
A horror game that challenges you to play three different games and diagnoses your tolerance for fear. “Surprise fear,” “hiding fear,” “escaping fear”—are you tolerant of all types of fear?
Modeled estimate, not a reported figure. How we estimate →
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About
A horror game that challenges you to play three different games and diagnoses your tolerance for fear.
Three types of horror games
Three types of horror games are available: “Surprise Horror,” “Hide Horror,” and “Escape Horror.”
Increasing difficulty according to player ability
A “ability test” is conducted in advance to measure “judgment,” “memory,” and “observation .” The game difficulty increases according to the results.


◆ Surprise Horror
A game where you exorcise ghosts lurking in the mansion and aim to escape.

◆ Hide Horror
A game in which you hide from life forms that have taken over a hospital and attempt to escape.

◆ Escape Horror
A game in which you must overcome your fears and escape from school.

40–60 minutes
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
b
extremely good indie horror game! the tests in the game are scary and professionally done
酔ってしまいまともにゲームができなかった。それ以外は面白かった。
공포 내성은 있으나 기억력 내성이 없다는 걸 일깨워준 게임
タイトルが興味を引き立てます。手軽にできて良い。 もう少しクオリティを高めて2を出してほしい。
기억력 테스트라고 말해주셔야죠 기억력은 안들고왔단 말이에요
내가 뒤지게 길치라는 것만 깨달음. 그냥 그림아저씨랑 학교에서 살 뻔함.
《恐怖耐性诊断测试》评测|概念很巧,短但够味的心理恐怖小品 我是看了 Warma 的视频 入坑的这款游戏,出于好奇入手之后,还顺手推荐给了室友一起体验。实际玩下来,这是一款思路非常清晰、定位也很明确的作品——它并不追求流程长度,而是专注于“测试”和“恐怖体验”本身。 作为一名恐怖题材爱好者,同时也挺喜欢各种测试类玩法,这款游戏对我来说可以说是**“双厨狂喜”了 😈📋。游戏围绕所提出的三种恐怖类型**展开,每一种都用相对直观、容易理解的方式呈现出来,不需要复杂背景设定,也不靠大量文本堆砌,玩家很容易代入到“我正在被测试”的状态中。 我个人印象最深的是偏向心理压迫感的那一部分设计。它不靠突然的刺激取胜,而是通过环境变化和节奏控制,让人不自觉地开始紧张、猜测下一步会发生什么,这种“自己吓自己”的过程反而很加分 🧠⚠️。整体难度设置也比较友好,不会因为操作或解谜卡关影响体验,更像是一场节奏紧凑的心理实验。 当然,它的短板也同样明显:流程确实偏短。我大概 40 分钟左右就完整体验完了全部内容,结束时多少会有点意犹未尽。如果是原价入手,性价比会显得略低,更适合作为折扣时的轻量体验,或者一次性通关的小品游戏。 总结来说: 《恐怖耐性诊断测试》是一款想法有趣、执行到位的恐怖测试类作品,非常适合喜欢心理恐怖、实验性质玩法,或是被视频安利后想亲自体验的玩家。但它并不适合追求长流程或高重复游玩的用户。等打折入手,体验会更加舒服 👻🎮。
第1階のテストは【屋敷】【研究所?】【学校】、第2回のテストでは、【学校】【屋敷】【迷路】となってます。まずドーナッツ自体がよく見えません、めっちゃ見にくいです。だからといって明るさをMaxにするとライトが常に光っているので基盤を入力するとき見えなくなります。【学校】では扉を経由すると二度と戻れません、ドーナッツを探しに戻れません。【学校】は隠れる恐怖となってますが難しいです。ドーナッツがまじで見にくい、徘徊しているシスターは視界関係なく遮蔽が無い場合即振り向き追ってきます。屋敷の出口が分かりにくい、せめて扉は開いておいてほしい、初見だと気づきにくいと思います。【迷路】は逃げる恐怖で逃げながらドーナッツと数字の十番を記憶し基盤に入力するんですがドーナッツがとにかく見つけづらい。本当に見にくいです。もう少しわかりやすい場所に置くか見やすいようにしてほしい。1回目とは違い若干怖くなったなとは思ったけどそんなことよりドーナッツ見にくい。
It's what it says it is, a horror tolerance test. Short, sweet, and to the point. The EN subs could use some reformatting/proofreading (at times they don't fit the screen in full screen, but that might just be my laptop), but otherwise doesn't deter from the gameplay experience too much. You don't have to take the results you get too seriously, but it's pretty interesting to see ho your baseline changes once they throw you into things.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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