
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前就是个捡垃圾小游戏,整体玩起来还是不错的,游戏本身很有潜力 建议加一些任务目标比较好,比如探查丧尸爆发的源头之类的,还有就是可以加个雷达道具,用来检测最近的特殊地貌,因为车辆制作刚需在废墟地貌才能搜到的材料,我今天花了3个多小时,才在离家4000多米的地方找到废墟地貌,其他特殊地貌我也是见都没见过,有点太难找了 还有速速把联机端上来罢
I only have 3 hours in. Compared to other games of this nature I give it a 4 out of 5. It is what it is, and after a difficult start (learning not surviving) I got used to it. People talk about repetitiveness ... the variety of things to do will get there and so will the difficulty. Play it like it is and you will enjoy it but give it time ... the water and critters will arrive at their destined time ... I hope :) Every game has something intrinsic .. know that and you will win ... that takes a little time too ... needless to say I wont tell you what that is ... as an average game for over 20 years since the 56k Modem and Guild Wars, I am learning this one ... and having a little fun ... so far. I dont use an RTX video card and it is fine for me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 517 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool gemacht. Natürlich ist ein Spiel zu Beginn immer ausbaufähig, aber es wird regelmäßig daran gearbeitet, alle paar Tage gibt es Updates. Umso interessanter wird es. Man kann sich das Spiel jederzeit nach dem Schwierigkeitsgrad anpassen (Anzahl Zombies, Stärke, wie lang der Tag ist, wie groß die Horde etc. ...). Man fängt im Biom mit Level 1 Zombies an, je weiter man sich rauswagt, desto stärker werden sie. Man muss sich viele Materialien und Werkbänke herstellen, kann sich auch seine eigene Hütte bis Festung bauen, je nachdem, welche Materialien man zur Verfügung hat. Will mal nicht zu viel verraten ;)
It's still a little rough, but development updates come very frequently. Lots of core mechanics are well thought out. And it's fun, which is the point, really.
Very nice for an early release. Plenty of work ahead, but awesome potential!!!
As a Zombie Survival game it's still new but has so much to it that I really like, Kinda sad you can't repair actual Cars or make real cars instead of box Cars, and I can't wait for Multiplayer, but overall it's great.
WIP but good
This game is very interesting. Surely there is a large window of improvement, but the devs are onto the right path. Every day there is an hotfix to fix and improve the game. Anyway i think that the biggest thing that isn't in the game yet is some sort of "guide" to help you navigate through the different biomes. Another thing that i personally find quite annoying is the overabundance of some types of resources (like feathers, plastic, fabric) wich can easily clog your storage. This is, anyway, a work-in-progress so i'm pretty sure that the devs will keep on the work on the game and polish it even more by balancing the enemy difficulty scaling, adding new weapons and materials, etc etc.
I enjoyed my time with this, but it gets boring very fast and I can't recommend it at the moment. It's more of a "Super Early Access" because of essential features that are missing. The Map: The map is incredibly bland with no bodies of water such as a lake or river. I'm not even sure if there is a different biome because I never came across anything different to the samey looking forest with the occasional more open areas that have more buildings or warehouses. I could be wrong about the biome thing. Zombie AI: It's braindead. If you dig an underground base, the zombies will just congregate on a block directly above you. They will not path find to you via the hole you dug. To increase difficulty, I set the Outdoor Zombie Count and Zombie Horde to 200% and 800% respectively with sprint and rage. The boss-type zombies (Subject 1) are very strong and very fast are the only threat if you are in the open. Multiplayer: This game needs multiplayer. Performance: Lots of performance issues from frequent stutters and severe framerate drops. I applaud the developers of this game for their frequent bug fixes and patches. I'd recommend making adjustments to the map and zombie AI as opposed to the trader system first.
yuuupppp!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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