
Horoscopicus is a 2D Retro style platformer where you complete levels based on the zodiac signs! There are also secret animals to find and pet throughout the game! Can you find them all? :D
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
cool game and cool dev i dont like how the jump upgrade makes some levels a lot harder though
As a guy who doesn't usually like platformers, this game was surprisingly highly enjoyable. It reminds me of Shovel Knight, which is another exception to me, and it's why I was somewhat more interested in this to start with. TLDR: Buy it if you like platformers and are willing to kill some time. Start with the Libra level if you're not a coward. Now, this game's very short, and someone more accustomed to platformers will most likely complete this far faster than me, but there are some neat collectible pets to find, so it does encourage looking around and making the most of this short adventure. However, I believe the quality of time spent matters quite a bit, and I feel like all the time spent on this was meaningful. I had fun all the way through, even when I got stuck on a particular platforming section, because I knew it was all my own fault, and not some cheap gimmick the game's throwing at me. So, with that considered, it may be short, but the price is fair for the experience given. Next, the gameplay! This is honestly what I dreaded the most going into this. I am not a fan of platformers, and especially not platformers where I feel like my movement isn't quite right. The last thing I want to play is a game where I have to face off against the game's enemies and obstacles, but also my own character's clunkiness. And I feel as though platformers that try to be "retro" suffer the most from this. BUT! This game surprised me in a very pleasant way! The knight has jumping that feels pretty easy to control, ledge-grabbing mechanics that are somewhat fickle but work just fine when you get the hang of them, pretty good air maneuvrability and the ability to actually swing a sword in more than just the direction you're facing. This combines into a game that plays much more fluidly than it looks! With the movement being so natural, it becomes so much more fun to practically speedrun through the levels, if you're good enough. Finally, I'll talk about level design. This once again reminded me of Shovel Knights at certain points, like the bull-riding levels being comparable to the beetle-riding in SK, but this might just be an inevitable coincidence from different level theme tropes. Honestly, overall, level design isn't frustrating or anything, so I'll say that overall, nothing too outstanding, but still fun to play through nonetheless. WITH ONE EXCEPTION. A level that stands out so much, I have to talk about it. What I consider to be the hardest level in this game: LIBRA. I believe the developer had a traumatic encounter with someone of the Libra horoscope, because this level hurts. It hurts in a good way. It's utterly genius, as it takes the typical stupid platformer shtick of "haha, there's this column/wall that comes down and crush you if you don't move at the right time" and makes it actually fun and not this complete garbage concept that only serves to waste the player's time that I've seen in other platfo- okay, getting off track. It's similar to the concept I described, but instead of it based on a time interval, forcing you to wait, the objects move up and down every time you jump! This grants the player complete control over the entire pace of the level, and I LOVE that! Because when you inevitably fail due to how tricky it is, it's not the game's fault. It can't be the game's fault. It is your fault. No one else's. I started with this level, and it took me a while to beat due to its difficulty, and I was thus led to believe that the rest of the game would be that difficult. I was ready to spend about a couple days on completing everything with that assumption! However, turns out, that's just an unnatural difficulty spike. One could take this as a negative: if the rest of the game is fairly simple but one section in particular jumps up a few layers of Hell, isn't that kind of inconsistent? Sure, but...in my opinion, this just makes the game far more memorable and made me appreciate the ability to absolutely glide through the other levels. In Libra, I was born and turned into a warrior. Every other level was absolutely a blast to destroy afterwards with my Spartan training. This game was cute and fun in its own right: Libra made it special. It made me realize that while I had gotten the hang of the movement, I did not master it. And it forced me to. ...Anyway, yeah, that's it, really. Oh yeah, a final critique, since I've been a little too nice so far: Libra, once again, beautiful level that makes you dictate the pace of it. I expected the rest of the game to follow suit, and...sure, everything else was fine, for the most part...except Sagittarius, kind of. I feel like the non-aiming bows should fire based on motion detection, not on an interval. If they already are and I just didn't notice it, ignore this entire paragraph, I guess, but I'll keep going with my point anyway: it would follow the same cool "set your own pace" philosophy if you could juke out the bow into firing, giving you the window of time to slip right in. Rushing in would be punished just like it currently is, but without the added annoyance of having to wait for the thing to actually let you pass. OK, now I'm done. Overall, 10/10 because there was a Terraria bunny easter egg and I am biased.
Pretty fun so far! If you dig retro gb platformers, pick it up. ( And don't forget to pet the cat )
I finished this game yesterday. And I liked it! Despite the simple idea and style, that's what really got me hooked. The game itself is not difficult (except for the last level...) and that's why it's quite fun to go through it. And there are a lot of references in it, which are very cool to notice. All in all, it's a short and enjoyable game.
Very good little platformer. Stages are varied and controls are good
Alright, let's start this off, I'd say that Horoscopicus is a cute little platformer with roguelike elements, I like how we can get upgrades to our knight with levels, that's the most fun bit of the game, so the knight starts out VERY weak and later turns into a TANK, the knight is awesome. Though I don't like the combat, it's pretty repetitive, and clunky, it'd be very much easier if the knight gets some recoil after down slashing an enemy, the game also has these hollow knight vibes with how the slashing works and the way the knight enters doors, I like that, And I noticed the amount speedrunning potential this game has, it's awesome. my favourite part, THE REFERENCES, I love these!! My favourite are the rainworld and terraria references, there's so many! I also noticed things written on the backgrounds and the ground, neat little details. (The game of tic tac toe on the wall) Now the MUSIC, the music is AWESOME especially the music that plays in the save game areas in the last level and the music that plays in the start menu, it's beautiful, it what makes the game so cute. THE ART, pretty cool, though it took me a while to realize that the enemy that fly's around you and drops water on you is a bird, I LOVE THAT GUY, he's awesome. The second best is the final boss ;) The enemies, I LOVE the star guys, their so cool. But it's so sad that they have to be killed, they make sad faces :( also the scorpion enemy is probably the most scariest, even worse than the final boss, btw the final boss is really cool, and the level is great, though my favourite level is the Gemini, I like the enemies there, and that there is a cockatiel, I also have a cockatiel! And I think Gemini is my star sign, probably. Btw, the levels are really creative and just overall great(EXPECT FOR THAT BARRELL LEVEL) the Gemini level, the fire rising level, and the fish level are the best examples I could say that are of great game design.Its like you get a special feeling once you complete a level, I love that. The difficulty of the game? ITS CRAZY HARD, especially that BARRELL LEVEL, though, once you get all 3 hearts, it's pretty much fine, but the hardest achievement is something that I'll not be attempting, far too many attempts to no avail.. maybe some day after I become a platformer god I'll do attempt that godforsaken achievement. My other favourite bit, are the pets, really adorable and some of the best sprites out there in the game! I had to replay the whole game to find them all. So now, the conclusion bit, I would absolutely recommend you play this game, the developer was kind enough to lend me the game for free, Thanks again lolight, really nice of you And I'm sorry that I couldn't completely complete the game, to a 100% percent, I'll give it another go some day. And HAPPY BIRTHDAY!! lolight, your an awesome Friend. The first I had on this platform
Lots of unique level designs. The game can be slightly frustrating when you're new to it, but overall it's a great game.
the last part of this game is literaly harder then the final world in super meat boy, i am not joking. if you enjoy suffering and wanting to bash your head into a wall i guess you could pick this up???
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