
HYPERBLADE is an instant-death, dashing-only slasher game full of blood and improvised badassery. Time manipulation and physics-based gameplay elements give the player a unique and challenging experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It aimed for Hotline Miami which it could have reached if they didn't hamper it with a terrible control scheme of 'flick and pray'. Looks like this is stuck in EA hell as well, no updates in years.
this game lets you finally become a ninja like you always wished you were
50 minutes of content is too short for me
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
прикольная такая, но жопа сгорает иногда
very fun 2d singleplayer game
I'm a sucker for slow mo! Easy controls quick rounds perfect for in an out gameplay! Great graphics, love the blood splatter! Look forward to the full release!
It's a very challenging game, but in a fun way. One of those that you see yourself get better overtime. The level design is very creative and the mechanics as well. Plus, I really like the visual design, the color scheme and animations are nice! I'm looking forward to the progress!
Si j'aime bien l'idée d'un mix entre Ghostrunner et Hotline Miami, je dois avouer que Hyperblade rate le coche de peu. En effet, le principe est cool, le jeu a l'intelligence de ne poser que quelques mécaniques pour éviter de se perdre, mais malgré ça ces quelques mécaniques n'ont pas la précision et le raffinement qui aurait pu permettre à ce petit titre de briller. Les hitbox sont peu précises et sur la plupart des niveaux, élément assez révélateur, on perd en genre 0.3 sec (littéralement) au premier coup. Peu de place à l'analyse de la situation, ce qui fait souvent le sel des jeux d'actions avec du slow motion, c'est plus du par coeur des niveaux. De plus, comme parmi les outils proposé l'un est bien plus safe, la combinaison entre ce point et l'imprécision des hitbox et le côté bêtement punitif, fait qu'on le favorise par défaut plutôt qu'essayer d'approfondir son gameplay. Dommage,il y avait de l'idée. :/
This game looked promising with it's Hotline Miami x Ghostrunner style but after beating it in mere hours (non-Steam copy) the myriad of problems left a bad taste in my mouth. Starting with issue number 1: This game is abandoned. Last "update" was January 26, 2023 which was just an announcement stating that the game was entering Early Access. Nothing happened to this game since then so despite the Early Access tag just consider this the full and final release. If you "got the game elsewhere" (wink wink) don't bother getting it on Steam like I did because there aren't even any achievements or trading cards. Issue number 2: It's really short. Let's just say the price matches the playtime. Issue number 3: It may look like some kind of Cyber-Hotline Miami but lacks the story that Hotline Miami had. There is some environmental storytelling but that's really it. Issue number 4: It's basically top-down Ghostrunner Lite without the wallruns, platforming, scenery, upgrades and dialogue (or any story for that matter). Walk up to enemy to slice or enter a slo-mo to deflect enemy bullets. Unlike Ghostrunner you're gonna deflect 99% of bullets because there's just no benefit in walking up to an enemy for that katana action. Issue number 5: The Steam reviews are useless considering most of them were posted in the week/month of the game's release with future updates in mind. The playtime of those reviews should tell you a lot about the game too. Issue number 6: The music and sound effects are just.... too generic. Turn down the game audio and put on some synthwave of your own. All in all pretty good for a solo developer and I really would've given it a positive review if it weren't for the fact that the developer completely abandoned it without mentioning anywhere on the store page and the reviews are so outdated that you don't learn anything from those either. By the way, during Steam Spring Sale 2024 I bought it for a whopping 88 cents. Don't pay full price, this developer is clearly not worth it
Hyperblade is really good!!! The mouse only controls feel tight to play, it's fast paced, and it's a ton of fun. The satisfaction of each kill and impressive sequence is enormous. I had a couple of frustrations, with the time-dilation feeling a little to slow to get into. I wished that with the frenetic nature of the game and the game relying on your instant reactions, that getting fully into slo-mo and out was faster. I also had trouble with targeting specific bullets when I was swarmed by them. I suppose the point of this is to never put yourself in a situation to be swarmed, but I wish there was a way to target bullets most likely to hit you, like the target-lock rockets and bullets heading straight to you. Other than these minor problems, the controls were flawless. The animations and feel of the game is amazing, the I look very forward to the future of this game. The difficulty is quite hard, but the way it drops you back into the action makes it fun and inviting. Thinking through the tougher levels is a treat. Things I'd Want To See: - I agree with some other reviews about how the contrast could be a bit different. Perhaps slightly brighter backgrounds and brighter enemy models would make things easier to see. - I think the soundtrack and some of the SFX in menus feel a bit muddled/muffled, but the bullet deflecting and kill sounds are perfect. - I think any sort of replay system would be really satisfying! I think watching back my sequences in real time would feel amazing and bring hype and the feel to this game to another level. - If you ever get around to adding a menu for Enemies Seen, that would be cool to look through and get a better understanding of the enemy (especially some of the more complicated foes later on). Banger Early Access!!! Recommended to my friends.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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