
This is a decent game. Play as demon king, buy monsters, traps and buildings, build dungeons to block heroes! Play as hero, buy weapons,recruit teammates,conquer the dungeon, defeat the boss and make them as teammates!
Modeled estimate, not a reported figure. How we estimate →
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About
This is a decent game.
Play as demon king, buy various monsters, traps, and buildings, build mazes and dungeons, and block heroes!
Play as hero, purchase weapons and props, recruit teammates, conquer the demon king's dungeon, defeat the boss, and make them as teammates!
Game elements:
■When playing the role of a demon king, enter the construction mode to purchase various monsters, traps, buildings, etc., and build your own dungeon maze to block the hero's attack!
■When playing as a hero, enter RPG mode to purchase props, weapons and armor, learn skills, recruit teammates, and explore deep dungeons and mazes!
■Multiple NPC teammates available for recruitment, as well as corresponding story lines!
■A multi-layered maze dungeon with unique features, utilizing monsters and traps to plan and construct, and fully utilizing props and skills to conquer the dungeon!
Thank you for your visit!:)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
玩法比较新颖,左右互搏,一边建造,另一边就要闯地牢,打到后面有点累,就自动建造了, 收菜和做饭居然是我最喜欢的环节,哈哈,各位魔物娘也很好看,希望再给每个人加点独特的个人的故事,装备再丰富点
懒得建造,我都是自动建造完直接冲,偶尔选手动什么都不建造偷个懒防水,还有,各个魔物娘对话太少了,多来点可攻略的角色吧!~
小白太特么好看了,我打了三次存档费那么大劲收小白,小白是我的最爱!
It's a basic jrpg dungeon crawler, but with a twist. You can create the dungeons yourself instead of just playing predone ones. I also like the permanent upgrade systems. You'll need around 6 hours to beat the game. Definitely worth the time imo :) 8 of 10
总体还可以, 1.横扫千军是最好用的,4个人都学横扫千军就容易多了。 2.自己建造自己攻略的话,总想着给自己放水,到后面等级太低就打不过了 3.背包有bug,勇者可以卖掉魔王的东西 4.合成怪的费用太高,数值要调整一下 5.有没有加快打架的办法,后期战斗时间太长
大哥布林真的大,嘿嘿。
I just build is a good game, it's lies are not. The basic premise is to build the dungeon with a limited budget as the demon lord in order to raise a hero strong enough to challenge you in end game. Every death contributes to more stats. Every dice roll contributes to more stats. Every fight allows the timeline to reset and improve the hero's stats. But there is no freedom. Not truly. Want to build a dungeon on your first try? You can. But choosing premade maps offers more Enemies, and in turn more exp. The rate isn't nearly 1:1, it is closer to 1:4, especially on a much later level where you cannot place enemies except by pre-making the dungeon. Want to try stoping the hero? That's easy. Use a treasure chest, the most powerful wall in the game that cannot be picked up. Want to spawn those goblin archers in the games screenshot? They don't exist. From beginning to end they never existed. "Spells are more powerful to handle stronger foes." Is true, the first 2 playthroughs. It is an absolute lie by the third, Attack in this game can easily breach 300 by your third attempt allowing you to excessively basic attack your way through the entire campaign. Especially if you get the holster leveled with attack+ magic. Speaking of magic, AoE spells are a trap because all fights except the demonlord's, not even with the hero; are single encounters. The only status defect in the game you can remove is poison. Stun is not removable by magic, so even a basic magic cure will suffice for every foe. As for multiple story routes: There are two routes. One where you defeat the demon king, and one where you lose to the demon king. And that's it, there is no unique route for each of the girls. There is no unique route for soloing the game, or collecting every companion along the way. The only difference is if they appear at the end or not. Trying to break free failed too. You cannot take damage to lose playing as the demon lord, even when walking over lava. Most unit stats are copy and paste, save for two: The hero, and the nun. The hero gets less magic attack, and the nun gets more in addition to being able to equip staffs. This is a fun game for 6 hours, however for improvements I recomend [olist] [*]A way to max out other stats or lower hero stats in exchange for something. [*]A way to invest in the demon lord dungeon so better dungeons can be built/matched better for stronger stated heros. [*]Multiple endings or paths beyond the demon lord. [*]A post game dungeon or new game+ option. [/olist] TL;DR: I just build is a good game for concepts, good game to kill a couple of hours for a neiche idea, but poor in execution once you see past the lies. Buy on sale.
立绘太好看了 可惜对话有点少基本不能算攻略 战斗上基本靠勇者,大哥,牧师,ntr就能通关了流程不长库库三连击完事,多捡几个骰子 5、6层轮回两三次就能杀穿了就是打红和魔王有点刮,后面等级更高了就轻松了 可以前几轮少放点巨型哥布林升级,刷大蛇是最有性价比的。最多一个半小时就一周目了 缺点就是移动体验太糟糕了还有出招后容易延迟,我下一个角色都出完了上一个才有反应,最好加一个常态倍速,长按有时候会反应不过来.
确实挺建的,左右脑互搏了属于是
好玩,不解释。看这个画面,真的想象不到里面的内容那么牛逼!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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