
You are bread. Your mission, become toast! Take on all hazards to deliciousness as you head on an epic adventure in one of the the toughest games ever baked. All of the game modes (including Bagel Race) are now unlocked so there's sure to be something to suit everyone's taste!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Japanese*, Polish**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am become bread, toaster of loafs
i ate the bread, and it was delicious
The Hitman of Loaf-based platformers. There are so many different way to become toast that you really can explore the levels to find any way you want to do it. Controls are a bit jank but I think that is on purpose. Overall 8/10 for the concept ALONE.
Класс прямо как во втором Тим фортрессе
muss nicht sein
Наиболее бессмысленные 5 минут в моей жизни. Альберт
I Am Bread is a physics-driven comedy adventure developed by Bossa Studios and published by tinyBuild that takes one of the most absurd concepts imaginable and turns it into a surprisingly engaging game. Rather than controlling a heroic warrior, skilled racer, or powerful soldier, players assume the role of a humble slice of bread whose ultimate ambition is to become perfectly toasted. The premise sounds like a simple joke, but the game quickly reveals itself as a creative and challenging experience built around physics, environmental interaction, and unconventional problem-solving. The journey begins in an ordinary kitchen, but it soon expands into a variety of household environments that feel enormous when viewed from the perspective of a piece of bread. Every room becomes a miniature obstacle course filled with hazards that threaten the bread's freshness and edibility. Dirty floors, water, insects, and countless household objects create constant challenges, forcing players to carefully plan their route while maintaining enough quality to reach a suitable heat source. The simple objective of becoming toast serves as the foundation for surprisingly inventive level design that continually introduces new situations and obstacles. One of the game's most distinctive features is its intentionally awkward control system. Each corner of the bread can independently grip surfaces, allowing players to crawl across walls, swing from objects, and maneuver through environments in unusual ways. At first, the controls can feel clumsy and frustrating, as even basic movement requires practice and coordination. However, this difficulty is largely intentional and becomes part of the experience. Learning how to efficiently move the bread across increasingly complex environments creates a sense of accomplishment that mirrors the satisfaction of mastering a difficult platformer. Every successful climb or carefully executed maneuver feels earned rather than automatic. The environmental interaction is where I Am Bread truly shines. Nearly every object in a room can become part of a solution. Players might use books to create pathways, ride objects across dangerous areas, or find unconventional methods to generate heat. While traditional toasters remain obvious goals, the game often encourages experimentation with alternative methods of becoming toast. This freedom gives each level a puzzle-like quality and rewards creativity. The result is a gameplay loop that remains entertaining because players are constantly discovering new strategies and unexpected interactions. In addition to the main campaign, the game offers several alternative modes that expand its content considerably. These modes introduce different types of bread and unique objectives, transforming the gameplay in creative ways. Whether focusing on speed, destruction, exploration, or entirely new challenges, these additions prevent the experience from relying solely on its novelty. They demonstrate that the developers were committed to building a substantial game rather than a short-lived joke built around a funny concept. Visually, I Am Bread embraces a colorful and lighthearted presentation that perfectly matches its comedic tone. Everyday household locations are filled with detail, and the exaggerated physics often create hilarious moments as objects topple, slide, and collide. The game's humor is not delivered through dialogue or story alone but through the unpredictable situations that emerge naturally during play. Watching a slice of bread desperately cling to a wall while avoiding contamination remains funny even after many hours. The sound design complements the action well, reinforcing both the tension of difficult maneuvers and the absurdity of the situations players encounter. Despite its strengths, the game is not without flaws. The same physics-based controls that create memorable moments can also generate frustration. Some failures feel less like mistakes and more like the result of unpredictable movement or awkward camera angles. Players looking for a smooth and relaxing experience may find the challenge excessive at times. However, those who approach the game with patience and a willingness to embrace chaos will likely appreciate its unique personality and sense of humor. What makes I Am Bread memorable is its complete commitment to a ridiculous idea. Many comedy games rely solely on novelty, but this title backs its humor with meaningful gameplay mechanics, creative level design, and a surprising amount of depth. It consistently transforms ordinary household activities into entertaining challenges while encouraging experimentation and mastery. The combination of absurdity, skill-based progression, and sandbox-style problem solving creates an experience unlike almost anything else available on Steam. For players who enjoy unconventional games and physics-driven challenges, I Am Bread offers a refreshingly original adventure. Its demanding controls may not appeal to everyone, but those willing to learn its systems will discover a game that is equal parts frustrating, rewarding, and hilarious. Years after its release, it remains one of the most distinctive comedy-focused physics games on the market and a testament to how far developers can take even the strangest ideas. Rating: 8/10
I don't like how the bread gets so yucky!
这玩意居然是手术模拟器的前传。。。 可怜的bob啊。。。
Please fix title to I Am Masochist. 100% these controls is like playing Dark Souls with one oil-coated hand all while your controller randomly dies and some random 500 lb dude is trying to steal it. Pretty satisfying to complete, BUT is definitely not for everyone
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