
Spartans vs Persians, Ogres vs Chickens, Marines vs Archers. Create your own units, customize their AI and watch them fight!
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is ok pretty fun that you can do the battle between spartans and persians
отдайте мои 150 рублей я хочу кушать
Rating: 8/10 Being based off of Hyper Knights makes this definitely worth a try. I've tested one battle so far between zombies and marines and I honestly was intrigued to how entertaining this "game" really is. The thought of creating my own battles is honestly very awesome. I didn't rate it a solid 10, because the "Build a Unit" isn't exactly how I expected it, especially with how good this game is. I find it very complicating, especially when all I really want to do is design the appearance and leave everything else as default. I hope to see more advancements on this game in the future!
Nicht schlecht, es macht Spaß es zu spielen.
a small battle simulator which has no levels, limited units, basic unit directions BUT creating unit feature has a great opportunity to design your own unit.
-------------------- [h1] Review Format Update! [/h1] -------------------- [h1] Purchase Date: [/h1] 15th of February 2018 - 15/02/2018 [h1] Purchase Value: [/h1] 3.19€ (Bundle of 2 Games worth 5.98€) [h1] PROS & CONS Review: [/h1] PROS: + Unit creator. + Very easy to 100% Steam achievements. CONS: - Optimization. - Repetitive. - Gets boring quickly. [h1] Text Review: [/h1] It's basically a 2D Ultimate Epic Battle Simulator. It's always good to have the ability to create your own units, so this was a good addition. The game's optimization could have been much better. For a 2D battle simulation video game released in late 2017, it lags far too much when many units are deployed. Another negative aspect is that it becomes repetitive after a short time playing. This sentence is for the achievement hunters. It's very easy to obtain 100% of Steam achievements. There's a little bit of grinding to be done. [h1] Recommendation: [/h1] It wasn't really worth it for the price I paid. I can't recommend it unless it's below 1.00€. [h1] Rating - 40/100 [/h1] Review Date - 23/10/2020
This game does one thing that Ultimate Epic Battle Simulator doesn't at the time of this review: Save your battle setups That alone gets a thumbs up from me.
很好玩! 但是很快就会腻了,要是出个士兵的条件判断,再把城墙优化一下,出个地图编辑器?那样可玩性会很高吧? 我可能在想peach哈哈
Hyper Knights: Battles developed and published by Endless Loop Studios is a sandbox battle simulator that places creativity at the center of its design. Rather than offering a traditional real-time strategy campaign or structured progression, the game provides players with tools to design custom units, script their behavior, and stage chaotic clashes across simple 2D battlefields. It functions less as a conventional strategy title and more as an open playground for experimentation, where imagination drives the experience. The defining feature of the game is its unit editor. Players can create warriors from scratch, drawing sprites, animating movement frames, and assigning abilities or combat logic through a scripting system. This flexibility allows for an enormous range of possibilities, from historically inspired soldiers to absurd fantasy creatures with exaggerated powers. The ability to define AI behavior gives depth to creations, enabling units to charge aggressively, hold defensive lines, cast abilities conditionally, or interact with allies in customized ways. For players who enjoy tinkering and design, this system becomes the primary source of engagement. Battles themselves unfold automatically once units are placed on the battlefield. Players select opposing forces, position them strategically, and then observe as the simulation plays out. The spectacle of custom-built armies colliding—especially when abilities overlap or behave unpredictably—can be entertaining in its own right. Some confrontations feel like controlled experiments, while others descend into comedic chaos as overpowered units decimate entire formations. The emergent outcomes often become the highlight, particularly when community-created content is involved. Steam Workshop integration significantly extends replay value. Players can download and share custom units, expanding the roster far beyond the base content. This community-driven ecosystem fosters creativity, allowing imaginative designs to circulate and inspire new experiments. However, the quality of shared creations varies widely, reflecting the open-ended nature of the tools. Despite its creative strengths, the game’s limitations are evident. There is no structured campaign, no narrative progression, and no defined victory conditions beyond watching units eliminate one another. Tactical input during battles is minimal, as the simulation largely runs on predefined AI logic. For players seeking hands-on command and strategic micromanagement, this passive observation style may feel lacking. Additionally, the interface for creating units can be overwhelming for newcomers, with limited guidance or tutorials to ease players into the scripting and animation systems. Visually, the presentation remains simple and functional. The 2D sprites and basic battlefield environments prioritize clarity over polish. While the minimalist aesthetic ensures smooth performance on modest hardware, it also means the game lacks the cinematic flair or detailed animation seen in more refined strategy titles. Sound design and visual feedback are similarly straightforward, serving their purpose without standing out. Ultimately, the game stands as a niche sandbox experience best suited for players who enjoy designing systems and observing emergent outcomes. Its appeal lies in experimentation and creative expression rather than tactical mastery or narrative immersion. For those willing to invest time into crafting unique units and staging imaginative conflicts, it offers a flexible platform for chaotic simulation. For players seeking structured objectives or deep strategic engagement, its open-ended design may feel too sparse. Rating: 6/10
Не хватает обучения
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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