
Spartans vs Persians, Ogres vs Chickens, Marines vs Archers. Create your own units, customize their AI and watch them fight!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eu achei OK, mas eu achei horrível criar as minhas unidades e colocar no jogo... também tem alguns mods mas não é muito interessante
Savaş simulatorü.
Sans vouloir être méchant... c'est vide, pas ergonomique et... pas amusant.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hyper Knights: Battles – Where Custom Chaos Meets Epic Showdowns! 🏹🐔 Ever wanted to see Spartans throw down with Persians, or Marines duking it out with archers in an epic clash of epic proportions? Hyper Knights: Battles is your chance to make that wild dream a reality! 🤯⚔️ In this delightfully chaotic game, you’re not just watching battles unfold; you’re the mastermind behind the mayhem. Create your own units, tweak their AI to perfection, and then sit back and watch as your custom combatants wreak havoc in the arena. It’s like being a mad scientist, but with swords, shields, and a seriously offbeat sense of humor. 🛡️🔧 Think of it as a mix-and-match brawl where anything goes – Ogres can square off against chickens, and the possibilities are endless. The real fun is in experimenting with the most absurd matchups and seeing how your creations fare in battle. Who knew strategizing could be this entertaining? So, gear up, get creative, and prepare for some of the most hilariously epic battles you’ve ever seen. With Hyper Knights: Battles, it’s not just about winning; it’s about making sure your victories are as outrageous as they are satisfying. 🏆🐉 Generated with AI and <3
Easy to master and the workshop has plenty of different unit types to mess around with, but not really anything more than a simple time killer. While I would recommend this game because of it's simple gameplay and somewhat entertaining battles, it's not exactly in my top 10 favorites, nor even close tbh. I wish there was more map types and more of a strategic take to it because the AI is honestly just too damn boring to make me wanna stick around for more than 30 minutes (and that's being generous) because ALL it does is merely follow the waypoint you place and it doesn't even act intelligent (like the castle map for example. There's 2 ways and it constantly chooses a mere 1 way like 97% of the time). Again, while I do recommend this game in terms of it being playable and somewhat entertaining (again, as said, it really is a time killer), I wouldn't really recommend it in terms of something I could be willing to invest hours upon hours in within an average time span of a game that I would normally enjoy. I don't normally rate games on a 10/10 scale, but this one, I would only give a solid 5..maybe 6. Hyper Knights (its parent game) is honestly much better!
Hyper Knights: Battles developed and published by Endless Loop Studios is a sandbox battle simulator that places creativity at the center of its design. Rather than offering a traditional real-time strategy campaign or structured progression, the game provides players with tools to design custom units, script their behavior, and stage chaotic clashes across simple 2D battlefields. It functions less as a conventional strategy title and more as an open playground for experimentation, where imagination drives the experience. The defining feature of the game is its unit editor. Players can create warriors from scratch, drawing sprites, animating movement frames, and assigning abilities or combat logic through a scripting system. This flexibility allows for an enormous range of possibilities, from historically inspired soldiers to absurd fantasy creatures with exaggerated powers. The ability to define AI behavior gives depth to creations, enabling units to charge aggressively, hold defensive lines, cast abilities conditionally, or interact with allies in customized ways. For players who enjoy tinkering and design, this system becomes the primary source of engagement. Battles themselves unfold automatically once units are placed on the battlefield. Players select opposing forces, position them strategically, and then observe as the simulation plays out. The spectacle of custom-built armies colliding—especially when abilities overlap or behave unpredictably—can be entertaining in its own right. Some confrontations feel like controlled experiments, while others descend into comedic chaos as overpowered units decimate entire formations. The emergent outcomes often become the highlight, particularly when community-created content is involved. Steam Workshop integration significantly extends replay value. Players can download and share custom units, expanding the roster far beyond the base content. This community-driven ecosystem fosters creativity, allowing imaginative designs to circulate and inspire new experiments. However, the quality of shared creations varies widely, reflecting the open-ended nature of the tools. Despite its creative strengths, the game’s limitations are evident. There is no structured campaign, no narrative progression, and no defined victory conditions beyond watching units eliminate one another. Tactical input during battles is minimal, as the simulation largely runs on predefined AI logic. For players seeking hands-on command and strategic micromanagement, this passive observation style may feel lacking. Additionally, the interface for creating units can be overwhelming for newcomers, with limited guidance or tutorials to ease players into the scripting and animation systems. Visually, the presentation remains simple and functional. The 2D sprites and basic battlefield environments prioritize clarity over polish. While the minimalist aesthetic ensures smooth performance on modest hardware, it also means the game lacks the cinematic flair or detailed animation seen in more refined strategy titles. Sound design and visual feedback are similarly straightforward, serving their purpose without standing out. Ultimately, the game stands as a niche sandbox experience best suited for players who enjoy designing systems and observing emergent outcomes. Its appeal lies in experimentation and creative expression rather than tactical mastery or narrative immersion. For those willing to invest time into crafting unique units and staging imaginative conflicts, it offers a flexible platform for chaotic simulation. For players seeking structured objectives or deep strategic engagement, its open-ended design may feel too sparse. Rating: 6/10
this game is ok pretty fun that you can do the battle between spartans and persians
Visited the workshop and downloaded a Space Marine unit someone made. Pitted 100 Space Marines against 1,000 Orks (Ogres). The boys in blue only lost 3 men. It's a fun way to kill an hour.
kinda fun if its on sale i'd recommend. its like a potato pc's uebs. it has a few cool pre set scenarios, tho i had problems with the battle royal pre set and the camera is misplaced on the helms deep one. i really hate that the corners having this blurry effect. final review chuck borris / chuck norris
很好玩! 但是很快就会腻了,要是出个士兵的条件判断,再把城墙优化一下,出个地图编辑器?那样可玩性会很高吧? 我可能在想peach哈哈
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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