
Now in VR! Dodge bullets, shoot enemies and even stop time as you navigate through 15 beautiful levels in this perfect blend of bullet hell and VR FPS. Uncover the origins of Sakuya Izayoi's past and investigate the mansion where the scarlet vampires resides in this Touhou Project Fangame!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
I purchased the game to try the novelty of a boomer shooter in VR. Turns out, GZDoom and virtual reality don't work well in tandem; avoid buying the game [b] exclusively for the VR port. [/b] Consider it a bonus for buying the base game. My condolences to the developers, who made a game that I couldn't play in the way I wanted to.
10/10
Ну в вр это мило, ощущаешь себя принцессой с пушкой, большего в жизни то и ничего не надо.
Забавная пострелушка по феям и прочим обитателям особняка на один вечер
This is awful VR experience I've ever had. Doom doesn't work with VR. The normal (keyboard-mouse) version is perfectly fine.
the first VR game to ever
Fun cutesy anime shooter built in the GZDoom engine, with bullet hell gameplay that is rare to see in first person, and certainly in VR, so I enjoy it, despite being rough around the edges. Never been heavily into the Touhou scene but I like the cute characters from it.
Unplayable on the HTC Vive Pro (probably due to the controllers) and to properly control it i have to use my keyboard. Also movement is kinda disorienting for me
You are a maid with guns what more could you want
Make sense if you know what Touhou and Doom is. The VR implementation is very rudimentary and you need to adjust settings for yourself. Not very comfortable to play due to the lack of snap turning and slippery Doom movement. Given this is a game about being Sakuya I'm surprised there's no shortcut to use the watch. Stuck on hard mode Patchouli. Her homing projectiles are too much for me to deal with. Given the price and how you get Desktop / VR version for free when purchasing either, and that I don't suffer from VR dizziness, I'm okay with the experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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