
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 512 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Да! Но... если рассматривать игру в нынешнем состоянии как демоверсию. Контента как такового в игре совсем немного. Зомби... ну они и в Африке зомби... попадались локации с зомби братьями близнецами. То-есть всего один вид, но много. Видимо авто генерация этого мира так работает. Почему так долго играл? Да потому-что гринд. Чтобы сделать одну доску нужно два бревна... и ещё клей...? Это как? Обычно с одного бревна не самого большого с десяток досок можно напилить..., а тут? Ещё и клей! Вообще клей используют в данном контексте для изготовления древесно-стружечной плиты... Бревно предварительно превращают в мелкую щепу, а затем склеивают в нужную форму. Ну это так к слову... Авто! Вернее создание транспортного средства.... Это что-то с чем-то.... Я слепил маленького монстрика, по типу БТР.... Грубо семь тон веса... 6999 указывалось на панельке справа. Но... когда случайно наехал на маленький кустик, (не дерево!) то моё авто стало выполнять акробатические трюки, взлёт, кувыркание и падение.... Понадобился срочный ремонт! И с этим надо что-то делать! В реальности даже самое маленькое авто весом в 600 кг., не почувствовало бы такого препятствия. Самый простой вариант, убрать коллизии с мелких препятствий. А те что покрупней должны просто разрушаться, не причиняя вреда для авто.... Вот тогда лесозаготовка станет чем-то увлекательным! Я бы предпочёл не сбор авто из довольно странных деталей, а восстановление тех, что валяются повсеместно. Пусть это будет сложнее... например разобрать с десяток подобных что-бы собрать один. И тут исходить уже из реальности.... самый дорогой и быстрый спорткар не сравниться по мощности и вместительности с фурой дальнобойщика. В общем... удачи разработчикам! Всем не угодишь! Как говорится, на вкус и цвет все фломастеры разные....
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 512 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Human Host is a really fun survival game that mixes zombies, base building, and crafting together in a way that keeps you wanting to play. There's always something to do, whether you're exploring for supplies, fighting off zombies, or making your base stronger. The zombies are one of the best parts of the game because they make every trip outside your base feel risky. You never know when you'll run into a group of them, so it keeps you on your toes. Fighting them is exciting, and surviving an attack feels rewarding. The base-building system is also a lot of fun. You start with a simple shelter, but as you collect more materials, you can build and upgrade your base to make it safer. It's satisfying to watch your base grow and know that your hard work is helping you survive. Crafting is another feature that makes the game enjoyable. As you explore, you'll find different resources that you can use to craft weapons, tools, healing items, and building materials. This makes exploring feel worthwhile because almost everything you find can be useful. What makes Human Host so fun is how all of these features work together. The zombies add excitement, base building gives you something to work toward, and crafting lets you prepare for whatever comes next. Every time you play, it feels like you're making progress and becoming stronger. Overall, Human Host is a fun survival game that's easy to get into and hard to put down. If you like fighting zombies, building your own base, and crafting useful gear, it's definitely worth checking out.
С игрой все как-бы хорошо, соответствует раннему доступу. Надо отметить сбор ресурсов, например: хотелось-бы увидеть простые движения рук при сборе травы, урожая и т.д. ,а не махание каким то предметом или оружием. Если делать, так делать реальные движения той или иной операции.
This game is great for early access. No bugs encountered so far. I love the crafting and love the combat.
Круто, если допилят. Сыровато, кривовато: - Персонаж телепортируется, упал в ров появился у дома. - Пропадают станки при попытке поднять их. - Вернулся домой все сундуки пустые. - Рандомно пропадает лут. Но : - Выстрел из оружия в городе приятно удивил, на пару кварталов я думаю удивил. - Навыков вагон. - Случайный крафт\нахождение улучшенной брони\оружия - Разные виды зомби - Рубить\копать
No.
I completely understand why there are so many negative reviews. However, it’s worth noting that the game has only been in Early Access for about 4–5 months (as of the time I’m writing this). It receives hotfixes almost daily, and the developers communicate with the community via a well-organized, compact Discord. There’s no "devs vs. players" mentality here, modding is supported and even integrated directly into the game menu. It’s true that the game doesn't yet offer enough content for thousands of hours of play, but it is definitely worth the money. It isn't expensive, and there are no microtransactions or subscriptions. I recommend everyone check out the roadmap to see what’s planned, several features have already been implemented (like the bicycle, etc.). There is a huge amount of potential and love poured into this project. Co-op mode has been announced as the next major addition. I hope the devs hold off on that until the game is a bit more polished and has more to show for itself. That could spark real hype and put the game on the radar of people who have never heard of it before. One of the coolest features, something I haven't seen anywhere else, is the ability to build your own vehicle, almost like using LEGO bricks. If you can imagine it, you can build it in the game. That is incredibly cool. You can build a mobile base, if you want. It’s a true sandbox, zombie, survival game with crafting and a fully destructible world where you can go underground and build tunnels, bunkers, and mines. The roadmap lists far more planned features than I could possibly cover here. The negative reviews focus only on the game's current state. Sure, there are still plenty of bugs, jankiness, and a lack of variety, but if you look beyond the immediate 10 meters in front of you, you can see the potential, and that’s what the positive reviews are all about.
Моя картошка не тянет, жаль.
Macht spaß eigenen Fahrzeuge zu bauen :-)
game ran like crap , couldnt even cut a tree down... really buggy , laggy and all doing runnning around picking up items to die... still too early to have been released ... it looked decent but was unable to truly play with how the game ran and with the bugs ...needs alot of work still , plus these games always have controller options which this one does not huge let down also... i would not recommend the game how it is at the moment , mind you it is an early release ... maybe i will try it again down road, i requested a refund... also be nice make a player up choose male or female not be limited by either male or female class... game run horrible though , previews look good but game deff doesnt run like it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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