
How to Become a Ninja: Part 1 is a very difficulty game that challenges the player's skills. In it you will have to go through 50 levels in order to become a Ninja.
Most likely between $77 and $770. How we estimate →
Checked against 8 developer-reported gamesmedian error
How to Become a Ninja: Part 1 has sold an estimated approximately 399 copies on Steam, for about approximately $257 in gross revenue.
About approximately 399 copies on Steam (mid estimate), modeled from its 14 reviews — low confidence. Not a figure the developer has reported.
About approximately $257 gross, most likely between approximately $77 and approximately $770 — roughly approximately $171 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $6M | 7.5K | 95% | $24.99 | |
| approximately $1.2M | 4.8K | 70% | $12.99 | |
| approximately $645.5K | 2.4K | 97% | $14.99 | |
| approximately $1.6M | 5.2K | 77% | $14.99 | |
| approximately $363.9K | 2.1K | 94% | $9.99 | |
| approximately $345.8K | 759 | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $348 | 54 | 80% | $0.49 | |
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 |