/6y3yFh7EdYI Built as a high score challenge players have to bring their own motivation to play any longer than the few minutes it takes for the game to exhaust the feature and enemy types.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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