
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 14 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos.

Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes
Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes.
Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger.
More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover.

Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics
Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes.
Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you!
Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act.

Face escalating enemy waves—from toddlers to wolves to gorillas to gods
Conquer boss fights that test your team’s synergy (and your sanity).
Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all!

Strategic roguelike autobattler full of game-breaking synergies
42 Unique Dude Types to recruit and build out your team
Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run
Three Tiers of Challenge, each with additional unique enemies and epic boss battles
Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team
Infinite replayability and absurdity
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 3.1Kreviews | 89% | — | $1.5M |
| $7.99 | 1.2Kratings | 87% | #9 | $1.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game so much. The theory crafting is so much fun and to see an idea for a team work out feels amazing! One thing that I just absolutely hate about this game and it was something I thought was literally the worst part of the demo and that would be the Frenzied modifier for a boss battle. I genuinely have no clue how any of the play testers thought that was a fair and fun mechanic. It it literally the only run killer. Just completely stops you in your tracks almost any time you face it. You have a slow bulky team? Too bad, you die because it ramped too fast. You have a glass cannon team? Too bad, you die because it ramped to 1 shot your squishies almost instantly. It is serious such an unfun mechanic. I would completely understand if it was a skill issue but it literally just isn't. Like you literally go all game trying to save money and spend a little here and there so you can keep up with the curve but it doesn't matter if you face frenzied. If you didn't spend all of your money then you lose. Plain and simple. I'm begging the devs to nerf it. Change it to 1% power. Genuinely even that sounds too strong still but I'll take anything at this point.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dude it's a good game dude
从demo玩到现在也玩了40多次,个人感觉还是不错的,角色都各有自己的特色,有一些依赖后期刷钱找质变装备,有一些在前期就能有很好的发挥,正式版丧尸的调整感觉很好,从一次性摔炮变成重复使用的小炸弹。角色与角色之间的配合也做得不错,有很多组合玩点,脑子里面有很多组合也想玩玩看,但是作为一个肉鸽游戏,流程太固定了,每次开局都差不多,玩到百之后也没什么爽点了,很容易腻。如果多加一些随机性(比如让投资能有赚有亏,加入‘’负债‘’机制,再让机制绑定角色,比如金融家,定位太尴尬了)或者加点突发事件,游戏寿命会更长一些
I wish I could give this a middle rating of sorts. The concept is good and it's a fine enough psuedo incremental rogulike. Feels good to get a good team and 'win'. But progression itself being tied to just using every item/character and 'winning with them' is tedious. Only so many combos are viable, and it feels bad having to pick between something that is useful for this run, or picking something just to tick a box outside the for meta progression and probably throwing your run. It's a tad overpriced for what it is playtime offers outside of super repative or maybe a cheese completionist gameplay, but even that isnt great.
dudes
fun game. reminds me of quadropus rampage for some strange reason
great idea of a game, but why cant you move the fing window in window mode... duuude...
Чел
Great game 10/10
прикольный рогалик
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $231.9K | 577 | 82% | $19.99 | |
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| $1.5M | 5K | 76% | $9.99 | |
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| $1.5M | 4.5K | 93% | $19.99 | |
| $1.5M | 5.6K | 94% | $12.99 |