
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 509 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is a top notch zombie game while still in ea there doesn't seem to be any bugs as far as i can find
Mostly covered by other reviews but this game is extremely boring and repetitive. After the first couple of hours it just becomes completely pointless. It's like Scum meets 7 Days to Die but completely devoid of purpose. Sucked the enthusiasm out of me so badly I can't even be bothered to explain more.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 509 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is for sure a very early release game so if you are not into things not being prime time don't waste your time or money. I shall not comment on things I know are in the works and will wait till more patches are in place. cons.. Zombies A! pathing is stupid and very rough. They get stuck on everything and will try to bust their way through to you via shortest path instead of like stepping around a tree or object many times. Vehicle need lots of work on durability, steering, and more info on weight vs power. Crafting needs work on the snapping to of parts. Targeting your melee or tools such as picks or axes is harder than it needs to be. the visual maps needs more zoom out or a mini map HUD... Pro's Map is huge. 10 sperate ecozones laid out in a rings from center. Go straight in one direction and you will continue to change zones about every 2 to 3 km. I love the waves of zombies that are come to sounds I make. Combat is very straight forward. Skill systems is good with many perks to choose from as you level up. Very minimal problems that I had to reset or reboot. Mods seems to be coming in and so far all work. Over all 60 hours in and I continue to play
shaping up to be good
tHE MOBILE BASE CONCEPT IS A GAME CHANGER! I'm roaming around ina double decker 9x22 beast and loving it!
This isn't early access, its early alpha.
ressemble énormément a 7dtd et a scum si je veux jouer a cela au temps jouer a un des deux mes pas a une version avec les deux mélange niveaux graphisme c'est pas top et quand on veux changer les touche dans les paramètre elle ne sont pas tenue en compte .
Jogo bom demais! Recursos de construção muito bom!
This is very much still in development. But its got some really good bones and the devs deserve to be encouraged to create something truly genre defining.
This Game has a ton of potential. Lets be real it's janky but not in the way it's unplayable or unenjoyable. The crafting system needs some work it's very in depth and could use some simplification. You will spend a ton of time cutting down trees and punching grass just to make blocks. The combat is on the right track. I really like the way when you're in a door way and try to swing a weapon it gets stopped like it would in the real world. The zombies are overwhelming at times but easy to kill with the exception of the large mutated ones which I have named Big Baby, they will ruin your day almost immediately unless you are packing a machine gun with a decent amount of ammo. Stay with it devs I've been looking for something to scratch the 7 days to die itch and you are definitely on the path for that. worth the 17 dollars in my opinion by a mile.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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