
An emo-inspired narrative rhythm game exploring growing pains, addiction, romance and music. Scream with Ash as he makes the transition from baby bat to elder emo, guide him through his crash outs and help him navigate his (teenage) dirtbag life through music.
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About
“Sometimes I wish all of my pain was fake”
I Write Games Not Tragedies is a narrative-driven rhythm game that pays homage to British emo and goth subcultures. Follow Ash’s journey of self-discovery from young goth in the early 2000s to elder emo in the 2020s, via a battle with addiction in the 2010s.
Welcome to the goth parade
Like most baby bats, Ash’s secondary school life is not so great. Trapped and feeling misunderstood by so-called friends and the awful popular kids, his only solace is the punk music playing through his Skullcandy headphones… and maybe a certain beautiful blonde normie - except why does he have to be so nice?!
From eyeliner to exhaustion and everything in between, Ash tells it all. Explore his past and present while glimpsing into his future all in characteristically cringe glory.
Give them hell
When life feels like it’s becoming all too much, just take to the stage inside your head and rock out! Hit the important lyrics to the beat and sing or scream your lungs out during the chorus. Try to get the emo thermometer to the max, the louder the better!
Key Features
A witty, sarcastic and self-depreciating narrative about growing up while struggling with romance, addiction and self-acceptance
Sketchy, messy art that represents our fractured soul.. we’re in the business of misery, folks
A vibes-based rhythm game, just feel the beat pulsing through your veins!
Original music by indie punk rock artists from the United Kingdom, Japan and Hong Kong
Enough cringe to set you free
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I Write Games Not Tragedies is a charming time capsule into the past and present of an aging elder emo. It explores addiction in thoughtful and engaging ways while also depicting someone having a crush on the most beautiful boy in the world with the most beautiful green eyes (a sensation I’m sure many of us have had) you’ve ever seen. I Write Games Not Tragedies is a real one.
喜欢这种青春+乐队的题材,画风和音乐都好潮哈哈哈哈。玩之前不知道是男同游戏,还以为封面是小女孩呢(失望的眼神),不过关系性蛮清爽的。 全成就的话,基本上每个周目每个选项都选过一遍就能拿不同结局了(应该,反正我是这样)
[h1] 破音青春:不治愈的青春叙事才是最真实的共鸣[/h1] 刚接触看宣传图时我以为是一款充斥着狂野朋克的摇滚风格节奏游戏,玩下来发现它更倾向于穿插音游的视觉小说。 游戏以emo为精神内核,用故事中穿插音乐的方式构建了一场横跨三个年代的青春回溯。它不是一款追求爽感的音游,更像一面略显粗糙但清晰的镜子,照见每个人成长中的敏感、挣扎与迷茫。爱我所爱,不惧他人。 [h2] 跨越时代的人生经历,无救赎却有共鸣 [/h2] 故事讲的是主角艾什从童年到成年的经历,横跨千禧年到当下。从懵懂小孩到青春期追亚文化,再到长大后变得迷茫麻木。游戏中充满了真实的小片段:爱情里的错位误解、想靠情绪和身份标签找到自我的挣扎,还有些黑色幽默的桥段直戳人心。 [h2] 风格化表达,情绪密度拉满 [/h2] 涂鸦风格的界面、超现实元素与亚文化视觉符号,完美契合emo的精神内核,与音乐、叙事形成三位一体的氛围闭环 。游戏用节奏失衡、音符断裂来表现主角的内心混乱,涂鸦的杂乱无章极具表现力,这种视觉呈现反而弱化了虚拟与现实的边界,让艾什的故事更具真实感与代入感。 [h2] 小众共鸣与普适性的平衡 [/h2] 流程极短,玩法机制缺乏变化,对emo文化无感的玩家可能get不到情感内核。它更像一份写给特定群体的情书,只有那些曾靠音乐熬过孤独、在成长中经历过身份困惑的玩家,才能读懂其深层的情感密码。游戏不支持手柄映射,音游部分只能使用鼠标键盘。 [h2] 一场写给青春的“理解之书” [/h2] 破音青春最成功的地方,在于它实现了从“治愈玩家”到“理解玩家”的思维转变——它不提供解决方案,只是用音乐与故事在你耳边轻声:“我知道你当年为什么会那样做”。 正如卡特式结局结尾所说的那样:不顾后果的追逐高潮,只会让人生变成一场悲剧。但有时候,在这样的夜晚,那种感觉会主动来找你,如果你愿意让它靠近。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
前半部分困顿的成年人的现实,和青春期的故事相交错。感觉好像再对谈,又或者是成年的自己在回忆青春期找回一些东西和动力。成年人的生活真是太糟糕,太可怕了。青春期的心理描写的很好,好真实,各种五味杂陈的感觉。青春期的成长总是伴随着疼痛。成年人面对的是和青春期焦虑不一样更现实和疲惫的困境,但是这也并不代表青春期的情绪爆发和痛苦并不存在。 艾什是英国90年代的emo kid。红黑色的头发和耳机,还有眉钉。出来和好朋友凯蒂打游戏等等,基本都是独来独往。看不惯学校里的“不良”哥特学生。十年级的学业压力很大,凯特也忙,没陪艾什去窒至枯竭的演唱会,后来也没有一起去康登。说好的选戏剧课,她却在最后选了美术。但是她真的画的很好。但其实他们还是很好的朋友,每周都会一起玩游戏。在窒至枯竭的演唱会上艾什遇到了阿德,他和艾什看不惯的那些学生混在一起,但其实和他们也很聊的来。 青春期的艾什感觉很糟糕,真的搞砸了很多次。在性取向上不清楚自己到底是什么的考量也是。在学业和生活没有精力的怨气也是,把一切都搞砸的抱怨也是。约会艾什是真的搞砸了,虽然有很多选项,但感觉不管哪个最后都会搞砸。太糟糕了,就不该喝酒。明明喝酒会把事情搞砸,可艾什还是离不开酒。因为追逐阿德这样能点亮自己灰蒙蒙世界的存在,而在进行圣诞装饰的时候让朋友哭了。艾什真的是个很糟糕的朋友,脏兮兮的,又黑暗。还不知道自己为什么会变成这样。 游戏的最后,大家都重逢了,过的都还不错。都有了自己的生活。艾什也戒了酒。虽然青春期和成年相交织的叙述方式让我本来就知道和阿德不会有结果,可是在展览上见到他的时候,我还是哭了。最后大家又去看窒至枯竭的演唱会。艾什戒了酒,还筹备各种活动。大家还是会聚在一起,真的是太好了。 有些地方点的太快了,一下子闪过去了。可恶啊。要是全成就的话大概还要再刷。自拍照也没看清,好可惜。如果之后重打做成就的时候再注意一下吧。游戏的成就很多,要刷个好几次才可能拿全。 游戏的音乐真的很好听,风格很多变,可惜只有4首。由方向键来判定,可惜判定线是竖着的时候上中下的键位比左中右的横线判定难多了。 [code] No Responsibility Review,只根据个人喜好进行评测: [url= https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
As a Chinese emo kid, My Chemical Romance got me through my worst times. This game brought back a lot of things. Thanks for the memories! Even though they weren't so great. See, he tastes like you only sweeter~
一部讓我痛哭的作品 我會說「這就是我」的作品 以為自己獨一無二的十五歲和醉倒在嘔吐物裡的二十五歲 我也得試著好好生活了 謝謝
1、玩到Ash三十岁坐在那儿,跟阿德和凯蒂把当年那些要死要活的事当段子讲的时候,我其实没哭,就是突然觉得——啊,原来真的可以走到这一天。感觉在游戏世界里和之前的朋友ph、ypj、jzj、lyh、yll等等重逢了。 2、小时候觉得误了火车是天大的事,觉得喜欢一个人不敢说是天大的事,觉得跟朋友吵架是天大的事。现在看都不是事。但奇怪的是,我反而有点羡慕那个会把天大的事当事的自己。 3、阿德还是那个阿德,但已经不是我眼里“闪闪发光”的阿德了。就是普通的一个老朋友,头发被风吹着,说话还是那个调调。我们坐在一起,阳光挺好的,谁也没提当年那些试探和误会,但好像也不用提。都写在风里了。 4、凯蒂那句话具体说的什么我记不清了,大概就是那种“我知道你当时为什么那样”的理解吧。玩到这的时候我停了一会儿。想起自己也有过这样的朋友,在我最奇怪的时候还愿意跟我坐一桌。后来走散了,但那种被接住的感觉还留着。 5、嘶吼才能拿高分的设定,我一开始觉得有点好笑。玩到后面突然懂了——有些情绪就是得喊出来,哪怕喊得很难听,哪怕旁边没人懂你在喊什么。可惜我不敢喊,怕邻居敲门让我小点声。 6、重逢之后可以拥有大家的理解,真是太好了。十多年后能够走出自己的痛苦走向新生活,真是太好了。 7、最后Ash站在阳光里,头发吹着,不知道在想什么。我也不知道我在想什么。就是觉得,风挺好的。 8、这个游戏是中午玩了demo感觉很磕,下午35r买了本体玩。全程1.5h,玩到后面一直哭哭哭哭。这次没有剪辑一点儿,也没有设置16:9,方便自己日后重温这份感动的时候可以戴上耳机全屏观看。上次哭这么狠还是因为看苦尽柑来...
好游戏,不过有些结局对我来说太难达成了,希望以后有人出流程攻略。
I Write Sins Not Tragedies XD "感谢回忆"成就neta的可能是Thnks fr th Mmrs 2333333
This game was delightful, very much the "cringe but free / cringe is dead" vibes that I adore. The story was stellar and I loved all of the music a lot. I wish there was some mic settings for the part where you have to sing along since I donno which mic it was using but it didn't effect game play much. It was such a great time and helped me through some tough emotions. The art was absolutely the best too.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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