
Tactical turn-based space battles. Elaborate war strategies to prepare against the inevitable alien invasion.
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If this was a 2 dollar mobile app, I would recommend it. It's somewhere between chess and checkers with spaceships. It feels more like a puzzler than a tactical game, victory requiring just the right sequence of moves. There isn't much room for error, and no save options. There's no customization, no ship designing, and no editing loadouts; any of which would have added a little spice to an otherwise bland 2D experience. It's not a bad game, just not worth the price.
I had high hopes for this game after reading some of the other reviews, but after playing it for a few hours, I found it to be an exercise in frustration. My main issues center around the ship movements and the weapons firing arcs. It is impossible for any of the ships Ive used to move backwards or rotate 180 degrees. This results in having to loop around in order to fire at your enemies, much like you would in a sea battle piloting an old sailing ship. This in and of itself wouldn't be so bad but when combined with narrow firing arcs and blind spots in your weapons' field of fire, it becomes irritating very quickly. It's not at all unusal to have an enemy ship in the hex directly adjacent to you 30 degrees left or right of center and not be able to fire at it. Also, many of the weapons are only effective at certain ranges or against either shields or the hull (not both). That combined with the limited movement and firing arcs results in your capital ships being almost useless. Because they are so slow, it seems almost impossible to move them into a position where you are pointed in the right direction, at the right range, with the right weapon to hit your target. And even if you do manage it, you will get one shot before spending another 3 turns looping around to try to get another. Oh, and did I mention that you are always significantly out numbered? I dunno... I got through the first couple of missions, but I just didn't enjoy it. If the movement were more free or the ship weapons could be customized, I might have liked it more.
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Hours played at review time, across 39 reviews with recorded playtime.
I wanted to like this game. And honestly with an undo button or some other way of seeing where a ship would end up after moving I would have liked it. Instead, this game is an exercise in frustration. Your ships get to move twice, and may shoot before the second move. Logically, your first move should be to where you can take your shot, and the second to a safe spot. The game helps a little by showing if you will take shield, hull, or destruction if you end your turn in a particular hex. But, way to many times after making the first move to take a shot, all remaining possible moves end in destruction. All that can be done is restarting the whole scenario, replaying all moves which go exactly the same, then trying a slightly different move. I have no hope of this being resolved as the developers appear to have abandoned the game.
https://www.youtube.com/watch?v=kE9PMMwXmcQ Human Extinction Simulator is hard. It's a spaceborne tactical turn-based game on a hex-grid. Single player campaigns have primary requirements and secondary requirements but as soon as the primary req is fulfilled, the mission successfully ends. Completing all requirements will net you a different service ranking. But damn, this game is hard. Each spacecraft you pilot has different movement patterns, weapons, armor/shields, and attack patterns. Certain weapons you have are only good against shields or hulls. Sometimes they are effective against both but do less overall damage. Hulls can have varying levels of strength preventing you from even doing any damage to a hull at all. All of this is fine and dandy but you can only attack within your attack pattern. AND AND, you can only attack on turn one or two of your particular ships turn. You can't shoot if you've moved twice, but you can move > shoot > move. Some of the single player campaigns are brutally hard though. And it's even worse when you are deep into something and BOOP one of the primary requirements is gone, game over.
The game had two glowing positive reviews and no negative reviews when I wrote this. I didn't want to write a one line review, but I thought people should know that the game is really awful! Yeah, it's incomplete and I'll never finish it. It was at something like 3 helpful and 15 unhelpful in the first week. So many homers, hah. _________________________________________________________ I find my ship doing 270's when it could just turn 90 degrees and move. I also couldn't figure out how to stay in one spot and turn the ship around, though I suspect I was a bit dim in that aspect, assuming it's that left and right arrow at the bottom left of the screen. Regardless, the first tutorial mission should have at least mentioned what these buttons do. I gave up after failing about ten times on the second 'tutorial' mission. I'll try again later (and delete and update this review). essentially; you may want to wait for more reviews to come in before spending that $20. ed: a bit more before I start playing again... was giving this some thought and it appears to me that this is probably more akin to the puzzle genre of games rather than a tactical simulation. You have to find the proper position to put your ship & have it be turned the right direction so that your (sometimes bizarre) weapon arcs will be able to hit the enemy ships. I've never had such trouble firing at something right in front of me, lol. & a major flaw that I hadn't thought of earlier... there is no opportunity fire. Rather major thing to lack for a tactical space battle game, I'd think. See that ship that didn't move last turn? Well, fear not, because you can still go right past it w/ no issue. Once your turn ends, it's bedtime. CLEAR THE BRIDGE!
Brutally challenging game. Requires a great amount of thought for success. After a few rounds of getting annihilated you should quickly grasp the core concepts. :) Gameplay Video: https://www.youtube.com/watch?v=upxTJ9wb5BI Human Extinction Simulator plays like a game of chess. Each ship has different movement paths and offense/defensive abilities. Missions range from simple space quests to large complex earth defense battles. Victory in these battles is only left up to game knowledge and skill for the most part. Rounds do last quite a while and they don't include any checkpoints, which might be a good or bad thing depending on how you look at it. Some of the earlier quests could probably use refining as failing 1 portion of a sub-quest will end the entire round, often 30-60minutes into it. Given the game has no lengthy tutorial this might be frustrating for some people unfamiliar with the genre, though I will mention the user interface is clean and controls were easy to learn. Overall it's worth a look at if you enjoy turn based tactics or are a fan of the Galactic Civilization franchise, as it's similar in some ways. Fun time sapper of a game, just unfortunately don't have enough of it spare. Cheers.
Well.. I thought for a while about giving up on this game but i still got write this review only 3.8 hours into it... This is a Turn base, Battle chess, space sim, Strategy game... The concept is simple.. you control a space fleet against other space fleet. You have to suruvive the enemy onslaught and fulfill certain object each maps... Exterior of this game is really good.. I enjoy the music tone in the background and i have no trouble with the indie graphics. And battles in space is always better then people wacking each other with a sword.. I been playing this kinda of games since good old shiny force one.. but for the 200-300 different turn base battle chess i played so far.. This is probably the hardest one I have ever encountered... The AI don't cheat but they do move very smart each turn. The Movment and facing of your starships are weird and hard to get use to.. There are many maps and some really really grand battles that require you to survive 100 turns and etc. The developer Dave Toulouse made a post about this game at his blog. http://gamasutra.com/blogs/DaveToulouse/20150306/238038/Postmortem_Human_Extinction_Simulator.php It sums up quite well the success and failure of this game... AS it is.. 70% of people that try this game give up on the very first mission because of the unforgiving 1 shoot kill your trasnporter... 25% gave up after all the training map becaues of the difficulty spike onto other missions... 4.9999% gave up after they cannot reach 3 troopy for each map which yield no achievements. Only 0.0001% of people would take the pain of restarting maps over and over again and enjoy it... 3 things can be done to lower the difficulty and fix the game... 1. Add a undo button... it's a extinction simulator.. not a real battle.. just let me take that move back so i don't have to restart mission... 2. Add a save function for each map.. well.. same as undo.. Need the magic button to reset mistakes.. 3. I can turn my spaceship without moving? I will gladely pay 1 move for it... Anyhow.. Desite i Enjoy a challage of a unforgiving rogue like space turn by turn.. I will have to gave up on this one because of above reason.. 6.5/10 .. would gave it a 8 if there is just a save... Only recommend people that loves the turn by turn battle chess and willing to restart each maps .. many many many many many many times.....
[b]A little Draughty[/b] Draughts or Checkers, whatever you want to call it, it's a pretty simple but still tactical board game. You move each piece diagonally around the board gobbling up your opponents men, get a piece to the farthest row from you and it gets an "upgrade" to a king, a piece with a super power, it can move backwards! It's not the most complicated game in the world, but I used to love playing it as a kid, it was strategic and tactical but still pretty simple to learn. [b]Educated Checkers[/b] Chess, now that's a game on a whole other level, sure, it's pretty much the same checkers board you're used to but gone are the uniform pieces with their identical moves, now there's a small army of characters you can move across the board, each type having its own special movement and area of attack. If checkers is a junior tactical game then chess is checkers with a high school education. [b]Space Chess[/b] Now, imagine a game of chess, but replace the chequered board with the star speckled blanket of space, change the knights, bishops, kings and queens into space vessels with different movement capabilities and areas of attack, digitize the game onto the PC, give it some animated visuals and atmospheric sounds then throw in a narrative to keep things interesting. You know what you've got? Human Extinction Simulator, a turn based, tactical space title from Machine 22. [b]Galactic Flavour[/b] Human Extinction Simulator sees humanity struggle to survive an alien attack, each scenario pushes the story forward as humanity defends and retreats against the alien onslaught. Whilst the narrative is a little dry and only delivered in flavour text at the start of each scenario, (don't get expecting whizzy cut scenes, it's not that sort game) it does do a good job of setting a "Battlestar Galactica" type tone to the proceedings as your military struggles to protect transports full of evacuees and slow down the aggressive destruction wrought by the evil Navassian fleet. [b]Simulated Scenarios[/b] The game is comprised of seven scenarios, each with several missions (simulations) which play out another chapter of the story, you'll be defending transports, saving key personel and launching daring raids into the heart of enemy territory, The initial scenario serves as a tutorial and introduction to the story. It does a pretty good job of introducing you to the game mechanics, which as I mentioned, is a lot like a game of chess. [b]Fields of Fire[/b] In Human Extinction Simulator you control a fleet of ships, both big and small, each ship type has its own weapons systems with their own unique ranges and fields of fire. These areas of attack might not necessarily fall in front of a ship, dependent on the weapons attached, the fields of fire can fall to the sides of a vessel too. Some weapons are more powerful than others, so keeping ships at the right range from their target to do the maximum amount of damage is one of the many considerations you'll need to make whilst playing. Another important part of the tactics in this game is coverage, much like the game of chess, you're going to want to try and keep ships covered by other units, the enemy will think twice about moving to take out a squadron of fighters if he knows that it will leave him vulnerable to volley from a battleship on the next turn. [b]Point and Shoot[/b] Along with the different weapon ranges and damage types, you'll also need to think about ship movement. Human Extinction Simulator adopts a hex based approach to movement, different ship types can move a different number of hexes each turn and can have different turning arcs depending on their size and speed. Taking into account turning arcs to line up shots, anticipating where you think the enemy will ships will move to and how you should move your own to ensure they'll be pointing in the right direction to respond requires a keen tactical mind. [b]The Dark Souls Strategy[/b] This is a game that will challenge you. You will lose, you'll replay a mission, you'll lose again, this can become frustrating but when you finally do achieve your goals in a given mission you get such a feeling of accomplishment it's worth all the effort. Challenge is what makes victory worthwhile, without it winning is meaningless, and winning in Human Extinction Simulator means A LOT! [b]It Looks Hexy[/b] Visually, it's a top down, hex affair, which always limits graphical showmanship somewhat, but flashy graphics aren't what this type of game is about. The backdrops are pretty and the ships themselves are crisp, detailed and show damage as their condition deteriorates throughout a battle. The interface is clean and intuitive and firing ranges are shown clearly on the hex grid when you select a ship which is a huge help. Sound is also perfectly serviceable from the zaps of little lasers to the beefy bangs of a ship you really couldn't afford to lose exploding into pieces. [b]Hard Thinker[/b] The AI is spot on, it doesn't cheat, but it is clever, The Navassians are crafty bastards, even if you've got a handle on all the ship movements and weapon ranges, you'll still find them doing something unexpected, it refreshing (and frustrating) to have such a worthy artificial foe, this is all the more important as Human Extinction Simulator is a single player only game, but the AI is likely to be a tougher opponent than your friends would have been anyway! [b]Measure of a Man[/b] At the start of this review, I compared checkers to chess, well if chess is checkers with a high school education then Human Extinction Simulator is Chess with a PHD. Human Extinction Simulator is both a highly frustrating and highly rewarding tactical game. Whilst some will find the game too challenging and its top down hex based style unappealing, fans of hex based strategy shouldn't hesitate to give Human Extinction Simulator a look. Yes, it's a tough game, but how you face defeat is more the measure of a man than a thousand victories. As the great Carl Sagen said [i]"Extinction is the rule, survival is the exception"[/i] How will you fare? ( To view the full review (and others) please take the time to visit [url=http://www.review-well.com/]Review-Well.Com [/url] )
This is a very good game, well worth the $20. I am about half way through the campaign. It is decently hard, but only in that you are required to take a moment and think about the consequences of your moves. Most of the missions I have been able to finish with all bonus objectives on the first try, it is not punishing. It is an interesting take on space combat. Each ship has its own movement and firing patterns, so it does take a moment to learn. Some ships are mobile enough that you can reliably dart in and out of combat with no problem (aided by the overlay which shows you which locations are safe to end your move.) Some ships are powerful but slow, and you need to plan their route and make sure nothing impedes their course. It does remind me of chess, but more complicated and with some computer assistance to plan your moves. The campain has offered a variety of goals so far to keep things interesting, and I am now carefully weighing which ships to choose for the next campaign (and finding that balance is decent, and some ships I had disliked are becoming more tempting once staying power across an entire campaign is taken into consideration.)
*UPDATE* "If there was one thing I could say about Human Extiniction, it's that a lack of a detailed tutorial and an obtuse interface often interfere with the strategic focus (for new players)." A unique, engaging and hard-as-strategically-placed-nails twist on Chess centered on alien craft blowing each other to bits--what's not to like?
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