
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't wait for the controller patch I'm old LOL.
Game has a bunch of early access jank but its a fantastic game. Highly recommended.
Yes with caveats. Good: Very 7DTD vibe. But for 15 bucks don't expect a fleshed out game. Bugs are manageable, exploration, loot, crafting, fights, are all enjoyable. AI is ok. HHUUGGEE maps. You wont make a single base and work from there. you basically need a base in each HHUUGGEE biome. I'm 15 hours in and have enjoyed every minute! Graphics etc. are all decent, Less good: It is a bit buggy, but not bad, never lost a game or save. Being "early release" (TBH I really don't like early release, where else would I buy a product half made then with the promise it will get better) HOWEVER, this dev is active and it feels like it might be his/her baby. So I have high hopes for more content. Not enjoyable: The play loop is boring after a while. The dev is adding content daily, here's hoping! 7DTD comparison: It has the vibe and the bones of 7DTD. But it feels hollow as of now. 7DTD had me sweating/jumping fairly often. Not so much here. The settings are controlled by me and I have not messed with zombie counts/aggro/frenzy settings and such. So there may be more I have not used yet. Worth the money, if the devs keep it up, may be a great game instead of it's "good enough" status now.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 517 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si te Gusta juegos donde podes destruir todo y te gusta el 7 day to die, este es un digno sucesor. Está en estado de desarrollo , por lo que aún le falta mucho camino por recorrer, hasta donde estuve viendo y probando el camino que están siguiendo a mi gusto es el correcto. Los puntos a favor que le encontré es que podes construir tu vehículo a tu gusto e inventiva, la construcción de la base aun a mi no me convence tanto, pero eso no quiere decir que este mal. Sin duda matar los zombis con arco y flecha se siente genial no sabría explicar el porqué, no así con el mazo que se siente raro . Creo que cuando sea multijugador va a ser una muy buena experiencia tanto PVE como PVP Hay un dato que me llamo la atención y me gusto mucho , tenía un inconveniente de cómo utilizar el vehículo ( cosa que la primera vez les aseguro no es tan fácil al menos que hallas visto un tutorial ) por lo que ♥♥♥♥ una consulta en el foro del juego de steam , y para mi grata sorpresa en menos de un día tenia la respuesta y solución a mi inquietud por parte de los desarrolladores , lo que quiero remarcar con esto es que los desarrolladores se toman en serio el juego y ayudar a los que lo adquirieron. Si queres apostar a un juego que parece va a ser genial no dudes en comprarlo , pero si ten en cuenta que está en los inicios de desarrollo por lo que le falta mucho aun.
Very early access, but totaly worth my time.
It’s not worth the time you have to invest in it. The progression is designed so that once you leave a specific biome and move on to the next area, sooner or later you run out of some material that can only be found in the previous biome, forcing you to go all the way back. And the distances are at least three times greater than in 7DTD. There’s no alternative, the whole system feels poorly thought out, and it’s not even remotely fun. That’s still true even if you have some cobbled-together vehicle that glitches all over the place, with its only real advantage being that it’s faster than walking. Of course, if you had a bicycle or a motorcycle that let you cover those distances quickly, that would be a different story. Instead, you have to work your ass off just to get a vehicle. Naturally, you load it up with storage boxes containing all the precious loot you’ve been collecting so you can eventually build another base somewhere else. But then, because of the weight, your vehicle can’t even make it uphill. So you need another engine — except you don’t have the materials to build one unless you go all the way back... If the core concept is this linear, I don’t see it getting any better later on.
Seven days to die,kam 2013 raus sieht besser aus und kann mehr als das Neueste Spiel, hier was vorgestellt wird. Deswegen noch den Daumen runter,,Noch Schöne Grafik schöne map schönes Spielweise und Steuerung ist okay zombie-bekämpfung ist okay.. Ja ich weiß es ist Beta mal gucken was noch kommt. Das ist keine Kritik das ist bitte das was vielleicht fehlen tut im Spiel !!!!!!!!! Bitte anpassen: 1. die Taste wo man Gegenstände looten kann die Animationen der Taste wird nicht übersichtlich angezeigt man sieht es nicht immer. 2. man muss sehr nah an den loot rangehen und auch drauf gucken. Und da müsste entgegengekommen werden und der Radius erhöht werden. 3.ich kann einige Tasten oder fast alle nicht auf der Maus umprogrammieren z.B looten und alles nehmen oder nachladen. 4.grafisch ist alles irgendwie grau keine grüne Wiese keine richtigen Blumen es fehlt an Natur etwas 5.manchmal ruckelt die Grafik extrem und dann geht's wieder flüssig. 6. Die Vorgeschichte fehlt wie es dazu kam. Die Gegenwart fehlt warum bin ich dort. Was habe ich dazu machen was sind meine Aufgaben was ist mein Ziel. 7.noch kein Quest-System implementiert und auch keine und auch kein Tutorial zum anwenden von Gegenstände. 8. es ist auch kein Tutorial zu Hilfe zum Bauen zum Skillen oder wie ich was anwende oder was zu tun ist. 9. das Inventar kann doch ein bisschen animiert werden z.B als Rucksack das baum-menü mehr als kleine Werkbank Tasche wie bei the forest. 10.manche Items und Gegenstände sind zu klein in der Grafik wenn man mit 4K spielt man erkennt die nicht. 11. es fehlen noch paar Tiere Hasen Hirsche Schweine vielleicht ein paar Vögel die rumfliegen. 12. Häuser sehen aus wie alte Baracken keine Unterschiede von eins zum anderen 13.das wichtigste ist der Text ist auf deutsch bitte fügt eine deutsche Stimme ein auch wenn es eine Computerstimme von Cortana oder Kopilot ist wenigstens etwas deutsches wenn eine deutsche Stimme vorhanden sein sollte irgendwann
4K hours in 7d2d, enjoying this game more. Solid Zombie survival, base building, open world game. Interesting roadmap. Exciting to get in early and see how it progresses, like constantly getting a slightly better game constantly. Dev's crazy responsive with issues and updates. Exactly what you want for EA.
それっぽく作ろうとして失敗している。 あの、開発者さんねぇ、「優先事項」って知ってますか? ロード長すぎ、いつまでワールド作成してるのかな?何分静止画見てりゃいいんでしょう?始まらないのよw いろんな要素考える前に、まずキャラ等動かせる画面まで、もうすこし早く移行できるよう頑張りましょうよ? ひどすぎる。 ロード超長 バグ多すぎ UI不透明 アイテム消失 反省して。
Sehr gute Grafik, gute Zombies aussehen und Laute
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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