
I Am Dead is a charming puzzle adventure game from the creators of Hohokum and Wilmot’s Warehouse about exploring the afterlife.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cozy and a little wistful. The game mechanics are cool and make for some interesting puzzles, the main story is not hard to work through and its intuitive to find some of the secondary puzzles along the way. There's a few timed searching riddles that are totally optional but a nice achievement if that's what you're looking for. LOVED the world of the game, messages of environmentalism, community stewarding, and matter-of-fact queer acceptance.
Normalmente es un juego que tal vez no me hubiera gustado en otras circunstancias, por parecerse demasiado a un "walking simulator". Sin embargo, tiene los suficientes alicientes para que te mantenga enganchado. Lo primero es que la historia general y las historias de las personas que vas recorriendo, la verdad es que son interesantes y hace que quieras saber más. Y lo segundo, es que entre los acertijos a descubrir (que en algunos momentos la traducción hace que sean bastante difíciles de saber a qué se refieren), los Grenkins a encontrar (que, igual, algún objeto se te puede atragantar bastante debido al ángulo exacto en que debes posicionarlo) y los objetos ocultos que debes encontrar (esto último es lo más sencillo del juego), al final te aporta ese pequeño "extra" que hace que no sea simplemente un paseo y tenga un cierto aliciente. En definitiva, juego entretenido, sin alardes, para echarle un ratillo y disfrutar del trasfondo de la historia, que tiene su miga.
a cinematic experience
É bonito mas fiquei com sono admito
im so deadge
Мне жаль, но мне даже сложно объяснить что меня отталкивает в этой игре больше: мёртвая разговаривающая собака главного героя, дух которой почему-то общается как 20-летняя зумерша, симулятор просмотра простейших 3D моделек сквозь полигоны или скучнейший дизайн как геймплея, так и повествования с общей стилистикой. 15 минут хватило чтобы отказаться от продолжения прохождения.
Oynanır. Türkçe dil desteği de var.
I don't care enough about the plot to work through the annoying controls
一个有着独特的风土人情的小镇,翻箱倒柜爱好者狂喜,独特的机制可以探索每个物件的内里,博物馆开始博物馆结束也升华了这种温馨的感觉。 但是主角二人组有点工具人了,而且不知道是我的电脑的问题还是游戏的问题,经常会退出游戏回到桌面。
说在前面:steam没有介于推荐和不推荐之间的选项我才评的推荐。评价时没有把游戏玩完,原因见下文。 游戏优点:画风清新,音乐优美还有全程配音。大场景可以随手截屏壁纸的感觉。剧情写得不错,场景和小道具的设置也很可爱。 游戏缺点:作为一个游戏,几乎毫无游戏性。玩法极度单一,[b] 不喜欢寻物解谜的千万千万别玩 [/b]。 另外有些画面晃得莫名其妙,诱发了我的晕3D(并非所有人都会遇到这个情况,但是平时就晕的可以稍稍注意) ……游戏全程就是找找找,根本没有能被称为谜题的谜题出没,玩了两小时我就觉得好无聊啊?! 但要说不推荐的话也不至于,因为它本身是一个我很喜欢的那种精致漂亮还抒情的东西( 不好说我还会不会继续玩,要继续玩也绝对不再考虑全成就的事情了。能把剧情过完我都已经觉得我很有耐心了!! [strike] 或者,买都买了,我不然去当云玩家……? [/strike]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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