
One day, a programmer had an idea. If he could make an AI learn his diary and have the same life experiences as himself, he could create himself in the electronic world.
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About
A programmer was trying to create himself in the electronic world.
He recreated his diary in 3D space and fed the data to the AI to learn from it.
The AI relives his memories and emotions,
but the conclusions the AI draws from his experience do not necessarily match what the programmer had envisioned.
How will AI evolve and how will programmers perceive it?
You explore the world of the programmer's diary.
You can choose to agree, disagree, or have a different opinion.
Your choice will determine the ending.
Estimated play time is 1.5 to 2 hours to reach one ending.
There are four endings.
You are free to play and distribute your own videos.
Monetization of the distribution is also OK. No prior notice is required.
■Operation Methods
Camera: Mouse
Movement: WSAD
Jump: Spase
Action: E
Selection: ZXC
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Reviews
前作のしょうもないミニゲームが消えてる 買い
AIのプレイヤーが製作者の日記を読んで人格を形成するADV🐑 ネオン光る仮想空間で様々なロケーションを巡り歩き性格診断のような選択肢を選んでいく、飾られたオブジェクトへの反応も多くあり色々試すのも楽しくもある。 ゲームの進行としては景色を見て散策しながらテキストを読む、思索的な雰囲気を漂わせるウォーキングシミュレーター。 テキストの内容は過去の悔恨や夢で見るような未来のビジョンが多く、製作者の体感がより多く入っている。 一部ステージに映画パロディなオブジェクトがあり少し笑える、前作も遊ぶと作者の通底する感覚やバックボーンを知ることができるのでオススメです。
I really wanted to enjoy this game. The concept seemed interesting, and I was willing to overlook some rough edges. But after hours of trying, I simply cannot progress because the game crashes constantly. I’ve been stuck in the same spot for a full day because every time I try to move forward, the game just shuts down. I pushed through for 7 hours, thinking maybe I was just unlucky, but nope...this is a game-breaking issue. And judging by other comments, I’m definitely not the only one experiencing it. The worst part? This isn’t just a minor inconvenience: it completely prevents you from finishing the game. Unless, of course, you have 7 hours to spare and the patience of a saint to keep trying until you reach your breaking point (like I did). For the price, this level of instability is unacceptable, so I requested a refund. Until the developers fix these crashes, I can’t recommend this to anyone. If you value your sanity, stay away.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
[h2] I Think || A lyrical Exploration[/h2] Did you ever wonder how it would be if someone else lived your life? They experience the same things as you, meet the same people, go through every painful and joyful memory as you — but would they view it the same way you do? Would they come to the same conclusion? In “I Think” you are that person. You play the role of an Artificial Intelligence while going through a digitized version of the programmer’s diary. From their school life to their adulthood, you get to hear the deepest thoughts of the programmer. How they deal with loss, social hierarchy, spirituality, technological development — these and many more topics are touched in great retrospective, always with a unique point of view but never biased or judgmental. You go on a journey through various phases and at the end of these stages get to make your own decision. Do you want to believe in reincarnation? Do you think it would be beneficial for humanity to have a tool that lets us experience their life through their eyes? Should we be always our awkward self or is it necessary to keep up a certain level of masking? Where do we start with conformity and how do we not loose ourselves along the path? These decisions lead to one of four endings with a run taking roughly 2 hours. The game keeps track of your previous decisions, which makes it easy to go for the other endings afterwards. These endings aren’t clearly black or white, but they either made me smile sentimentally or feel painful emptiness in my stomach. The game is very personal, both in how the programmer's feelings are portrayed and how it relates to your own experiences. You end up building a connection to the programmer. From the games perspective they are your creator, a father figure of sorts but from your own personal perspective they turn into a friend, one whose feelings might be painfully relatable, one who you want to pat on the back and tell them you’re here and everything will be fine. Your journey is displayed in a charming and nostalgic low poly look with minimal sound design and music. Sometimes you get a funky tune, sometimes the ambient sound of wind and chirping crickets, sometimes all you here are your footsteps leaving you alone with your thoughts. It fits the scenery very well, and the backgrounds create an immersive feeling. Some of these simply served their purpose of being nothing more than a background, and some of these gave off an otherworldly and mysterious vibe. It runs well on the Steam Deck, both in handheld mode and docked with a controller. You’ll just have to remap the z,x and c buttons which are used for the decisions. I simply remapped them to the D-pad and was good to go. “I Think” is a very unique experience that will stick with me even after finishing the game. The title almost sounds too basic for what it offers and I can’t help but wish it had a name that was easier to market. I can’t recommend this game enough.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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