
Explore a post-pandemic fictional Mediterranean island and confront your fears! Immerse yourself in a seemingly abandoned city and struggle to find a precious Banydebosc red wine bottle to cure your loved ones. But be aware; your Nemesis is hunting you. Indie Jumpscares included! :D
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Russian*, Simplified Chinese*, Traditional Chinese*, French*, Turkish*, Korean**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oyun güzel beyler
⠀
Гра виглядає гарно, але це єдине, що в ній сподобалось. Є кілька секцій де потрібно шукати символи на стінах і водночас за тобою женеться ворог по маленькій локації так що від нього більше ніж на кілька секунд не відірватись, щоб щось роздивитись. Зроблено це дуже погано і більше дратує ніж лякає.
텍스트 고봉밥으로 써놓은 쪽지만 왕창 주면서 스토리를 진행시켜요 맵은 이뻐요 길이 많아서 길 잃기 쉬워요
く__,.ヘヽ. / ,ー、 〉 \ ', !-─‐-i / /´ /`ー' L//`ヽ、 / /, /| , , ', イ / /-‐/ i L_ ハ ヽ! i レ ヘ 7イ`ト レ'ァ-ト、!ハ| | !,/7 '0' ´0iソ| | |.从" _ ,,,, / |./ | レ'| i>.、,,__ _,.イ / .i | レ'| | / k_7_/レ'ヽ, ハ. | | |/i 〈|/ i ,.ヘ | i | .|/ / i: ヘ! \ | kヽ>、ハ _,.ヘ、 /、! !'〈//`T´', \ `'7'ーr' レ'ヽL__|___i,___,ンレ|ノ ト-,/ |___./ 'ー' !_,.
what a game, i really enjoy a lo, recomend
Feking booooooring puzle game
Ce jeu est top ! L'ambiance est chouette et l'intrigue est intéressante~ il y a de sacrées belles images, de jour comme de nuit. Un peu dommage que les "ennemis" qu'on croise sont tous les mêmes. J'ai trouvé certaines phases d'énigmes très oppressantes voir trop, mais le jeu est gentil pour offrir la possibilité de les faire au calme grâce à une option spéciale (que je n'ai pas utilisé car j'aime le challenge). Sinon je pense que pour le prix le jeu est un peu court mais n'hésitez vraiment pas à le prendre s'il vous fait de l'oeil lorsqu'il est en promotion ♪ Pour les curieux voici mon let's play commenté du jeu complet en plusieurs épisodes :3 => https://www.youtube.com/watch?v=XvYQ0a3seLM&list=PLqgdWdUfEv9C1Rz_KgWwQMdJWI1sGxIjU
Редкостная дрянь. С одной стороны - примитивный хоррор-бродилка. Но авторы решили повыёживаться и добавили безголового врага и "физические головоломки" взятые из Half-Life 2. В некоторых местах надо бегать-убегать, при том, что играем за астматика, который через пару десятков метров начинает задыхаться...
HORROR TALES: The Wine is a first-person psychological horror adventure developed and published by Carlos Coronado that demonstrates how fear can be created without relying on traditional horror environments. Instead of confining players to dark mansions or abandoned hospitals, the game takes place on a sunlit Mediterranean island devastated by a mysterious pandemic. This unusual setting immediately gives the experience a unique identity, allowing it to stand apart from many other independent horror titles while delivering an unsettling journey filled with mystery, exploration, and suspense. The story is set in the aftermath of a catastrophe that has left much of the world in ruins. A deadly illness known as the Devil's Fever has decimated the population, leaving entire communities abandoned. Players arrive on the island searching for a rare bottle of wine believed to possess extraordinary significance. What initially appears to be a simple mission quickly evolves into something far more disturbing as hidden truths emerge and strange events begin to unfold. The narrative is intentionally mysterious, encouraging players to piece together information through exploration rather than presenting straightforward explanations. One of the game's greatest strengths is its atmosphere. The bright coastal environments create a striking contrast with the dark themes at the heart of the story. Empty streets, abandoned buildings, and silent public spaces evoke feelings of loneliness and unease. The island itself becomes a character in the narrative, telling its story through environmental details and subtle clues. This contrast between beauty and decay gives the experience a distinctive emotional impact, making players feel uncomfortable even in locations that would normally seem peaceful. Exploration forms the backbone of the gameplay. Players spend much of their time searching buildings, investigating abandoned areas, and uncovering fragments of the island's tragic history. The world is filled with notes, documents, and environmental storytelling elements that gradually reveal what happened before the protagonist arrived. This approach rewards curiosity and encourages players to carefully examine their surroundings rather than rushing through objectives. Puzzle-solving plays an important role throughout the adventure. Challenges often require observation, experimentation, and logical thinking. Rather than relying heavily on obscure solutions, most puzzles are integrated naturally into the environment and contribute to the sense of immersion. Some sections make use of physics-based interactions, requiring players to manipulate objects and navigate obstacles in creative ways. These moments provide variety and help maintain a steady pace between story revelations and more intense sequences. The game's horror elements are built primarily around tension and anticipation rather than constant action. An enigmatic pursuer appears during critical moments, transforming quiet exploration into frantic attempts to survive. These encounters create some of the most memorable scenes in the game because they force players to react under pressure while navigating unfamiliar environments. The contrast between calm exploration and sudden danger helps sustain suspense throughout the experience. Visually, HORROR TALES: The Wine is remarkably effective. The Mediterranean setting is rendered with impressive attention to detail, featuring picturesque coastal landscapes, abandoned architecture, and atmospheric lighting. The environments feel believable and lived-in despite their desolation. The use of sunlight as a tool for horror is particularly noteworthy, proving that unsettling experiences do not require darkness to be effective. The visual presentation consistently supports the game's themes of isolation and decline. Sound design further enhances the atmosphere. Ambient noises, distant echoes, environmental effects, and carefully timed musical cues create a sense of constant unease. Quiet moments often feel just as tense as the more overtly frightening sequences because players are never entirely certain what may happen next. The restrained use of music allows environmental audio to take center stage, making the world feel more immersive and believable. Another strength lies in the game's storytelling approach. Rather than explaining every detail directly, the narrative leaves room for interpretation. Themes involving loss, fear, disease, and human resilience are woven into the experience through symbolism and environmental clues. Players who enjoy analyzing stories and uncovering hidden meanings will likely appreciate the game's more subtle approach to narrative design. The game is not without weaknesses. Its relatively short length may leave some players wanting more, and the deliberately ambiguous storytelling can occasionally feel confusing. Certain sections rely heavily on exploration, which may not appeal to players seeking constant action. However, these aspects are largely a consequence of the game's artistic vision and contribute to its unique identity rather than significantly detracting from the overall experience. What ultimately makes HORROR TALES: The Wine memorable is its willingness to challenge expectations. By placing horror within beautiful environments and focusing on atmosphere rather than excessive jump scares, it creates a distinctive experience that feels both fresh and unsettling. The combination of exploration, environmental storytelling, puzzles, and psychological tension results in a compelling adventure that remains engaging from beginning to end. For players who enjoy narrative-driven horror games with strong atmosphere and intriguing mysteries, HORROR TALES: The Wine offers a rewarding experience. Its unique setting, impressive visual design, thoughtful storytelling, and effective use of suspense elevate it above many independent horror releases. While its shorter runtime and cryptic narrative may not appeal to everyone, it succeeds as a memorable psychological horror journey that demonstrates the power of atmosphere and imagination. Rating: 7/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Psychic Guardian Super Splendor | $24.2K | 162 | 75% | $7.99 |
| BOMB: Who let the dogfight? | $24.2K | 80 | 64% | $7.99 |
| Psych | $24.2K | 347 | 79% | $4.99 |
| Last Farewell | $24.2K | 78 | 68% | $14.99 |
| Pirate Pop™ | $24.2K | 160 | 63% | $5.99 |
| Random Access Murder | $24.2K | 160 | 22% | $5.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |