
Instead of a traditional flashlight, a camera flash – a brief, flickering, blinding light that reveals dark secrets and leaves you in total darkness when it fades. Every step is a fight for survival, and the use of the flash completely redefines the way you explore dark locations.
Modeled estimate, not a reported figure. How we estimate →
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About

THE GAME CONTAINS FLASHING LIGHTS AND VISUAL EFFECTS (E.G., CAMERA FLASH SIMULATIONS) THAT MAY CAUSE DISCOMFORT OR SEIZURES FOR PEOPLE SENSITIVE TO LIGHT FLASHING OR WITH PHOTOEPILEPSY. IT IS ADVISED TO EXERCISE CAUTION DURING PLAY AND CONSIDER TRYING THE DEMO BEFORE PURCHASING.

Welcome to HorrorCore: Labyrinth and Pools of Horror, a game that takes you on a journey through a disturbing, dark world full of tension, fear, and unexpected solutions. Inspired by the iconic Backrooms and horror classics, the game will immerse you in a labyrinth where every room could become a trap, and unknown entities lurk in the darkness, waiting for your mistakes.
As an amateur photographer, you decide to visit the newly opened museum dedicated to internet creepypasta legends. Among the exhibits is the legendary painting "Forgotten Halls," said to hide dark secrets. Fascinated by the history behind the artwork, you decide to capture its image through your lens. However, shortly after entering the museum, you begin to notice strange changes — the surroundings become increasingly unreal, and dark shadows seem to come alive. Soon, you realize the museum is not what it seems, and lurking around every corner is something you can't capture in a frame. You must unravel the mystery of "Forgotten Halls" and escape before you become part of its eerie history.
In this world, you won’t find traditional light or a flashlight. Your only hope is a camera, or more precisely, the camera flash. This brief, blinding light allows you to momentarily unveil dark secrets, but when it fades… you’re left in total darkness, filled with terrifying sounds that seem to emerge from the depths of hell itself.
Game Modes
Normal: In this mode, you’ll face a true fight for survival. Something in the dark may kill you, but can you find the exit before it's too late?
Exploration: If you want to experience the thrill of fear without the pressure of time, choose this mode. Although there’s no mortal danger, the darkness will still be unsettling, and the atmosphere will never cease to disturb you.
HorrorCore (New Game+) – A mode inspired by my game Apartament 1406. You have no conventional weapons – your only defense is a camera. Use the flash to light up the darkness and slow down the creatures lurking in the shadows… but be careful, not everything should be captured. Can you survive with only the flash as your weapon? This mode requires you to complete the "New Game" or "Adventure" mode first.
The game isn’t about traditional combat – it’s about the fear that rises within you with every passing moment. The camera is your only "weapon." The flash of light can slow down unknown entities, but you never know if it will attract something even worse.
Key Features:
Turning Points in the Dark – brief flashes from the camera that reveal a terrifying reality.
No Flashlight – the camera’s light is the only way to uncover the truth, but each use of the flash leaves you in total darkness.
Dark, Tense Atmosphere – gameplay in the dark, where every step could be your last.
Two Unique Modes – The Normal survival mode and Exploration, where there’s no pressure, but fear is just as real.
Steam Features – The game offers Steam Achievements to track your progress and unique accomplishments, Steam Cloud for saving progress and continuing your game across different devices, Steam Leaderboards for comparing your scores with other players, and support for gamepad controls, providing an alternative way to explore and survive.
Game Options: Disable Flicker (where the light simply shines for about 2 seconds before fading away), in-game brightness adjustment, language selection, voice acting options, control customization, as well as detailed graphics and audio settings. These options allow you to tailor the gameplay experience to your preferences, ensuring an immersive and comfortable environment whether you're adjusting visual effects, sound levels, or how you interact with the game.
“HorrorCore: Labyrinth and Pools of Horror” is a combination of classic horror with incredible atmosphere and psychological uncertainty, as well as dark mystery. The game will intrigue fans not only for its unique mechanics but also for its one-of-a-kind, incredibly unsettling world.
Discover what the darkness hides. Will you survive, or will you be consumed by the shadows?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Traditional Chinese*, Simplified Chinese*, Czech, Danish +82 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥ ПОВНА ЗАЛУПА ГОВНО ПОНОС ,РОЗРОБНИК , ШОБ ТЕБЕ КОМАПРІ ПОКУСАЛИ ПАДЛА ,ВСЕ
мыжики выручайте если соберете 10 наград то мне купят ящик пива
This game is so ass it's not even funny, it feels like a GMod horror map. You'd genuinely have more fun playing Roblox horror games than this, it's actually a waste of money, and I got this for less than a dollar.
Very horror indeed
норм
Juego muy drogado de pools y laberintos con muchos bugs
Oynanışta first-person hissi ve kamera yerleşimi hoşuma gitti; karakter hareketleri de tatmin edici. Fakat oyunun sunumu zayıf ve flaş temelli aydınlatma kısa sürede yorucu/rahatsız edici hâle geliyor. Bu yöntem bazı oyuncular için fotosensitivite riski de taşıyabilir. Asıl problemi ise NPC’ler: yapay zekâ ve animasyon kalitesi düşük olduğu için karşılaşmalar ilgi çekici değil; bu da tempoyu öldürüyor ve oyundan çabuk sıkılmama yol açtı. Fikir iyi, ancak uygulama şu an hedefi vuramıyor. Erişilebilirlik seçenekleri (flaş şiddeti/sıklığı ayarı, sürekli ışık alternatifi) ve anlamlı NPC iyileştirmeleriyle oyun belirgin şekilde yükselebilir. Kısa Özet: First-person ve kamera kullanımı yerinde; ancak flaş temelli aydınlatma yorucu/rahatsız edici. NPC’ler çok zayıf, bu da sunumu ve akışı baltalıyor. Fikir iyi ama uygulanışı eksik—geliştirme ister. Artılar ✅ First-person bakış açısı ve karakter hareketi akıcı ✅ Kamera konumlandırması/doğrultusu başarılı Eksiler ❌ Sunum tekniği dağınık ❌ Sürekli kamera flaşı kullanımı birçok oyuncu için rahatsız edici (fotosensitivite riski) ❌ NPC yapay zekâsı/animasyonları zayıf ve tekrar eden davranışlar sıkıcı ❌ Ana fikir (flaşla keşif) kâğıt üzerinde iyi, pratikte yeterince taşınmamış Geliştiriciye Öneriler (yapıcı) Erişilebilirlik: Flaş yerine/yanında sürekli ışık seçeneği, flaş şiddeti/sıklığı kaydırıcıları, “güvenli mod” (strobe azaltma), parlaklık–gamma ayarları. Flaş tasarımı: Daha uzun yarı ömürlü flaş, yumuşak sönüm, kısa “afterglow”, cooldown’ı azaltılmış deneme. Görsel ipuçları: Kenar vurgusu (silhouette), acil durum çubuğu/işaret fişeği, çevresel fosforlu işaretler. NPC geliştirmesi: Devriye-araştır-kovala durum makineleri, daha iyi pathfinding, ses/ışıkla tetiklenme, saldırı ön-animleri, daha zengin ses tasarımı; çeşitlilik için davranış havuzu. Sunum/pacing: Bölüm içi mikro hedefler, ortam anlatımı (not/iz/ışık rehberi), jumpscare yerine gerilim biriktirme. I like how the game feels in first-person: movement is responsive and the camera work is consistently good. Unfortunately, the presentation suffers because the core lighting mechanic relies on repeated camera flashes. It becomes fatiguing quickly and may be uncomfortable for some players. The bigger issue is the NPCs—AI and animation quality are too weak to sustain fear or variety, so encounters blur together and the pacing drops. The premise is cool, but in its current state the execution doesn’t carry it. With better accessibility options, a refined flash system, and meaningful NPC upgrades, this could rise a tier. Strong first-person feel and solid camera work, but the flash-based lighting is fatiguing and not accessibility-friendly. The core idea isn’t fully realized, and weak NPCs drag the pacing. Promising concept, undercooked execution. Pros First-person perspective and character movement feel smooth Camera placement and framing are effective Cons Scattershot presentation that hurts immersion Constant camera-flash lighting is tiring and can be a photosensitivity trigger NPC AI/animations are weak, leading to repetitive, low-tension encounters Core concept (flash-driven exploration) doesn’t land in practice Suggestions for the Devs Accessibility: Provide a steady-light option alongside flash; sliders for flash intensity/frequency; “safe mode” to reduce strobing; brightness/gamma controls. Flash Design: Add a softer falloff/afterglow, shorten cooldowns, consider limited-use flares or glowsticks. Guidance & Readability: Use silhouette highlights, environmental markers, or diegetic signage to reduce disorientation without killing tension. NPC Improvements: Clear patrol-search-chase states, better pathfinding, audio/visual stimulus response, readable attack wind-ups, more behavioral variety. Pacing & Presentation: Micro-objectives within levels, stronger environmental storytelling, and tension ramping over cheap jumpscares.
kk çok çerez oyun amk 17 dakikada en zor gözükeni bitirdim normal zorlukla zor zorluğu arasında gram fark yok lütfen buraya para vereceğinize gidin para biriktirip cs de kasa açın
game was very good scary as well reminded me of a placxe inside the backrooms hidden area
Temps nécessaire pour finir le jeu : 34min et 58 sec (selon le timer à la fin) en prenant le temps de visiter chaque niveau. [b]Ambiance:[/b] Le jeu mets bien dans une situation inconfortable avec des éléments qui apparaissent aléatoirement et des sons dérangeants. [b]Mécaniques:[/b] La mécanique de l'appareil photo pour éclairer son environnement est intéressante mais le fait de l'utiliser en permanence fait qu'on s'en lasse vite. [b]Univers:[/b] Etant fan du dreamcore, je m'attendais à un univers plus poussé et intriguant, mais là chaque niveau est sur un thème unique. J'ai très franchement une sensation de vide. Marcher dans l'eau en suivant un point lumineux dans le néant ou se balader dans des conduits d'aération monotones pendant plusieurs minutes est trop répétitif. La seul chose qui maintient éveillé est la peu d'un jumpscare ou autre événement. [b]Impression globale[/b] J'ai la sensation d'avoir perdu 34m58s dans un jeu pas abouti sans but précis sorti juste pour dire "on sort un jeu". Les mécaniques et l'atmosphères auraient pu avoir un potentiel intéressant mais cela a été mal exploité. Les niveaux sont trop monotones et sans grand intérêt. Je ne m'attendais pas à grand chose d'un jeu à 2,42€ mais pas à être déçu à ce point.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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