
Horror Family - Flight is a time-loop horror game set on an airplane.
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Languages: English, Japanese
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a 10/10 I love it so much!!! I played it on stream today and made sure to show the credits once I was done. I cant belive that this was made a 15 year old and this ♥♥♥♥♥♥♥♥ good. It jumpscared me and scared the ♥♥♥♥ out of me lmao again love this game a 10/10
THIS GAME HEALED MY SCOLIOSIS!!!
Very simple-paced game, but there wasn't much to it considering the Flight part only lasted me about 10 minutes of gameplay. I've seen KubzScouts play it and he makes it 10x more interesting. Otherwise, other Raybis games are awesome.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一个15岁年轻开发者“独木成林”之作,《恐怖家族-Flight》可以认为是一款不错的作品 —— 前提是以Unity引擎基本机制Demo的标准衡量的话。然而,如果以在Steam(而非更小的面向独立恐怖游戏的站点)上发行的恐怖游戏而论,那就是完全另一个故事了。 As a one-man production from a 15-year-old juvenile, Horror Family - Flight shall be considered a job well-done, given it was to be used as a demo of Unity game engine basics. Nevertheless, it would be another story if it is measured as a horror game to be distributed through Steam (instead of smaller indie horror game sites). 气氛可能是这款游戏最出色的一点,开发者确实充分利用了飞机机舱的封闭特性、以及那种本应人满为患的地方却空无一人的怪诞感。然而,游戏的怪物(或者说鬼怪)设计则很难称之为成功(只有其首次出场的方式尚可),考虑到整个游戏的玩法单调(仅仅是沿着同样的路线在机舱里来回各走一次),这个怪物的行为模式可预测性很高,大大降低了它带来的恐怖感。 The atmosphere is perhaps the most successful element of the game, and I would say the developer do indeed make good use of the enclosed nature of an airplane cabinet as well as an eerie feeling of being alone in a place that is normally expected to be crowded. However, when it comes to the monster (or the spectre), I think it's fair to say that everything about it is far from successful. The only successful factor about the monster is its first show-off. Combined with the univocal gameplay of simply walking around the same route in the cabinet twice, the in-game behavior of the monster is somewhat expected, which would greatly reduce the scaring it could deliver. 此外,正如有些评论已经指出的,游戏的叙事逻辑也是模糊且有一定问题的。依照游戏内文字所说,主角近期在美国出差、正在返回日本途中,然而却被当作游戏里电视中播放的五人杀人案(大概是作为死者怨念的怪物的起源)的主要嫌犯,这听起来可信度不高(至少是有许多模糊之处) Also, as some of the existing comments already pointed out, the storytelling is ambiguous and somewhat problematic. According to in-game text the protagonist stayed in the US recently for business and just returned to Japan, yet is deemed to be the primary suspect for the family homicide of five displayed in the television (which I assume to be the origin of the monster - a demonstration of the grudge from the dead), which seems not very plausible (at least very ambiguous). 另外值得一提的是游戏内UI的提升空间很大。我的屏幕分辨率是3840*2160,显示比例175% —— 游戏内文字并不在正确的位置显示(Esc键菜单也是一样,这让我无法切换到窗口模式) It is also worth mentioning that the in-game UI shall be taken more carefully. I am using a 3840*2160 screen resolution with 175% display - and the in game text just isn't where they ought to be (and the same happens to the Esc menu as well - and I can't even successfully set it to windowed mode). 评分/Final Rating 4/10.
Temps de jeu annoncé : "peux être complété en 20 minutes", je l'ai terminer en 5 minutes, hors-mis regarder chaque recoins encore et encore, je vois pas comment atteindre les 20 minutes... Audio beaucoup trop fort par moment, de même pour la lampe torche (j'ai quand même essayé de régler le son et la luminosité via les réglages, mais ça vient pas de là) Sans parler des jumpscares... je suis aisément surpris par les jumpscares, je ne joue quasiment qu'à des jeux d'horreurs, mais malgré ça je me fait souvent avoir, ici il n'y avait ni le jump, ni le scare... Je n'aime pas mettre de mauvais avis, mais là je ne peux vraiment pas le recommander.
เอาเรามาให้กูเล่นอ่ะะะะ
I actually got jump scared twice
♥♥♥♥♥♥♥ shi
I had to stop myself from the last 2 reviews I was going to put because they were mean but at the same time if no one tells this guy what he did wrong he's going to think this is a masterpiece and he'll never make better games. I understand the want to support game devs ESPECIALLY small ones, but at the same time why are we ENCOURAGING slop on steam. This SHOULD HAVE BEEN A DEMO FIRST, so then the dev could've gotten feedback and made a decent game. So here we go I gave this game a chance and I beat it. With that said... I won't be recommending it. Immediately loading in the text that tells you what each button does is more than half off the screen. The text in the options screen are half-assed, the dev couldn't even be bothered to center them OR line them up with the sliders they represent (play the game you'll see when you hit escape). Then while walking a TV turns on and it's the news. The subtitles that appear for the news anchorman that's speaking have overlapping letters. It feels like no care was put into this either just a big ol' ♥♥♥♥ IT, IT WORKS. In the 12 minutes it took to beat this I got 2 (counted them) 2 attempts at getting jumpscared. Story was ♥♥♥♥. Cool concept but, let your imagination run man. It's super lacking in my opinion. Needs more everything. More variety, more jumpscares, more to the story it was lacking. Fix the text so it appears on the screen. If you're going to use the same assets over and over again in the game you need to change how the player interacts with the environment. FORCE THEM to take a different path. Mix it up a bit. It got stale as ♥♥♥♥ the 3rd time I went through the cockpit. I honestly just kept running because I was more annoyed than anything. This was not fun or scary. Add more options. Screen resolution, editable safe zone for the HUD and for text, make sure the text doesn't overlap other text. If you aren't going to fix the text then add an option to turn off subtitles. At least this way it can be immersive. 4/10 because this feels like a homework assignment that you waited until the night before it was due to start, BUT it was free otherwise it would be 3/10.
Yet another reason flying ISN'T the safest way to travel...Skinless Ghouls! All you do is try to find the cockpit thru a long loop of airplane parts, while a red guy pops up to creep you out every now and then...He's not a threat till the end. As for the story, you're apparently the lead suspect in a murder case involving a skinned family, but it's unclear if you actually did it, tho if you try to leave the news about the killings on you're unable to progress...seems a bit guilty...then again based on the ending, maybe both that family and yours are being haunted? IDK. The game is very quick, even my cautious 1st attempt took less than 10min, so played thru twice more to see if I missed something, or could get a different ending, but no luck. I guess there's just 1 end. The game has spots in the main menu for other campaigns, so maybe dlc was planned? this came out in 2024 tho, so I dunno if that's happening at this point. The game admits to using AI for some programming and translations, but I'm fine with those uses. (tho I do suspect the news screens used generated art, it was only 3 images, so I'll let it slide this time) This was straightforward (quite literally), claustrophobic and creepy. A decent quick run.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.