
Instead of a traditional flashlight, a camera flash – a brief, flickering, blinding light that reveals dark secrets and leaves you in total darkness when it fades. Every step is a fight for survival, and the use of the flash completely redefines the way you explore dark locations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

THE GAME CONTAINS FLASHING LIGHTS AND VISUAL EFFECTS (E.G., CAMERA FLASH SIMULATIONS) THAT MAY CAUSE DISCOMFORT OR SEIZURES FOR PEOPLE SENSITIVE TO LIGHT FLASHING OR WITH PHOTOEPILEPSY. IT IS ADVISED TO EXERCISE CAUTION DURING PLAY AND CONSIDER TRYING THE DEMO BEFORE PURCHASING.

Welcome to HorrorCore: Labyrinth and Pools of Horror, a game that takes you on a journey through a disturbing, dark world full of tension, fear, and unexpected solutions. Inspired by the iconic Backrooms and horror classics, the game will immerse you in a labyrinth where every room could become a trap, and unknown entities lurk in the darkness, waiting for your mistakes.
As an amateur photographer, you decide to visit the newly opened museum dedicated to internet creepypasta legends. Among the exhibits is the legendary painting "Forgotten Halls," said to hide dark secrets. Fascinated by the history behind the artwork, you decide to capture its image through your lens. However, shortly after entering the museum, you begin to notice strange changes — the surroundings become increasingly unreal, and dark shadows seem to come alive. Soon, you realize the museum is not what it seems, and lurking around every corner is something you can't capture in a frame. You must unravel the mystery of "Forgotten Halls" and escape before you become part of its eerie history.
In this world, you won’t find traditional light or a flashlight. Your only hope is a camera, or more precisely, the camera flash. This brief, blinding light allows you to momentarily unveil dark secrets, but when it fades… you’re left in total darkness, filled with terrifying sounds that seem to emerge from the depths of hell itself.
Game Modes
Normal: In this mode, you’ll face a true fight for survival. Something in the dark may kill you, but can you find the exit before it's too late?
Exploration: If you want to experience the thrill of fear without the pressure of time, choose this mode. Although there’s no mortal danger, the darkness will still be unsettling, and the atmosphere will never cease to disturb you.
HorrorCore (New Game+) – A mode inspired by my game Apartament 1406. You have no conventional weapons – your only defense is a camera. Use the flash to light up the darkness and slow down the creatures lurking in the shadows… but be careful, not everything should be captured. Can you survive with only the flash as your weapon? This mode requires you to complete the "New Game" or "Adventure" mode first.
The game isn’t about traditional combat – it’s about the fear that rises within you with every passing moment. The camera is your only "weapon." The flash of light can slow down unknown entities, but you never know if it will attract something even worse.
Key Features:
Turning Points in the Dark – brief flashes from the camera that reveal a terrifying reality.
No Flashlight – the camera’s light is the only way to uncover the truth, but each use of the flash leaves you in total darkness.
Dark, Tense Atmosphere – gameplay in the dark, where every step could be your last.
Two Unique Modes – The Normal survival mode and Exploration, where there’s no pressure, but fear is just as real.
Steam Features – The game offers Steam Achievements to track your progress and unique accomplishments, Steam Cloud for saving progress and continuing your game across different devices, Steam Leaderboards for comparing your scores with other players, and support for gamepad controls, providing an alternative way to explore and survive.
Game Options: Disable Flicker (where the light simply shines for about 2 seconds before fading away), in-game brightness adjustment, language selection, voice acting options, control customization, as well as detailed graphics and audio settings. These options allow you to tailor the gameplay experience to your preferences, ensuring an immersive and comfortable environment whether you're adjusting visual effects, sound levels, or how you interact with the game.
“HorrorCore: Labyrinth and Pools of Horror” is a combination of classic horror with incredible atmosphere and psychological uncertainty, as well as dark mystery. The game will intrigue fans not only for its unique mechanics but also for its one-of-a-kind, incredibly unsettling world.
Discover what the darkness hides. Will you survive, or will you be consumed by the shadows?
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jumpscare
верните деньги
Temps nécessaire pour finir le jeu : 34min et 58 sec (selon le timer à la fin) en prenant le temps de visiter chaque niveau. [b]Ambiance:[/b] Le jeu mets bien dans une situation inconfortable avec des éléments qui apparaissent aléatoirement et des sons dérangeants. [b]Mécaniques:[/b] La mécanique de l'appareil photo pour éclairer son environnement est intéressante mais le fait de l'utiliser en permanence fait qu'on s'en lasse vite. [b]Univers:[/b] Etant fan du dreamcore, je m'attendais à un univers plus poussé et intriguant, mais là chaque niveau est sur un thème unique. J'ai très franchement une sensation de vide. Marcher dans l'eau en suivant un point lumineux dans le néant ou se balader dans des conduits d'aération monotones pendant plusieurs minutes est trop répétitif. La seul chose qui maintient éveillé est la peu d'un jumpscare ou autre événement. [b]Impression globale[/b] J'ai la sensation d'avoir perdu 34m58s dans un jeu pas abouti sans but précis sorti juste pour dire "on sort un jeu". Les mécaniques et l'atmosphères auraient pu avoir un potentiel intéressant mais cela a été mal exploité. Les niveaux sont trop monotones et sans grand intérêt. Je ne m'attendais pas à grand chose d'un jeu à 2,42€ mais pas à être déçu à ce point.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Traditional Chinese*, Simplified Chinese*, Czech, Danish +82 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego muy drogado de pools y laberintos con muchos bugs
75 cents for this ragdoll aah game
Oynanışta first-person hissi ve kamera yerleşimi hoşuma gitti; karakter hareketleri de tatmin edici. Fakat oyunun sunumu zayıf ve flaş temelli aydınlatma kısa sürede yorucu/rahatsız edici hâle geliyor. Bu yöntem bazı oyuncular için fotosensitivite riski de taşıyabilir. Asıl problemi ise NPC’ler: yapay zekâ ve animasyon kalitesi düşük olduğu için karşılaşmalar ilgi çekici değil; bu da tempoyu öldürüyor ve oyundan çabuk sıkılmama yol açtı. Fikir iyi, ancak uygulama şu an hedefi vuramıyor. Erişilebilirlik seçenekleri (flaş şiddeti/sıklığı ayarı, sürekli ışık alternatifi) ve anlamlı NPC iyileştirmeleriyle oyun belirgin şekilde yükselebilir. Kısa Özet: First-person ve kamera kullanımı yerinde; ancak flaş temelli aydınlatma yorucu/rahatsız edici. NPC’ler çok zayıf, bu da sunumu ve akışı baltalıyor. Fikir iyi ama uygulanışı eksik—geliştirme ister. Artılar ✅ First-person bakış açısı ve karakter hareketi akıcı ✅ Kamera konumlandırması/doğrultusu başarılı Eksiler ❌ Sunum tekniği dağınık ❌ Sürekli kamera flaşı kullanımı birçok oyuncu için rahatsız edici (fotosensitivite riski) ❌ NPC yapay zekâsı/animasyonları zayıf ve tekrar eden davranışlar sıkıcı ❌ Ana fikir (flaşla keşif) kâğıt üzerinde iyi, pratikte yeterince taşınmamış Geliştiriciye Öneriler (yapıcı) Erişilebilirlik: Flaş yerine/yanında sürekli ışık seçeneği, flaş şiddeti/sıklığı kaydırıcıları, “güvenli mod” (strobe azaltma), parlaklık–gamma ayarları. Flaş tasarımı: Daha uzun yarı ömürlü flaş, yumuşak sönüm, kısa “afterglow”, cooldown’ı azaltılmış deneme. Görsel ipuçları: Kenar vurgusu (silhouette), acil durum çubuğu/işaret fişeği, çevresel fosforlu işaretler. NPC geliştirmesi: Devriye-araştır-kovala durum makineleri, daha iyi pathfinding, ses/ışıkla tetiklenme, saldırı ön-animleri, daha zengin ses tasarımı; çeşitlilik için davranış havuzu. Sunum/pacing: Bölüm içi mikro hedefler, ortam anlatımı (not/iz/ışık rehberi), jumpscare yerine gerilim biriktirme. I like how the game feels in first-person: movement is responsive and the camera work is consistently good. Unfortunately, the presentation suffers because the core lighting mechanic relies on repeated camera flashes. It becomes fatiguing quickly and may be uncomfortable for some players. The bigger issue is the NPCs—AI and animation quality are too weak to sustain fear or variety, so encounters blur together and the pacing drops. The premise is cool, but in its current state the execution doesn’t carry it. With better accessibility options, a refined flash system, and meaningful NPC upgrades, this could rise a tier. Strong first-person feel and solid camera work, but the flash-based lighting is fatiguing and not accessibility-friendly. The core idea isn’t fully realized, and weak NPCs drag the pacing. Promising concept, undercooked execution. Pros First-person perspective and character movement feel smooth Camera placement and framing are effective Cons Scattershot presentation that hurts immersion Constant camera-flash lighting is tiring and can be a photosensitivity trigger NPC AI/animations are weak, leading to repetitive, low-tension encounters Core concept (flash-driven exploration) doesn’t land in practice Suggestions for the Devs Accessibility: Provide a steady-light option alongside flash; sliders for flash intensity/frequency; “safe mode” to reduce strobing; brightness/gamma controls. Flash Design: Add a softer falloff/afterglow, shorten cooldowns, consider limited-use flares or glowsticks. Guidance & Readability: Use silhouette highlights, environmental markers, or diegetic signage to reduce disorientation without killing tension. NPC Improvements: Clear patrol-search-chase states, better pathfinding, audio/visual stimulus response, readable attack wind-ups, more behavioral variety. Pacing & Presentation: Micro-objectives within levels, stronger environmental storytelling, and tension ramping over cheap jumpscares.
kk çok çerez oyun amk 17 dakikada en zor gözükeni bitirdim normal zorlukla zor zorluğu arasında gram fark yok lütfen buraya para vereceğinize gidin para biriktirip cs de kasa açın
Notes are broken and the horror is sub par at best, you can find better than this I promise you that.
Das Spiel ist sehr schlecht!
HorrorCore: Laberinto y Piscinas del Horror Hay juegos que buscan asustarte… y hay otros que quieren que te pierdas dentro de tu propio miedo. HorrorCore: Laberinto y Piscinas del Horror, de Airem Studios, no intenta ser un survival horror tradicional. Aquí no hay armas, no hay escapatorias fáciles… solo oscuridad… y la incómoda sensación de que algo te observa incluso cuando no puedes verlo. Desde el primer momento, el juego se apoya en una premisa inquietante: un museo dedicado a creepypastas que se transforma en una pesadilla viva. La inspiración en el fenómeno de los Backrooms es evidente, pero no se siente como una simple copia… sino como una reinterpretación más opresiva, más íntima… más cruel. El verdadero protagonista no eres tú… es la cámara. Ese flash… ese instante de luz… es tanto tu salvación como tu condena. Cada fotografía revela fragmentos de la realidad… pero también puede delatar tu posición. Y ahí es donde el juego brilla: convierte una mecánica simple en una fuente constante de tensión psicológica. No hay combate. No hay control total. Solo decisiones impulsivas… en la oscuridad. El diseño sonoro cumple un papel clave: susurros lejanos, ecos imposibles… y ese silencio que pesa más que cualquier grito. Es un terror que no depende de jumpscares baratos, sino de la ansiedad progresiva, de la paranoia que crece paso a paso. ¿Sus puntos débiles? Puede sentirse limitado para quienes buscan acción o variedad mecánica. Y en algunos momentos, la exploración puede volverse confusa… pero quizás… ese también es el punto. Porque aquí… perderse… es parte de la experiencia. Veredicto de La Voz del Terror: Un descenso breve pero perturbador a un laberinto donde la luz no te protege… solo te muestra lo que te está esperando. Si decides entrar… recuerda esto: No todo lo que aparece en la foto… quiere ser visto.
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Players by region
Where this game's players are, estimated from review languages.
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