
In I Had a Friend, Richard returns to his family’s house to care for the cat while his parents are away. What starts as a simple task turns unsettling as strange events unfold. With a dark atmosphere, the game focuses on exploration and the growing sense that something’s not right.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2K | 19 | 74% | $4.99 | |
| approximately $1.8K | 12 | 42% | $5.99 | |
| approximately $142.3K | 480 | 83% | $8.99 | |
| approximately $21.4K | 60 | 67% | $14.99 | |
| approximately $16.4K | 151 | 68% | $4.99 | |
| approximately $13.4K | 89 | 88% | $5.99 |