
A fast-paced roguelike with 3 unique classes, 2 gameplay modes, meta progression. Harvest resources, fight hordes of monsters, unlock powerful skills, face unique bosses, and survive escalating enemy spawns in an endlessly replayable world.
Modeled estimate, not a reported figure. How we estimate →
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About
I Made This Game in 1 Year
A fast-paced roguelike focused on deep meta progression, intense combat, and high replayability.
Choose your class:
🛡️ Warrior – up-close and personal with heavy weapons
🔮 Mage – ranged spellcaster with powerful elemental attacks
🧠 Mentalist – manipulates enemies with psychic abilities
Key Features:
🏙️ Main City Hub – unlock permanent upgrades, gear, and skill enhancements
⛏️ Mining Mode – gather resources to craft and upgrade your equipment
⚔️ Fighting Mode – battle through endless waves of monsters with increasing difficulty
📈 Meta Progression – improve your characters permanently across all runs
🧪 Build Variety – dozens of skills and upgrades to customize your playstyle
👹 Enemy Variety – tons of monsters, unique spawn patterns, and challenging boss fights
🔁 High Replayability – each run feels fresh with randomized elements and evolving difficulty
Whether you're grinding for resources, theorycrafting the perfect build, or just trying to survive one more wave — I Made This Game in 1 Year rewards your time and keeps the challenge coming.
Credits:
Teaser Music: #Uppbeat (free for Creators!)
Store Assets: 41WAY
Stats
Languages: English**languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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