
An ancient evil has awoken in the depths of a remote mining asteroid, stirred from its slumber by man's lust for power. Unaware, you answer a distress call and become stranded, surrounded by monstrous foes. Unravel the mystery of this madness and stop its spread in this horror retro shooter!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Первое, что бросается в глаза слишком долга загрузка! Для такой игры! Метка, что бумерский шутер. Нифига не бумершутер! Просто графика монстров такая. Нафига здесь инвентарь?! Вроде как инверсионность все дела... ага щас! Пульки (именно, что пульки) летят как попало монстры отлетают то с одной пули то всю обойму надо выложить. Нафига такая недохимера!
你吗,就是进不去,你个做游戏的狗几把,玩你娘去了
A lil slice of Doom classic with some System Shock sprinkled on top. Tasty!
I changed the joypad controls so that you move with the right stick (I'm left handed) and now it won't launch. The two minutes I did play had a horrible wobble when you move left and right too, what's that about?!
Hyperviolent is honestly Hyper-not-thrilling. I really wanted to like this game, and I do like some parts of it, very much so. Not enough to concider it a 'fun' game however. The nice parts for me are: Worldbuilding, weapon design and parts of the gunplay. And the list cuts short about there. The other parts of this game just really feel lacking, the level design is very confusing, with the player often, like very often, needing to go back and forth to get the specific coloured key card, which gets repetitive really quickly. Some parts of the game are also very ambiguous, but not really in an interesting way either, like there's this section that requires you to craft a grenade and blown up a crack in the wall. and this is not for a little secret, it's for a main keycard needed to progress the story. The weapon design itself is great, including things like a cool SMG thing that looks like a stapler, double barrel shotgun that doesn't look like any double barrel I have seen before and a gun that lets you take over the bodies of specific enemies. The problem with the weapons lies with thier inaccuracy and strange viewmodels. The weapons never seem to shoot exactly where you're aiming, and this doesn't seem a fault of the player, as this seems to have been reported by many, many players. The other strange this is that many weapons barrels do not point towards the middle of the screen, where your crosshair is but rather completely off to the side, which is really jarring once you notice it. One nitpick also, the enemies. Their designs are a quite hard to make out and honestly just not that great. A good example of low res NPC sprites is Doom, they had to work with just as many pixels but still manage to acheive a readable NPC. Hyperviolent doesn't. The final nail in the coffin was the performance. Now I don't have the best PC but this game, with the style it chooses and low res textured sprites SHOULD NOT be running on 30 FPS on a resonably new computer. These kinds of games tend to hit 60s easily on even intergrated graphics, let alone graphics card. I understand Hyperviolent is developed by 1 dev, and that is very impressive, but it ultimately doesn't achieve what it set out to, to be pure, crazy, hyper fun. It's also not very violent.
I cannot recommend this game. There is a bug on a specific level. This level is Engineering. At one point you actually destroy the gravity generators. The issue is that you can clip into the group and then be blown off into the nether. There is no killing field so the only way around this is to exit the game and reload. This seems to have been an issue for months and no change. I have wasted probably around an hour just to be kicked when make progress. Cannot recommend this game. Edit: I pushed to the end. Here are some additional criticisms. They are going for that old school feel but those games were innovative for the time. They also didn't have that guns needed to be repaired which this one does. You have to strip other items to get repair materials. You need to have a specific item to even strip items and it takes up 2 slots in your inventory (ALSO SOMETHING NOT IN THE GAMES THEY ARE IMPLEMENTING!!!!) for the item that will strip. So you need to have enough room in your inventory (which is way too small) to right click on the item to strip it. There is no hotkey or way to auto strip items which is just stupid since if you are like me you will kill a few guys, drop a weapon, grab the loot, strip the items, and then get your weapon back. Think about doing this after most battles. The last boss battle shows the level of the developers knowledge in making a game fun. First the last level is a stupid platforming level that they made sure to make the jumps feel awful. Sometimes you will have it lose inputs so you are then dead. The autosaving sucks and is too sparse. Then you finally get to the last boss. It is too long and is nothing like anything else in the game. You shoot people but in this last one you have to hit these stupid gems on columns near you. This is not like any other fight in the game. It takes forever and it just shows that they probably hated people when making this level/boss. Last thing is it is stuck at 60 fps or below. Do not shoot any glass since it will tank your fps to around 20 if it was like me. Again CANNOT RECOMMEND!
有卡 有中文 有成就 《HYPERVIOLENT》 在一个人迹罕至的采矿小行星深处,古老的邪恶因人类对力量的贪婪而从沉睡中苏醒。你毫不知情地回应了一则求救信号,却因此受困于此,被怪物般的敌人包围。在这款恐怖复古射击游戏中,揭开这场疯狂之谜,阻止它的蔓延!
Я настолько ужасный и не проработанный бумерский шутер еще не видел! Кратко: мало патронов, сюжет туфта, багов целый вагон и маленькая тележка и куча вылетов постоянно, начиная с уровня где взрывается самолет от радиации заканчивая последним уровнем в игре. Те кто пишет что игра хорошая они даже не поиграли более 7-ми часов потому как мне на 5-ом часу тоже нравилась игра, а потом были вылеты, ужасная музыка от которой голова болит и нехватка патронов из за этого практически невозможно пройти уровень с вагонеткой, так как там надо отстреливать дронов, а жадные разработчики не удосужились положить патроны для этого уровня, вот и мучайся потом с ножом как хочешь. Такое чувству что игру делали на отъебись и не проработали как следует, скучные уровни, мало патронов, мобы которые бегут когда вас видят, а потом если не видят то уже и не бегут как бы. Чисто сделана на коленке с багами игра 4 из 10
Definitely get it on sale if you love System Shock, though i wouldnt bother with brutal difficulty lol or even the perma death with normal parameters since the bugs do be prevalent mostly near the end few levels. Also on rails segments sucked on ps1 games and it makes no sense to have them in a game like this hence play it on the normal diff. feels less broken id wager, gonna let them patch this baby while i finally move onto the Witcher 2. I made it to this games version of Xen, but instead of aliens its them damn eyebots that dont miss at mach ♥♥♥♥ per second, also boss basically stalks you as you platform around eye bots. so yea first time i really said " i dont care how this ends but it ends now xD"
Первое, что вам стоит знать об этой игре, это не "типа Систем Шок", не иммерсив сим и даже не шутан с элементами иммерсива. Это на 100% бумер шутер похожий на нечто среднее между самой первой Doom и первой Red Faction. Просто есть инвентарь и фишка, что можно в одной руке держать один предмет, а в другой руке второй. Вариативности прохождения тут нет, разве что можно выбрать какие пушки прокачивать.Так то игра неплохая, первые уровня три так вообще восторг. Но постепенно все происходящее начинает утомлять и разочаровывать. Минусы: -Где то с середины от игры начинаешь уставать, становится все однообразно. -После середины ближе к финалу я 8 раз провалился под текстуры. -Жесточайшие просадки кадров в некоторых моментах после середины. -Жесточайшие просадки кадров на финальном боссе. -Финальная часть очень сильно затянута. -Последняя локация просто невыносимо у_бищная и ужасная, это один из примеров абсолютнейшей творческой импотенции. Там и мир напоминающий Зен из первой Half Life, и еб_чий платформинг и все что хочешь. -Битва с финальным боссом полное г_внище. -Записки неинтересные и совершенно банальные. -Сюжет г_внище. Плюсы: -Визуал. -Атмосфера. -Музыка в некоторых моментах. -Фишка с инвентарем. -При исследовании можно найти детали для прокачки оружия. -Есть некоторое подобие крафта (можно скрафтить гранаты или стимуляторы). -Разнообразие врагов.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |
Related
| Tech Corp. | $66K | 214 | 27% | $9.99 |
| SANAE's Sylphid Breeze | $66K | 198 | 86% | $13.99 |
| Vending Dokan!: Kozy Kiosk | $66K | 154 | 90% | $11.99 |
| Check Inn | $66K | 199 | 86% | $11.99 |
| Zapling Bygone | $66K | 199 | 80% | $15.99 |
| Full Bore | $66K | 247 | 85% | $14.99 |