
Live out your school days as you navigate the rocky world of game development! Can you make an amazing game, or will something get in the way?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WE all thought britney was the goat. Pretty solid vn highly recommended. (trust me im like never wrong)
My god. This game is absolutely amazing! As someone who doesn't play visual novels very often this game has definitely encouraged me to give them a try. The story is fantastic and the artstyle was amazing. I loved every bit of it!
I like how the game focuses on character drama. Then the twist at the end which tied it all together. I guess the only thing that bugs me are the mini games. Like, I just wanna see more of the story, but I don't wanna be hindered because of some mini game that gets harder and harder. Still, great writing. I love all the characters.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[spoiler] Guess Steve wasn't all too crazy after all [/spoiler] Alright, let me just say this now—this game is absolutely beautiful. I was going to cry if it wasn't for me not being alone in my room. Let's start things off with the gameplay. The gameplay is a VN with a regular life simulator. I enjoy both in general, but how the life simulator part is done is... quite enjoyable, actually. I never felt like anything was repetitive during the time I played, except for having to unlock Akari's third scene (though maybe there was another way... not sure). The soundtrack is just... amazing. Having heard beautiful soundtracks from other games (StudioEIM, Simon Viklund, Shoji Meguro, Akiyama Uni, etc.), I can tell whether or not a soundtrack does its job. And man, does this game do it right. Although it's simple, the soundtrack matches the overall theme of the game. The soundtrack also matches the mood of what's happening too. This is evident during the finale, where [spoiler] after Chloe disappears, the game's soundtrack seems to be missing something, mirroring Chloe who was a big part of Neku's life. [/spoiler] I love it. The graphics, theme, lore, and soundtrack all do well to compliment each other and made my gaming experience really nice! Def buying the ost when I have the money. Speaking of lore, let's talk about it. Characters first. All of them are actually really enjoyable characters with their own problems that Neku gets to see and help them with. Characters that didn't seem so enjoyable at first (especially Daniel), became one of my most liked characters by the end of the game. Honestly, I was expecting more cliché characters. Glad this game didn't do this to me. Now, lore in general. I won't spoil much, since I don't want to ruin the fun if anyone tries to look at the spoilers. I know some people who don't like getting spoiled but still walk into it anyway! 😠 But getting back on track, I'll include a few minor/subtle spoilers. The lore is thought out. From the start until the end, everything is quite cohesive. [spoiler] Even the graphics, the way you interact with characters (how you can call someone you don't know well and they'll show up at the park anyway), how Akari and the maid cafe don't get shut down after giving you so many free meals/having no money system, or HOW NEKU CAN CANONICALLY TELEPORT—it's all explained in the lore if you look deep enough, and I love how it doesn't give some random bs explanation as to why. [/spoiler] Though, just one thing, Amy's minigame is hard cause no rebinding the keys and because it's side scroll. Though it's probably just a skill issue :( Overall, this game was awesome, and I'm looking forward to the second game (I think it's being developed rn?) THANK YOU DEVS FOR GIVING ME AN AMAZING EXPERIENCE! I look forward to more >:)
Just like many reviews already said, a hidden gem and it's all free. If the games description and the hope for an unexpected ending with the base game and then DLC Expansion that is completely different from the game you're looking at on this store page sounds interesting to you go and play it already, it's worth it!
absolute cinema, only con is not enough britney
Its. Not. Real. This might be a more personalized review, but I thought I would share a story instead of a regular review, I don't want to spoil the game for anyone so here it goes: [Spoiler]In my senior year of High School, there was a Video Game Production class (we went to an art school). And four of us had taken the class before in our previous year. This was the only class of its kind, so most of it was all stuff we already did before, we all took it just to fill an elective. (And who doesn't want to work on video games at school?) So instead of all of us doing the same stuff over again, so we made a deal with the teacher to make a single game for the entire year instead of following the lesson plan. We worked on a game that featured a stranded pirate named Larry, attempting to escape a deserted island. It was stupid, crudely made on Blender Game Engine (yikes), and we put so many dumb easter eggs in it. Never released it, I still have a copy, sitting on my Google Drive. It's completely unplayable unless you download an ancient version of Blender with the game engine functionality, and even the entire thing is a jumbled mess. Why have I described this abomination of a project to you in a review? Well, because this games story is something I resonated with. For the 13 or so hours I put into this game, I remembered all the great times with my friends who I worked on that project with. And the crazy part? Those four people from High School, out of everyone I had known at that school, we are all somehow still friends to this day. Truly, I believe, because of that stupid project. And this game here: This free game I just happened across, is about that experience with friends. To create something more than just a game, but lasting relationships. Thank you, Lyko Studio, the developers of this project. For reminding me of the fond memories I had in that VGP class, and for reminding me also of a dream I once had. [/Spoiler] [h2] My Actual Review? [/h2] 10/10 Now I am on the quest to 100%!
I Wanna Be A Game Dev!, developed and published by Lyko Studio, is a narrative-driven indie visual novel that approaches the idea of game development not as a technical process, but as an emotional journey shaped by ambition, doubt, and persistence. Rather than focusing on mechanics like coding, design systems, or business simulation, the game presents a more personal perspective, following a protagonist who aspires to enter the world of game creation. This choice immediately defines the experience: it is less about “how games are made” and more about “why people choose to make them,” and the struggles that come with chasing that dream. The structure is largely linear, unfolding as a kinetic visual novel where player interaction is minimal and the story progresses through dialogue and internal monologue. This puts a great deal of weight on the writing, which carries the experience through its relatively short runtime. The narrative often shifts between lighthearted, almost playful conversations and more introspective reflections on creative insecurity, burnout, and the fear of failure. These tonal shifts give the story a sense of authenticity, capturing the emotional fluctuations that often accompany creative pursuits. While the plot itself is modest in scope, the themes it touches on—self-worth, perseverance, and the desire to create something meaningful—give it a broader resonance. Character interactions play a central role in shaping the narrative. The supporting cast serves as both mirrors and contrasts to the protagonist’s mindset, representing different attitudes toward creativity and success. Some characters embody optimism and collaboration, while others reflect skepticism or disillusionment, creating a dynamic that feels grounded and relatable. Through these relationships, the story explores how external influences and personal connections can shape one’s creative path. The emotional weight of the game comes not from dramatic events, but from these quieter, character-driven moments that gradually reveal the protagonist’s growth. In terms of presentation, the game embraces a simple yet expressive style. The pixel art visuals and straightforward interface reflect its indie origins, offering charm rather than technical sophistication. The aesthetic choices feel cohesive with the tone of the story, reinforcing its personal and intimate nature. While the production values are modest, they rarely detract from the experience, instead contributing to the sense that this is a project driven by passion rather than polish. The audio design follows a similar approach, supporting the mood without drawing significant attention to itself. However, the game’s simplicity also highlights its limitations. The lack of branching paths or meaningful choices reduces replayability, and players looking for a more interactive or gameplay-heavy experience may find it lacking. The pacing can feel uneven at times, with certain segments moving too quickly while others linger without adding significant depth. Additionally, the narrative’s relatively short length and somewhat abrupt conclusion may leave some players wishing for a more fully developed arc, as though the story ends just as it begins to fully explore its potential. Despite these shortcomings, I Wanna Be A Game Dev! succeeds in delivering a heartfelt and relatable narrative that resonates with anyone who has ever pursued a creative goal. It captures the uncertainty and passion behind making something from nothing, offering a perspective that feels genuine and grounded. While it may not stand out in terms of gameplay or technical ambition, its sincerity and thematic focus give it a quiet impact that lingers beyond its brief runtime. Rating: 8/10
Legit a Hidden GOLDMINE, ANYBODY seeing this PLAY IMMEDIATELY.
This game is an absolute gem, i found it on a whim and played the first 2 weeks. i like that there is a detailed story for each character that shows their full personality, it makes the characters feel more alive and real. i also like how it had a change of pace and incorperated some psycological horror in it. Though it felt a bit rushed and if it was randomly added into the story rather than being something that was meant to be their the entire time. Overall though i love this game and i am exited to see what is done with it, and other games by the devs.
Players by region
Where this game's players are, estimated from review languages.
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