
Short visual novel. An all-too-familiar story, born from an all-too-familiar motive, on an all-too-familiar street.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.6/day in the week after.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

How Much for the Body in the Freezer is a short visual novel about...
...about what, exactly?

Normally, this is where I’m supposed to build up your expectations.
This is the store description page, after all, right?
You know, that familiar nightlife district, the corpse in the freezer, the cute girl.
Just line them up, follow the thread, and keep writing from there.
Everyone’s happy.
Clap, clap, clap.

But I can’t do that.
Because this story is far too ordinary.
So ordinary that even I can’t stand it.
If I told you this was a thrilling suspense story, packed with one climax after another, then by the time you reached the end, you would probably... well...
Maybe you wouldn’t be furious, but you’d at least be disappointed, wouldn’t you?
Ah.
Without meaning to, I’ve gone and written another thing I don’t know how to recommend to anyone.

After all, in this life of mine—not long, but not exactly short either—I’ve learned a little about this thing called “expectation.”
For example, coming to a certain street with a certain impression, a certain expectation,
only to find it isn’t what you imagined.
For example, quietly beginning to expect something from another person,
only to find they aren’t what you imagined.
For example, the world itself,
and finding it isn’t what you imagined.

So I can’t build up your expectations here.
That wouldn’t match what this story is about.
This is just an ordinary story.

A story that hopes, quietly, that someone out there might like it.
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不是第一次玩renka制作的作品。总的来说这位作者的作品都带着一种一脉相承的气质,不管玩几部都好像在玩同一款游戏的不同章节。本作几乎没有游戏性,能做的仅仅是单纯的阅读。剧情并不特别出彩,文案质量在我看来也很一般。尽管如此,几块钱的游戏价格也可以让玩家不在乎以上的缺点。至于艺术风格倒是不错,无论有没有使用ai,都比较在我的好球区。 给好评主要是因为很羡慕作者renka吧,至少从游戏来看,作者一直在做自己喜欢的事情,讲自己喜欢的故事。这对一名创作者来说实在是弥足珍贵。
正如商店頁面所言,此款遊戲講述的不過是一篇隨處可見、人盡皆知的故事。 個人尤其鍾愛Renka獨具巧思的UI設計。本作承襲了前作水星私奔症候群的美術風格,並以此為基礎融入更多冷色調元素。不僅凸顯彷彿與繁華街道毫無交集的都市一隅,也回頭呼應了那台零下二十度、承載著不可告人秘密的倉庫冰櫃。 雖然本人對VN涉獵尚淺,但本作將文本交織於圖層中的表現方式令我頗感驚喜。閱讀過的文本並非被硬生生地移至對話紀錄,而是沒入背景、沒入稍未注意就會被一口吞入的深沼。即使過去與現在的話語被排列於同一條垂直線上,彼此間的界線仍逐漸模糊,最終化為隨都市意象流動的一部分,無意間為遊戲營造出十足的沉浸感。 音樂亦替遊戲奠定了潛藏於街道之下的陰鬱基調。代表都市的電子音色與空靈的器樂聲相互交織,使人置身於那個無人察覺、被遺忘於城市的空間。 故事篇幅雖短,卻仍在有限的文本內有效描繪出各角色的性格。隨著故事走向結尾,角色性格一方面變得更加鮮明,另一方面也留下了更多空間。沒有跌宕起伏、沒有峰迴路轉,更多的是對城市運作的凝視與無助,以及一個再平凡不過的結局。 這或許不是一款適合推薦給身邊所有人的遊戲,但我很慶幸這部作品在過去的某個時間點與我相遇。或許我們需要的從來不是史詩幻想般的冒險譚,而是一篇小巧卻引人入勝、再平凡不過的故事。 Now Playing: PHOTOTAXIS
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| $4.9K | 180 | 83% | $1.39 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
嫌いじゃないけど、あまり人に薦められるタイプのものじゃない 引きや落ちがもうちょっと強くないと、満足できないよ ま、安いので30分ぐらいの読み物としては値段相応だと思います
意外不錯的一個短故事, 結局也有點意思, 推薦
是一部不错的小精品,可以当做下午茶的休闲读物,音乐也做得不错。
大概只有30分钟的文本量 为了写评价时隔一周又玩了一遍,还是有一种异物感。 看起来是高档餐厅但全餐只有四道菜,在你渐入佳境的时候服务员告诉你接下来就是甜品了。 但味道不错。
有点神
美术设计很有意思。 对于这种小体量氛围作,冲着这个美术风格我会给一个好评。 如果没有这个AI味道大到爆的华丽文本的话。
自我救赎的故事,电波对上了就会很有意思
短いながらも濃い世界観に浸れてとてもよかったです
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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