
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
샷건 손맛 미쳤습니다!! 샷건을 맞은 좀비의 리엑션이 너무 맛있습니다.
Humen Host:) Was soll ich sagen, ja,,, ""Ja und nochmal Ja"" einfach super hehe. Es ist ein Game da viele andere ähneln, aber Hut!! ab das hier hat es in sich . Sie geben sich extrem Mühe, weil das Game läuft wirklich ganz schön flüssig, sehr gut durchdacht das ganze System klasse Game Die Grafik ist auch sehr interessant, es dürfte noch ein zack mehr drinnen sein. Aber wir sind bei einem EA absolut sauber gemacht. An die Entwickler saubere Arbeit und mit sehr grossem Potenzial und viel Spielraum bin noch gespannt was noch kommt. " Gratulation zu eurem Jungen Meisterwerk."
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 517 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
huge open world. a lot of zombies many updates
I see much potential with this game. Love to see some automation in the zombie apocalypse. Also love to see mod support even during early stages! That's where great ideas form!
Great new game that has a great very hard working creator. Its really shaping into a great game.
Like 7 days to die but with a less blockier look. Seems like it's in a better place than 7 days at this part of it's lifespan. The Workshop is a great sign though. Not regretting it. If you've got a little to spare and are kind of bored, you won't regret it.
As a rule, i dont buy early access games. I been burnt to many times with being stuck with a bug filled crashing pile of garbage. I am very suprised by this game. i have played it for about 18 hours and only 2 crashes, but i think that was because the game didnt like one of the workshop mods. This game has so much potential, i cant wait to see what they come up with in the future
I really enjoyed the game. You can definitely see that it has a lot of potential. The thing I liked the most is the vehicle building system. There are no blueprints — you just take the parts, put them together and somehow you end up with a working vehicle It’s a really cool and unusual mechanic. I also really like the storage system. Everything you put in chests around your base or in your vehicle can be used for crafting. You don’t have to run around your base trying to remember which chest has the resources you need. It’s a small thing, but it makes the game much more convenient. Overall, the crafting, building, difficulty settings and exploration are all pretty fun. But the game is still clearly in early access. The biggest problem for me right now is optimization. The further you explore, the worse the FPS drops and stuttering seem to get. The endless procedural map is a cool idea, but it feels like the world generation starts putting a lot of stress on the PC over time. There’s also still not enough content, some mechanics need more work, and there are a few small bugs. But that’s understandable for an early access game. Overall, I really like the game and I’ll definitely keep an eye on its development. If the developers can improve the optimization and keep adding more content, this could become a really great survival game. For now, I’d give it a 7/10. There’s a lot of potential here.
10 передвижных хуев из 10
So far I am having fun, the building is so clunky though. I'm constantly building and tearing down things because of it. Having to do work arounds to get the result I want. Combat is decent.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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