No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Your main task is to identify who can enter the club and who can't. Guests will line up, and you must decide if they are allowed in based on certain criteria. Some guests might try to sneak in with prohibited items, and it's up to you to find these hidden objects. Use a range of tools, like metal detectors and scanners, to inspect the guests and uncover anything suspicious.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Your main task is to identify who can enter the club and who can't. Guests will line up, and you must decide if they are allowed in based on certain criteria. Some guests might try to sneak in with prohibited items, and it's up to you to find these hidden objects. Use a range of tools, like metal detectors and scanners, to inspect the guests and uncover anything suspicious.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.5M | 88.4K | 88% | $29.99 | |
| $18.1M | 20.3K | 93% | $29.99 | |
| $15.7M | 13.3K | 98% | $29.99 | |
| $10.4M | 14.6K | 92% | $19.99 | |
| $6M | 111.9K | 94% | $2.49 | |
| $3.3M | 4.2K | 77% | $24.99 |