
HYPERBLADE is an instant-death, dashing-only slasher game full of blood and improvised badassery. Time manipulation and physics-based gameplay elements give the player a unique and challenging experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels like a combination of Ghostrunner, SUPERHOT, and Hotline Miami. Levels can be brute forced, or meticulously planned. Good fun.
hell yea, it's like beating people up with a crowbar in heat signature but that's the whole game Edit 2026: well the game's been dead for years but it was fun!
This game is incredibly satisfying to play. From the parry/power deflects to the slow-mo dodges. It all fits in super well with the style of the game. The parry mechanic is so fun to master. Combining it with the slow-mo mechanic, it creates for such fun gameplay and makes you want to master it without relying on the slow-mo. The difficulty of the game feels just right. All the levels feel like they get challenging over time (challenging in a fun way) and with new level mechanics in every level, it keeps the game really fresh and fun to play. Even after completing all the levels, I can't help but want to replay the levels again :D The art and music fit super well with the overall game as well. The music creates such a great tone and mood for the game. The effects are really unique, especially the 3D blood splatter effect. That is something you don't see in many games and it gives it its own identity. I really love the glitchy aesthetic! I'm super excited to see the finished product! I have no doubt that you will come up with unique ideas for the future of the game
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game, has the potential to become an extremely addictive and extremely fun piece of art, the graphics are unique and the feel of the game is fast paced and action packed, this game is made for those with quick reflexes as you us a mixture of dashing a bullet time to dodge a plethora of bullets, lasers and explosives, as well as to carve through the horde of enemies in your path. Although it is still in its early stages i cannot wait to see what gem this game will turn into when given enough time. I cant recommend this game enough and feel like it deserves a place in anyone's indie game library, truly a hidden gem among the rough.
[b]This is awesome![/b] It’s like Hotline Miami and Katana Zero had a baby. You're escaping from a military lab, and the controls are simple - just two mouse buttons. Left-click to dash and slash with your sword, right-click to deflect bullets. Every action triggers slow motion, giving you plenty of time to think. Visually, the game looks incredible. The pixel art is cool, there are secrets hidden across the levels, and the soundtrack is pure hype. I honestly can't believe this game is free. If you’re into top-down shooters, you absolutely have to check this one! [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
More phantom samurai please
I love the pixel art style and the difficulty level, very similar feeling to hotline miami!
Fun game! I think the core mechanics work really well and it feels challenging without being frustrating. Looking forward to some harder levels!
手感和设计都很不错,但引导略差 而且即使现在是EA,几十分钟打完也有点太少了,不过这价格到也没啥毛病,希望后续尽快更新
DOA
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.