
An ancient evil has awoken in the depths of a remote mining asteroid, stirred from its slumber by man's lust for power. Unaware, you answer a distress call and become stranded, surrounded by monstrous foes. Unravel the mystery of this madness and stop its spread in this horror retro shooter!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 523reviews | 58% | — | $66.5K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I still try to play this because I like it basically.. but it is amazing how unstable this game is.. extreme FPS drops for no reason.. game crash randomly.. this game is not finished.. it's unpolished like the devs run out of money and had to release it too early.. can't recommend it like this..
For fans of the first 'System Shock', this the closest realistic clone what I have met so far. an interesting shackling story, a long way till the final end, so as quite a variety to expect, touches of the games 'Descent' (for the hoovering shuttle part), so as 'Half-Life - Xen' (for the acrobatic final session). You will met a mini arsenal, where you can drop some guns, ammo, health and other gadgets, like self made grenades, weapon perks, a repair kit, a crusher and a needed torch. Equip both hands with side arms, melee weapons, torch in you desired combo, along with the fancy variety of big guns. Expect lots of enemies in minor and tough strength along the way on a mining asteroid, where someone went out of control and infested the whole crew, what will remain your foes for countless kills. Collect data cards, enter codes and passwords on a realistic way, explore to grab achievements and stay alive. as safe points are rare and the pass in between is difficult. The graphics are nostalgic HW accelerated pixels, the gameplay is fluent, the actor a bit clumsy. Generally a good made, good idea and gives you hours of joy, there are some no-clipping bugs, where you can lose your grip to the surface, but kept in minority. The big bad boss at the end, for some he is not visible, for me he was. Keep in mind to conserve ammo as possible for the last leg, you will need it!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Первое, что вам стоит знать об этой игре, это не "типа Систем Шок", не иммерсив сим и даже не шутан с элементами иммерсива. Это на 100% бумер шутер похожий на нечто среднее между самой первой Doom и первой Red Faction. Просто есть инвентарь и фишка, что можно в одной руке держать один предмет, а в другой руке второй. Вариативности прохождения тут нет, разве что можно выбрать какие пушки прокачивать.Так то игра неплохая, первые уровня три так вообще восторг. Но постепенно все происходящее начинает утомлять и разочаровывать. Минусы: -Где то с середины от игры начинаешь уставать, становится все однообразно. -После середины ближе к финалу я 8 раз провалился под текстуры. -Жесточайшие просадки кадров в некоторых моментах после середины. -Жесточайшие просадки кадров на финальном боссе. -Финальная часть очень сильно затянута. -Последняя локация просто невыносимо у_бищная и ужасная, это один из примеров абсолютнейшей творческой импотенции. Там и мир напоминающий Зен из первой Half Life, и еб_чий платформинг и все что хочешь. -Битва с финальным боссом полное г_внище. -Записки неинтересные и совершенно банальные. -Сюжет г_внище. Плюсы: -Визуал. -Атмосфера. -Музыка в некоторых моментах. -Фишка с инвентарем. -При исследовании можно найти детали для прокачки оружия. -Есть некоторое подобие крафта (можно скрафтить гранаты или стимуляторы). -Разнообразие врагов.
HYPERVIOLENT embraces the philosophy that defined an entire generation of PC shooters: fast movement, brutal encounters, and an atmosphere thick with danger. Developed by nfoPRINCE and Terminist Arcade and published by Terminist Arcade, the game places players aboard Commodus Asteroid 27-C, a mining installation transformed into a slaughterhouse after a catastrophic incident. What begins as a mission to investigate a distress signal quickly becomes a desperate fight for survival through dark industrial corridors filled with grotesque enemies and unsettling mysteries. Rather than simply recreating the past, HYPERVIOLENT uses its retro foundation to deliver an experience that feels both familiar and refreshingly distinct. The game's greatest achievement is its ability to maintain tension throughout the journey. Every area feels hostile, not just because of the enemies inhabiting it, but because of the environment itself. Narrow passageways, malfunctioning equipment, and dimly lit chambers contribute to an overwhelming sense of isolation. The asteroid facility is designed with a deliberate attention to detail, giving players the impression that they are exploring a once-functional location that has collapsed into chaos. Environmental storytelling plays a significant role, gradually revealing the events that led to the disaster without interrupting the pacing with excessive exposition. Combat is satisfyingly vicious and remains the centerpiece of the experience. Weapons carry considerable impact, and encounters encourage players to stay mobile while carefully managing their resources. The arsenal offers enough variety to keep engagements exciting, whether dispatching enemies at a distance or confronting them face-to-face. Enemy designs lean heavily into body horror and science-fiction influences, ensuring that each new encounter feels memorable. The action strikes a comfortable balance between arcade-style intensity and methodical survival, making every victory feel earned rather than automatic. HYPERVIOLENT also distinguishes itself through its approach to exploration. Levels are layered with hidden pathways, useful supplies, and optional discoveries that reward observant players. Instead of pushing players relentlessly from one firefight to another, the game occasionally slows its pace to encourage investigation. This design philosophy creates a stronger connection to the setting and adds a welcome sense of progression as players gradually unlock shortcuts and uncover secrets. Fans of immersive simulations and classic shooters alike will appreciate how much emphasis is placed on interacting with the world beyond simply shooting everything in sight. From a presentation standpoint, the title successfully merges retro aesthetics with modern enhancements. Its low-polygon environments and sprite-based enemies immediately evoke the late 1990s, while dynamic lighting and atmospheric effects provide a level of visual sophistication that older hardware could never achieve. The soundscape is equally effective, using ambient noises, machinery hums, and distant cries to create an ever-present feeling of unease. Combined, these elements give HYPERVIOLENT a personality that extends beyond nostalgia and allows it to stand on its own merits. That said, the game's commitment to old-school design may not appeal to everyone. Navigation occasionally becomes challenging due to the interconnected nature of the levels, and the slower exploratory moments can feel drawn out for players expecting nonstop action. Difficulty spikes also emerge throughout the campaign, demanding patience and adaptability. These aspects are intentional and align with the game's design philosophy, but they can still present barriers for newcomers who are unfamiliar with retro-inspired shooters. Despite these issues, HYPERVIOLENT succeeds in delivering an engaging blend of horror and action. It understands that atmosphere is just as important as gunplay and leverages both to create a memorable experience. The combination of intense combat, thoughtful level design, and oppressive worldbuilding ensures that the descent into Commodus Asteroid remains compelling from beginning to end. For players who appreciate classic first-person shooters and dark science-fiction settings, HYPERVIOLENT is an easy recommendation. It may not reinvent the genre, but it demonstrates a clear passion for the games that inspired it while introducing enough modern ideas to remain relevant. It is a grim, violent, and consistently entertaining adventure that confidently earns its place among the strongest entries in the ongoing retro shooter revival. Rating: 6/10
Hyper Amateur. Je joue en difficulté brutale, donc j'ai intérêt à bien jouer afin de gérer et économiser ma vie ainsi que munitions. Sauf que, la précision des armes est purement aléatoire, même au premier tir en étant immobile, impossible de pouvoir faire du un tir un mort dans la tête de manière constante, car même en collant l'ennemi au point que ça en devient gay tout en ayant sa tête dans mon viseur que les tirs parviennent à partir à 45 degrés à côté de sa tête. Le coup de pied sert juste à se prendre des dégâts, car en plus de frapper infiniment moins vite que le coup de poing ou autre arme de corps-à-corps, le coup de pied vous immobilise durant son animation et comme il ne repousse pas, l'ennemi va juste s'en battre les couilles tout en vous lattant les couilles. Le fusil à pompe ayant deux canons est aussi puissant qu'un canon à confettis, même à bout portant et touchant. Les portes sont pile-poil codé pour qu'on se cogne dedans et pareils pour les ennemis, en plus de ne même pas pouvoir profiter de ça pour tirer sur les ennemis en profitant qu'ils sont coincés car la hitbox de la porte bloque nos propres tirs. On ne peut pas être précis dans le jeu, par contre, les ennemis eux le peuvent car ils sont aussi abusé qu'un joueur CSGO russe ayant un aimbot, un auto-cliquer et un wallhack. Revoyez votre copie, sérieusement, quinze euros pour un FPS dont chaque tir ressemble à un lancé de dé aléatoire de 20, on est pas dans Baldur's gate 3 !
Первое, что бросается в глаза слишком долга загрузка! Для такой игры! Метка, что бумерский шутер. Нифига не бумершутер! Просто графика монстров такая. Нафига здесь инвентарь?! Вроде как инверсионность все дела... ага щас! Пульки (именно, что пульки) летят как попало монстры отлетают то с одной пули то всю обойму надо выложить. Нафига такая недохимера!
你吗,就是进不去,你个做游戏的狗几把,玩你娘去了
玩的时候头巨晕,实在是玩不下去了。
[strike]I'm honestly having fun with this game, I can understand some of the bad review about the first part of the game being better then the rest and I kinda get it, tough the plot and exploration do remind me of System Shock and the brutality of the kills and traversal of the levels was fun. The game is pretty bugged at this point tough, I've seen the screen glitching out and I had to Alt+tab to resolve it, and corpses disapear under the map, to name a few Game crashes after the big robot fight BTW... [/strike] Forget whateve I said positive about the game, after finishing the game and beating the final boss I can say this was easily the worst final mission and Boss encounter I've EVER done, what was the developer thinking when doing this level?! he toke inspiration from ♥♥♥♥♥♥♥ xen, Half Life worst ♥♥♥♥♥♥♥ level!!! and the whole thing was broken too! if you died by accidentaly falling in the early level the briges and force fields goes back up but the Idols that you needed to destroy to lower the force fields where still destroyed so you had to manually go back into the main meny and reload the Auto save. And the boss fight... oh boy was it ♥♥♥♥!! you don't even fight the thing, you have to shoot at 6 stone pillars to defeat the boss, but wait! you have to shot them in the order the games wants you to and with a smal caliber weapons or it doesn't work. Rocket launchers? Useless, Shotgun works 1/10 of the times so if you are out of handguns? too bad. and try to survive the attacks he trows at you, he does only two attacks, one it's easly survivable and the other tanks your framerate from 240fps to 10fps during the animation. so to conclude? the game before the last two level? and easy 7/10, maybe an 8. With the last boss? I can't racomand it.
有卡 有中文 有成就 《HYPERVIOLENT》 在一个人迹罕至的采矿小行星深处,古老的邪恶因人类对力量的贪婪而从沉睡中苏醒。你毫不知情地回应了一则求救信号,却因此受困于此,被怪物般的敌人包围。在这款恐怖复古射击游戏中,揭开这场疯狂之谜,阻止它的蔓延!
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