
Aliens are infiltrating Earth disguised as humans! It's your job to expose these imposters. Can you tell who is human and who is not? Choose your own path while you keep the Earth safe.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
I'm afraid of the sister.
Enjoyed it. Basically Paper's, Please if you were kind of like the Space TSA.
Niesamowicie nudna gra, bieda-lokacje i bieda-interakcje. Samo sprawdzanie czy ktoś jest kosmitą, czy człowiekiem sprowadza się do bezmyślnego klikania w odpowiednie przyciski, przez większość czasu w grze nawet nie musicie czytać co wasi petenci odpowiadają, bo to nie ma żadnego znaczenia. Jeśli spodziewacie się, że kontrola będzie polegała na przeprowadzaniu wywiadu i wyłapywaniu subtelności, tak jak ja, to się zawiedziecie, nie ma tam tego.
Fun little game. If you like Papers, Please this will be familiar. Only did 1 run so far and looking forward to a 2nd one. Definitely recommend.
is geil
Eine Indie Perle die man erstmal finden muss
I really liked the art style in this game. It's what originally drew me to it. Also love some of the silly moments in the game as well. I liked the overall story line and message. However - the game was just too repetitive. I was bored just a few "in game days" into the game. I'm not sure if quicker story progression would help or if adding more to the storyline? Or both? I would definitely play other games from the game dev, especially if they have the same/similar art style. But would appreciate more developed game play in the next one. ATM, I would not recommend this game just due to the game play repetition. But subject to change if patches or **free** DLC were released to add more to the game.
I've played through my first full playthrough and I enjoyed the game quite a lot. There's a nice amount of twists and turns and tricks to fall for. I'll be going back to get other ending(s), but one thing that really stands out to me is the pacing. The way your job increases in complexity has a good pace, there's absolutely nothing wrong with that. The conversations with NPCs seems to have a good pace. The problem is the slow trudge to work every single day with no way to sprint or skip transitions. I get wanting to make it immersive, but it's just painfully slow after doing it so many times in a row. I'm just glad it at least transitions on the way to work automatically from the door to your house to the spaceport. If I could run or walked faster, I don't think it would've irked me as much as it did. I still think it's easy to recommend this game to anyone that enjoyed Papers, Please and wants to scratch that itch. Definitely a quality game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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