
Canterz Paranormies is a 2D Top Down survival horror game based on the story of the most renowned paranormal investigation team of the US called "Canterz Paranormies" who got a request from the owner of the Texas Haunted house to investigate it for the paranormal evidence.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Canterz Paranormies is a template flip from Anamik Majumdar, who keeps reskinning the same lame GameMaker Studio game templates and re-releasing them on Steam with a few minor changes. The GameMaker Studio templates he keeps re-releasing are just basic retro pixel (couldn't he rip off a template with proper graphics??) 2D top down/platformer stealth/action games. Here's some other copy + pastes from Anamik of [i]exactly the same game template[/i]: The 2D top down retro pixel stealth/darkness template: [list] [*] Abandoned Croxon Mansion [*] Axizon Labs: Zombies [*] Gaze At Maze [*] Ghost In The Barn House [*] Gregor Hills Haunted Hospital [*] Haunted Jail: Alcatas [*] Heltons Haunted Hotel [*] House Number 666 [*] My Haunted Doll [*] Rescue Rina [*] The Chills [*] The Haunted Exmone Theatre [*] The Haunted Tunnel [/list] Take a look... these are the same basic game with some assets swapped around. Why dump the same lazy game template so many times onto Steam? Cash grabbing, that's why. There's also this other template which has been copied+pasted many times: The 2D retro pixel platformer template: [list] [*] Balloon Azuna [*] Boon Boon [*] Christmas Cats Revenge [*] Electronic World Z [*] Fight For Love [*] Jaxon The Thief [*] Keatz: The Lonely Bird [*] Mission XAM [*] NightmareZ [*] Orange Santa [*] Smash Halloween Pumpkins: The Challenge [*] Super Strawberry Man [*] The Christmas Gifts [*] The Hero of Bangaona [*] The Valley of Super Flowers [*] Yui Tui [*] Zack Y [/list] And honorable mentions, the two shoot 'em up copy+pastes, Proxy Air Force and Warships on the Halloween Night. These are all basically the exact same GameMaker Studio game templates with a different skin and a couple of things changed. No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. No matter how many times this guy copy+pastes the same game, it's not suddenly going to become anything but garbage. Rehashing the same game over and over again is just a cheap nasty cash grab. While Anamik Majumdar occasionally breaks Valve guidelines for partners and attacks reviewers, any legitimacy he may have is eradicated by the way he pumps these copy+paste asset flips out and bulk sells keys to crapware bundle merchants like DailyIndieGame. It's also important to note Anamik Majumdar has denied using GameMaker Studio to make his asset flips, despite every single one being made with GameMaker Studio. It's unclear why Anamik Majumdar has been misleading about these templated cash grabs. As usual, my recommendation is to never give money to asset flippers and construction kit copy+paste cash grabs, so don't reward this one.
Canterz Paranormies, developed and published by Anamik Majumdar, is a small indie horror title that places players in the role of a paranormal investigator exploring a haunted house filled with dark secrets. Presented from a top-down perspective, the game blends elements of exploration, light puzzle solving, and survival horror while focusing heavily on uncovering the tragic history behind a mysterious supernatural disturbance. Rather than relying on fast-paced action or combat-heavy gameplay, the experience is built around investigation and atmosphere, inviting players to slowly uncover the disturbing events that led to the haunting. The story begins with a paranormal investigation team known as the Canterz Paranormies receiving a request for help from a homeowner in Texas. The house in question carries a disturbing reputation due to events that occurred decades earlier. According to the backstory revealed throughout the game, the property was originally built in the 1970s by a man named Jake. Over time, Jake became increasingly obsessed with occult practices and began performing dark rituals inside the house’s basement. His fascination with witchcraft eventually spiraled into tragedy when he murdered members of his own family during a ritual gone wrong. The authorities arrested him and the house was abandoned for many years, but rumors persisted that the spirits connected to the tragedy never truly left the property. Years later, a new owner purchased the house, hoping to renovate and restore it. However, strange occurrences soon began to take place. Unexplained noises echoed through the halls, objects moved on their own, and eerie presences seemed to watch from the shadows. Unable to understand what was happening, the homeowner contacted the Canterz Paranormies investigation group in hopes that they could uncover the truth behind the haunting. Players take on the role of James, the lead investigator of the paranormal team. His mission is to enter the house, examine the environment, and gather evidence that might explain the supernatural events taking place within the building. As the investigation unfolds, players explore different rooms, search for clues related to the previous owner’s rituals, and piece together the history of the tragedy that still lingers in the house. The narrative reveals itself gradually through environmental details and scattered evidence rather than through long cutscenes or extensive dialogue. Gameplay is centered primarily around exploration. From the top-down viewpoint, players navigate the haunted house room by room, inspecting furniture, searching for hidden objects, and unlocking areas that lead deeper into the building. The layout of the house includes multiple sections such as living areas, hallways, storage rooms, and a basement where the most disturbing rituals once took place. Each location contributes to the overall sense of tension as players move deeper into the environment. The survival aspect of the game appears through encounters with supernatural entities that inhabit the house. While the game does not focus heavily on combat, players must still remain cautious when exploring the environment. Spirits and paranormal disturbances can appear unexpectedly, forcing players to react quickly and avoid danger while continuing their investigation. This structure reinforces the idea that the player is not a fighter but an investigator attempting to survive long enough to uncover the truth. Puzzle elements are also present throughout the experience. Certain doors remain locked until players discover keys or specific items hidden within the house. Other moments require interpreting clues or finding objects connected to the rituals performed by the former owner. These small investigative puzzles help create a sense of progression as players slowly gain access to new areas and uncover additional pieces of the story. Visually, Canterz Paranormies uses a simple top-down presentation that emphasizes layout and atmosphere over graphical complexity. The house environment is constructed with modest visual detail, but its design still manages to convey a sense of isolation and unease. Dimly lit rooms, narrow corridors, and the ominous basement area help establish a haunted setting that feels tense despite the relatively simple graphics. The sound design plays an important role in creating the game’s horror atmosphere. Background noises such as distant footsteps, sudden creaks, and eerie ambient sounds create a constant feeling that something unseen may be nearby. Occasionally, unsettling audio cues signal that paranormal activity is about to occur, adding tension to the exploration. These sound effects help maintain suspense as players move through the house searching for answers. Despite its intriguing premise, the game’s limited scope becomes noticeable over time. The gameplay systems remain relatively basic, and the investigation mechanics do not evolve significantly as players progress. The haunted house environment, while effective for building atmosphere, also restricts the variety of locations available to explore. As a result, the experience can feel somewhat repetitive during extended play sessions. However, the simplicity of the design also makes the game accessible to players who enjoy straightforward paranormal horror stories. Instead of overwhelming players with complex mechanics, the game focuses on delivering a focused ghost investigation experience within a single haunted location. The narrative surrounding the tragic history of the house provides enough intrigue to motivate players to continue exploring and uncover the full story. Ultimately, Canterz Paranormies serves as a modest indie horror experience centered on investigating supernatural events within a cursed house. While it lacks the depth and variety found in larger horror titles, it still offers a tense and atmospheric exploration of a paranormal mystery. Players who enjoy small-scale horror games focused on investigation and eerie environments may find the experience enjoyable, even if its limited mechanics prevent it from reaching the same level of complexity as more ambitious survival horror games. Rating: 6/10
Only the Options i dont understand much its a little crazy, but the game is very nice, cheap and funny to stream congrats!
"Canterz Paranormies" is a horror game that involves investigating a haunted house. Overall only takes about an hour to beat, but is fun and kinda scary. Definitely worth the money.
Short cheap fun game
Very short game. Nice spooky atmosphere. I find the game scene transition too abrupt. It's literally like I was randomly walking around, a ghost appeared for like a sec, and the game just tells me to go investigate another floor. I was like...what just happened? Why'd I go to another floor when the ghost is right here? There are a few ghost "chase" scene where the game tells player to run from the ghost...but these almost always fail because the ghost only runs in a straight line in the middle of the room. Player is almost always safe as long he is not walking in the middle of the room.
有成就 没中文 坎特兹灵异调查 《坎特兹灵异调查》是一款 2D 俯视角生存恐怖游戏,故事围绕美国最知名的超自然调查团队 “坎特兹灵异调查” 展开。团队收到德州一栋鬼屋屋主的委托,前来寻找超自然证据。 这栋德州住宅由第一任房主杰克于 1974 年建造。80 年代初,杰克沉迷巫术,导致宅内释放出黑暗力量。他经常在地下室进行仪式,最终被恶魔控制,杀害了自己的家人。案发次日他被捕归案,并向警方坦白自己对凶案毫无记忆,最终被判处终身监禁。 这栋房子空置了数十年,直到有人买下房产,从国外回到美国入住。可刚住几天,他就发现房子闹鬼,充满怨气的灵魂仍在此地伺机复仇。于是他联系了 “坎特兹灵异调查” 团队,前来勘察并提供帮助。 你将扮演团队首席调查员詹姆斯,不惜一切代价帮助现任屋主。 核心特色 探索整栋德州鬼屋 使用多种科学设备,如感应舱、电磁场探测仪等 黑暗中潜伏着大量恶灵 探索巨大的地下室,那里是恶魔盘踞之地 近半小时的超自然调查体验 注:本作由独立开发者单人制作,除音乐外,所有画面、美术、动画与程序均由本人完成。希望你能享受游戏。
这游戏虽然没中文 但基本能看懂玩气氛渲染不错 我没敢听音乐 道具好像不能自己主动使用,半小时通关。总的来说不错
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 乌鸦 - Crows | $445.9 | 60 | 40% | $0.49 |
| Wizard Lady | $445.9 | 72 | 83% | $0.99 |
| My Strange Girlfriends | $452 | 73 | 78% | $0.99 |
| Ecchi Puzzle | $453.2 | 61 | 66% | $0.49 |
| Tricky Cat | $442.9 | 54 | 83% | $0.59 |
| Nya Nya Nya Girls 2 (ʻʻʻ)_(=^・ω・^=)_(ʻʻʻ) | $442.7 | 65 | 71% | $0.99 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.1K | 97% | $19.99 |
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |