
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 512 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Круто, если допилят. Сыровато, кривовато: - Персонаж телепортируется, упал в ров появился у дома. - Пропадают станки при попытке поднять их. - Вернулся домой все сундуки пустые. - Рандомно пропадает лут. Но : - Выстрел из оружия в городе приятно удивил, на пару кварталов я думаю удивил. - Навыков вагон. - Случайный крафт\нахождение улучшенной брони\оружия - Разные виды зомби - Рубить\копать
Unplayable trash building mechanics.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 512 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No.
I completely understand why there are so many negative reviews. However, it’s worth noting that the game has only been in Early Access for about 4–5 months (as of the time I’m writing this). It receives hotfixes almost daily, and the developers communicate with the community via a well-organized, compact Discord. There’s no "devs vs. players" mentality here, modding is supported and even integrated directly into the game menu. It’s true that the game doesn't yet offer enough content for thousands of hours of play, but it is definitely worth the money. It isn't expensive, and there are no microtransactions or subscriptions. I recommend everyone check out the roadmap to see what’s planned, several features have already been implemented (like the bicycle, etc.). There is a huge amount of potential and love poured into this project. Co-op mode has been announced as the next major addition. I hope the devs hold off on that until the game is a bit more polished and has more to show for itself. That could spark real hype and put the game on the radar of people who have never heard of it before. One of the coolest features, something I haven't seen anywhere else, is the ability to build your own vehicle, almost like using LEGO bricks. If you can imagine it, you can build it in the game. That is incredibly cool. You can build a mobile base, if you want. It’s a true sandbox, zombie, survival game with crafting and a fully destructible world where you can go underground and build tunnels, bunkers, and mines. The roadmap lists far more planned features than I could possibly cover here. The negative reviews focus only on the game's current state. Sure, there are still plenty of bugs, jankiness, and a lack of variety, but if you look beyond the immediate 10 meters in front of you, you can see the potential, and that’s what the positive reviews are all about.
game ran like crap , couldnt even cut a tree down... really buggy , laggy and all doing runnning around picking up items to die... still too early to have been released ... it looked decent but was unable to truly play with how the game ran and with the bugs ...needs alot of work still , plus these games always have controller options which this one does not huge let down also... i would not recommend the game how it is at the moment , mind you it is an early release ... maybe i will try it again down road, i requested a refund... also be nice make a player up choose male or female not be limited by either male or female class... game run horrible though , previews look good but game deff doesnt run like it
I don't think I've had this much hope for a game in decades. The Developer is clearly invested in making a great game and puts out updates and fixes often. The zombie genre has taken a huge quality hit since 7 Days to Die hit A17. Human Host is getting right everything that The Fun Pimps got wrong with 7 Days. HIGHLY recommend!
12 hours in. I came over after watching YT @Jawoodle play. It's really well done and thought out. I do recommend the mods. The fact that it supports mods so was a deciding factor in my purchase as well. I use admin as a 'early access' get out of jail free card. Now that I understand how things work, I doubt I need it. But having it there in case something unacceptable happens is critical. I do have the resource gathering mods to bump me up to 200-300% cause I'd rather not be a professional lumberjack or stone miner. Gather some, enjoy the mechanic, and move on. Also since storage isn't a matter of finding the Higgs Boson--I expanded that. THANKS FOR MAKING THIS GAME! The zombies just feel right. Please don't make them bullet sponges.
Scum meets Minecraft. Nice game deffo worth a try.
nice
I would ABSOLUTELY recommend this to ANYONE who likes or LOVES zombie games and defense fortification with a little base building if you want. This is truly the game for you. Set when you want a horde to come OR not. Explore various biomes with DUMB zombies that are attracted to sounds and movement. Not just some superpower to find you. Bikes have been added for some early game movement. The devs listen to the community, not try to fight it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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