
You woke up high in space with a smoke shop to run. Buy second-hand items from weird intergalactic beings, grow mysterious plants, craft drugs, and flip it all to aliens. From Pre-Rolls to edibles —keep them high, keep the cash flowing. And rule number one: get high on your own supply.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $616 | 27 | 85% | $0.99 | |
| approximately $494.2K | 1.4K | 91% | $12.99 | |
| approximately $21.7K | 47 | 47% | $11.99 | |
| approximately $19.1K | 80 | 64% | $5.99 | |
| approximately $11.6K | 26 | 81% | $9.99 | |
| approximately $8.8K | 21 | 38% | $14.99 |