
Outfly, outshoot, and outwit your enemies as an outlaw cyborg on the run! You're a cyborg copy of Ypsilanti Rowe, the interstellar outlaw, whose enemies (and exes) are gunning for you. Can you upgrade your brain and pull one last heist?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
A fun little game; easy to play, hard to get the best ending. In essence, one is a cyborg with failing systems, dealing with the mess left behind by one's creator. One has some ability to customize the descriptions of one's appearance, though it does not oft come up, and unfortunately there is no nonbinary gender option. The romances are decent enough. One is generally encouraged to have at least some ability in several skills rather than hyper-focusing on one, though it is not always clear how good at a thing one needs to be to succeed. The characters, environment, and ships are interesting, and as a whole, the game is entertaining.
The concept of this game was interesting when I read about it. I'm not sure how I feel about the stat mechanics, but I really enjoyed the story, and that's what interests me the most. Positives: -Not too many characters and not an insignificant amount either. I especially liked Ypsilanti. -Everything feels properly resolved at the end, and I was satisfied with it. Hopefully there might be a sequel. -I like the moral and ethical dilemmas that come from copying a human and putting their personality, memories and face into a cyborg. But I also like that you can choose to not be burdened by that, if you want. -It felt a little lengthier than the usual Choice of Games novels. -[spoiler] By the end, I was a cyborg copy of a cyborg copy of Ypsilanti, co-piloting a ship with the real Ypsilanti. That's pretty cool. [/spoiler] Negatives: -There is a big focus on stats. You're kind of forced to only pick the two that you started with, and I'm pretty sure they don't level up naturally. But there are also some choices that are hard to link to the correct stats. -Nearly every character has a weird sounding name to me. I find it a little bit off putting when I can't pronounce most of the names in a story. This is more of a nitpick, though. I was expecting a lot when I saw this game, and I was impressed with what I got. Another one I feel like I will play again. A solid 8/10.
One of best Choice of Games stories I have read.
Kudos to Tracey Canfield for putting together some of the most exciting coherent, well thought-out, story and character rich, cohesive choice games I've played yet... and i've played a lot of these. I love the choices we can make and how it affects who we are and how we evolve as a character is simply a marvel... the stats and personal character development don't feel tact on like many other games like this feel. One of the best Choice games to date.
It was a decent length for it's price, and I found it to be entertaining. The characters were interesting and well-written, which was great because I hate it when the characters are shallow and I end up not caring about any of them. I enjoyed the romance options and the way the more intimate scenes were written. The stats are of the "master of one / two" kind, so I would recommend being consistent and boosting one main trait when it's an option and one secondary trait when the first one isn't avialable. Don't bother trying to boost them all
I just adore this game: engaging plot, interesting characters, AI protoganist player can relate to. This game binded to stats strongly and this is cool, makes RPG expirience even better. Just one of the best CoG games I ever played. Also finally something not just robot-but-human-philosopical-"problem", but a real cool adventure in Sci-fi setting. Should I also mention AI ship you can something like romance?
Was it worth over 200 hours? No. Is it worth the price? If you like text games, yes. Quality with these types of "games" can always be better and I hope that in the future that they will gradually become better. Sorta like an investment for the future.
Wow! I haven't had an experience like this since Choose Your Own Adventure books in the 80's, and this is cooler because no page-flipping. The author has a great style and a command of the language, which makes for easy reading and an exciting story. Fantastic job, can't wait to try several different story arcs.
Good one. Plenty of variations despite following the same path, actually meaningful choices that can make remove main characters from the story and different objectives to pursue each time. Flavorful. Fair world building. It's not the best of the best I've played or read, but it's definitely recommended.
It's pretty bland. Never cared for a single character. Weak plot. All choices obviously depend on stats every time, which takes away a lot of immersion, as there's like 4 or 5 skills in total.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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