
House Number 666 is a 2D Survival Horror game based on the story of the unrest souls of serial killer and his victims, stuck in the Demon House.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Horrible graphics...horrible animation (Have the devs never seen a human before?) Nonsense level layouts....horrible collision detection...spelling mistakes... Insta-kills with no warning that cause an immediate game over (rather than just restarting the section again) And it crashes when you try and restore a save. Avoid.
[h1] Genre [/h1] Ein Kurzes 2D Horror Adventure [h1] Story [/h1] Im Haus "666" gab es in den 80er Jahren eine Mordserie und nun gibt es das Gerücht das es dort Spuken soll und wir wollen dem ganzen auf den Grund gehen [h1] Gameplay [/h1] Wir laufen durch das Haus und können verschiedene Räume öffnen (die allerdings nichts beinhalten). Zwischendurch müssen wir Schlüssel finden um bestimmte Türen zu öffnen um weiterzukommen. Manchmal finden wir Lilane Kugeln durch die wir in die sogenante "Spirit World" kommen wo wir Fallen ausweichen müssen und von einem Geist gejagt werden [h1] Achievements [/h1] Es gibt insgesamt 10 Erfolge. Diese sind alle Story basierend und nicht verpassbar [h1] Pro/Contra [/h1] + Nette Soundeffekte + Achievements + XBox 360 Controller Support (Allerdings nicht im Hauptmenü) [h1] Fazit [/h1] Ein Nettes Kurzes Horror Adventure mit Netten Achievements 👑 Powered by HoI 4 Deu Kuratorengruppe auf deutsch/englisch 👑⠀⠀⠀🎉 [url=https://store.steampowered.com/curator/30388691/] Folgen [/url]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Bad story character has chicken thighs for legs 0/10 bones
House Number 666 is an asset/template flip from Anamik Majumdar, who did this already with his Haunted Jail: Alcatas game, it's the exact same game with a different skin. It's a 2D top down retro pixel stealth/puzzle game where you wander around a house that doesn't have much in the way of lighting to discover it's haunted. Run away from the monsters and solve the simple switch flicking puzzles. The implementation here is garbage. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC.
Buy on a 50% off sale or grab the bundle while it's on sale. I didn't encounter any bugs. The gameplay is janky for sure, though. The most annoying thing was the constant prompts about finding keys. I'm not sure if this was intended. I've played a handful of games from this Dev and they are mostly identical aside from having slightly different stories. All you do is walk around and get free achievements basically. Not bad, not great. Less than average? Meh.
Bug ridden mess. No updates or fixes
The game is scary. Played the first and second floor. Will recommend. ___ Character can't get past flower pots and wall edges sometimes even when you are not touching. It's really annoying.
Ahh yes more broken hitboxes and bad graphhics. perfectly terrible.
Крутой, 2d хорор
有成就没中文。 单纯就是走迷宫,一惊一乍很频繁,遇到过直接走过去没事,死不了,安心走迷宫就完事了。 血腥含量不少。 外国666是恶魔,中国666是牛嗨。有一种反差萌的感觉,有点出戏。 采用的是自动存档。 感觉流程应该没多长。 行走骨骼动画有点怪,或者说很有特色。影子踩在人上面。 OBS无法捕捉游戏窗口,我用全屏录制了一小段。 《门牌号666》 《门牌号666》是一款二维生存恐怖游戏,其故事基于一名连环杀手及其受害者不安的灵魂被困在恶魔之屋的情节展开。 1980年,这座房子由一名身份从未曝光的变态连环杀手建造。在20世纪80年代期间,他涉足黑魔法之类的事情,还召唤邪灵。每个月,他都会把受害者带到他那闹鬼的房子里,用人做祭品来取悦恶魔。1986年,一个名叫阿什莉的女孩在深夜下班回家的路上被绑架。这一事件在媒体于各大新闻频道报道后很快曝光。事件发生后的几天里,警方搜查了门牌号为666的房子,发现了连环杀手和被绑架女孩的尸体,地下室里还发现了更多受害者的尸体。其中一名受害者被确认为约翰。但连环杀手的死因不明。房子的所有权转移给了一位住在新泽西的富人丹。他是个怀疑论者,不相信鬼故事。他来到这所房子,想看看那些传言是否属实。据说,包括那名女孩的灵魂在内,受害者的灵魂仍在房子里。在他亲眼目睹超自然现象之前,他显然不相信这些传言。 接下来会发生什么呢?一旦他踏入这座恶魔之屋,他能成功逃脱吗? **主要特色**: - 探索恶魔之屋,寻找超自然现象的证据。 - 有许多灵魂,包括连环杀手受害者不安的灵魂。 - 恶魔潜伏在阴影之中。 - 探索阁楼和地下室,这些是超自然活动频繁发生的热点区域。 - 献上敬意和鲜花,帮助灵魂穿越到另一边。 - 近半个小时的超自然现象调查过程。 注意:我是一名独立游戏开发者,除了音乐之外,所有的图形、艺术作品、动画、编程和设计都是我完成的。希望你能喜欢这款游戏。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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